Sword of Truth and Justice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this immediately falls off.)

Whenever equipped creature deals combat damage to a player, puy a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

SufferFromEDHD on Atraxa super friends

2 weeks ago

Honor-Worn Shaku

Sword of Truth and Justice

Norn's Annex

Ward of Bones

Savor the Moment

Oath of Teferi

Oath of Teferi

A few of the Vraska planeswalkers seem good in here.

Cut some creatures, the creature tutors and Reanimate.

Jack-Frost on

1 month ago

adiavishalom I initially removed aetherling because I felt it's mana value was too expensive, and I removed the artifact lands because I didn't feel a pressing need for them and unless they are really utilized they are more vulnerable to removal. In terms of sword of truth and justice, I was looking into proliferate because we heavily utilize energy counters in this deck and they can be proliferated. That also goes for the +1/+1 counters that Sword of Truth and Justice, Phyrexian Devourer, Soulherder, etc. of ours as well as any activated abilities Rex, Cyber-Hound steals can produce.

Please note that this deck is still heavily under construction and is far from complete, so take everything with a grain of salt as quite a few overhauls will likely occur

adiavishalom on

1 month ago

I'm Building this deck too, and I have a few questions.

Why remove AEtherling and the Artifact Lands? Also why use Sword of Truth and Justice? Why do we need proliferate?

HeavenlyAxe on

1 month ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

TheSlowestBro on Primitive Technology

7 months ago

Hey Profet93! Thank you :)

Lens of Clarity is pretty good actually since it lets me peek at the top of my deck and see if it's castable via Meria's second ability.

Yavimaya Hollow I had totally forgotten about, it's pricy but it would be so perfect here.

I'm gonna try slotting in Beast Within and Heroic Intervention over Sword of Truth and Justice and Sarinth Greatwurm.

Perhaps Creeping Renaissance is better than Scrap Mastery .. it's not that often everything gets blown up at once and the former is also good outside of those situations.

Headers13 on Counting on Life

10 months ago

SufferFromEDHD, thanks for the suggestions.

I like the rings but not sure what I'd potentially drop to fit them in yet, still heavily play testing the deck. Whilst the regular counter addition is good the existing equipment is either to prevent against removal of S&H (and/or one of the heavy hitters this deck develops) or to give things lifelink which then more consistently enables some of the infinite combo's in the deck.

Sword of Truth and Justice is beyond my budget so would have to pass on that.

Not sure Phantom Nantuko is strong enough to displace any of the current creatures in the deck but can see it would be nice to declare it as a blocker, tap it which then replaces the counter it would lose as it prevents the damage to itself.

I think Renegade Krasis didn't make the cut as I didn't think it would be a good return on investment as it wouldn't reliably evolve enough times with the other creatures in the deck. This deck also went from a go-wide style deck which Krasis would be better in I think to a voltron style-deck where I've only got 2 or 3 heavy hitters out there which only get bigger after being played, hence Krasis would only add a couple of counters in a limited number of situations.

Afiya Grove falls prey to my dislike of old art cards unfortunately, lol. It's also quite situational as you wouldn't want to play it early game if you don't have a creature out pre-turn 3 and also needs 'additional' counter effects to be on the board to be effective.

Branching Evolution also falls foul of my budgetary limits but Hardened Scales should really be on my maybe board with some play testing in the near future.

Tribute to the World Tree is a good shout, I just need to figure out where to fit it in (and just scrapes under my budget cap :-))

I don't think Ordeal of Nylea is a upgrade to a sorcery speed ramp spell due to all the caveats that it comes with, not only would I need a creature out to play it on but then depending on fast I can get counters on that creature might be 3 turns, provided I can attack without the creature dying, until I see the lands. Think I'd rather stick with plain ramp spells with less situational restrictions for the sake of consistency.

Hope that covers the thinking behind adding some of these to the maybe board and leaving some out. Happy to be corrected if I've missed some really powerful combo some of these cards might enable.

SufferFromEDHD on Counting on Life

10 months ago

Ring of Kalonia and/or Ring of Valkas nothing crazy but serious potential.

Sword of Truth and Justice all gas. Pure power.

Phantom Nantuko a jank rare turns into an efficient engine piece.

Renegade Krasis serious engine. Was surprised it wasn't in your solid list of creatures.

Afiya Grove this janky reserved list rare might be worth a spot.

Branching Evolution and Hardened Scales not janky and both are worthy a spot.

Tribute to the World Tree card draw or counters. Seems good.

Ordeal of Nylea an upgrade to one of your sorcery speed ramp spells.

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