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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Typhoid Rats
Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)
HeavenlyAxe on
1 month ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
necromatic on Deep Darkness
4 months ago
Divided into 3 sections:
1.) Demons (12/60; 20%): Abyssal Persecutor, Demon of Catastrophes, Desecration Demon
2.) Sacrifice (16/60; 26.66%): Village Rites, Bone Splinters, Killing Wave, Demon of Catastrophes, Demon of Death's Gate, Xathrid Demon, Westvale Abbey Flip
3.) The Sacrificed (12/60; 20%): Bloodsoaked Champion, Reassembling Skeleton, Typhoid Rats
griffstick on infinite rats
11 months ago
Did you add Crypt Ghast? If not cut Typhoid Rats this deathtouch blocker is no go against flyers.
soul_knightmare on N'Ghathrod, negates, and mills
1 year ago
Yo, looks like you are a little low on ramp and draw. I would cut Cursed Minotaur, Dauthi Horror, Nebelgast Intruder, Phantom Ninja, Thornbow Archer, and Typhoid Rats for Sol Ring, Hostile Negotiations, Arcane Signet, Night's Whisper, Wayfarer's Bauble, and Read the Bones
RockIV on Control monoblack in need for …
1 year ago
for what you say, i tihk i can cut some creatures for more removal, doing that my mana curve will decrease. Maybe adding creatures like Typhoid Rats any suggestion?
icabero0225 on Grixis Aggro
2 years ago
Thank you wallisface for your comment. I definitely think that your killspells are much stronger and will probably end up upgrading to those.
As for the Malakir Cullblade, Savage Gorger, and Eternal Thirst I quite like those cards and I am hoping that the blue cards will be able to counter any removals though I definitely agree that they are risky. I think Unlikely Aid also helps as it can make them indestructible.
I'll try playing without Typhoid Rats or Sanitarium Skeleton usually those are just stall cards anyways but they might not be very good as you said.
Appreciate the comment!
wallisface on Grixis Aggro
2 years ago
Some thoughts:
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24 lands seems a little high given your mana curve. I think you can get away with 21-22.
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Typhoid Rats does nothing for you as your deck is playing to be on the offensive. Sanitarium Skeleton is just generally a bad card, and probably shouldn’t be in any deck, let-alone an aggro one.
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both of Malakir Cullblade and Savage Gorger are very risky cards, in that a single killspell removes the entire threat. Consider swapping them for the likes of Young Pyromancer and Sedgemoor Witch that will each offer the same overall power, while being much harder to nullify (because they get their power from making additional creatures)
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your current selection of killspells are pretty lacking in power, especially Murder. I’d recommend considering the likes of Fatal Push, Infernal Grasp, and Flame Slash.
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i’d suggest ditching Eternal Thirst. Auras in general are bad as they tend to put you behind in card advantage.
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