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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
legendofa on Invade and Destroy: Sideboard Switch
1 month ago
psionictemplar The Pillages are a meta choice, so switching one out for a final Stone Rain is a fair call. I'll make that the default.
For the Pelt Collectors, I don't disagree with you, but I'd like to know your reasoning. They're still reliably a 2/2 for 1, outclassing the Tattermunge Maniacs, and the Brighthearth Bannerets lose a lot of utility. Still gotta win once you've smashed their lands. I'm willing to be convinced, though, so what's the line you see?
Fluggleshmuggits on Cube Eternal
4 months ago
IN
Regal Bunnicorn
Palace Jailer
Mondrak, Glory Dominus
Serra Paragon
Pestermite
Displacer Kitten
Force of Will
Lorien Revealed
Virtue of Knowledge
Jadar, Ghoulcaller of Nephalia
Sedgemoor Witch
Troll of Khazad-dum
Archon of Cruelty
Dragon's Rage Channeler
Death-Greeter's Champion
Pest Infestation
Questing Beast
Timberland Ancient
Vindicate
Figure of Destiny
Showdown of the Skalds
Yuriko, the Tiger's Shadow
Expressive Iteration
Prismari Command
Witherbloom Command
Eater of Virtue
Syr Ginger, the Meal Ender
Golos, Tireless Pilgrim
Restless Spire
Restless Vinestalk
Lavaclaw Reaches
OUT
Seal Away
Ranger-Captain of Eos
Anointed Procession
Rhox Veteran
Thought Scour
Search for Azcanta
Flip
Compulsive Research
Capsize
Talrand, Sky Summoner
Vampire Nighthawk
Desecration Demon
Street Wraith
Twisted Abomination
Pillage
Bedlam Reveler
Sixth Sense
Jolrael, Mwonvuli Recluse
Elvish Aberration
Boros Reckoner
Ajani Vengeant
Dimir Charm
Electrolyze
Expansion / Explosion
Golgari Charm
Orzhov Charm
Everflowing Chalice
Prismatic Lens
Duplicant
Wandering Fumarole
Lumbering Falls
Icbrgr on Lantern Control with Land Destruction
1 year ago
Did some playtesting last night with "regular lantern control" just to get a feel for how the deck...quickly discovered that I am a terrible and incompetent pilot of this deck in its base form... but I got the idea and really got to appreciate wallisfaces decklist that was posted above.
This is how playing "lantern control skred red land destruction" went for me last night...it feels awkward...always lol... with the exception of "bolt the bird" and playing Mind Stone on turn 2 into Lantern of Insight then playing Koth of the Hammer on turn 3 it just always felt bad... I was surprised how often I naturally opened with shredder and lantern though which was neat... Blood Moon, Pillage/Molten Rain... these cards feel like they should be better than they are... but kinda just felt like "win more" or wishing for something else.
All in all sure it can work but I really found myself missing Inquisition of Kozilek more than anything.
StoryArcher on Lantern Control with Land Destruction
1 year ago
Boom / Bust, Stone Rain, Pillage etc., possibly combined with Blood Moon or Trinisphere to clear out their mana sources early, and then selectively milling out land draws with Lantern & Codex once you get them into play.
It literally only does one thing.
Here's one (rough) mono-red example:
RDWDTR on Dragon Ponza
2 years ago
I don't like:
Pillage is better than Stone Rain since it also hits artifacts. The whole point of playing a deck like this is mainboarding 4 copies of Blood Moon so not sure why there's just 2 in the side. I can only assume it's because your deck is kinda warped around including Assassin's Trophy, which is a powerful card but not in a shell like this which can already interact with all permanent types between green and red. I gotta assume there's room for 4 Lightning Bolts in here somewhere too.
This is jank but have you ever considered Dragon Tempest? It's not the greatest card admittedly but it does have synergy with your deck. Same with something like Dragonlord's Servant. Idk, I think 4 Blood Moons and maybe 3-4 Pillages should be enough prison effects. Cool deck though.
Valengeta on Scorched Earth
2 years ago
Thank you, glad you like it!
Malakir Rebirth Flip is nice but I don't think it triumphs over Supernatural Stamina in this deck, because it saves me two life (I'm not playing Death's Shadow so no sense losing life when I can avoid it), it contributes to attack power and, although the Land is a nice option (tho it enters tapped), this deck doesn't need much mana to work
Pillage is versatile and I just might include it on the sideboard. Blood Moon is a tried and true Land killer, although it might backfire because I also have a lot of non-basics. Still, a copy on the sideboard can't hurt that much
wallisface on Scorched Earth
2 years ago
Nice build! Some thoughts:
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I think you can get more use out of Malakir Rebirth Flip than Supernatural Stamina, as it can additionally act as a land in a pinch.
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Pillage may serve you better than Molten Rain, just for the added flexibility.
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Have you considered Blood Moon in the sideboard to ruin particularly greedy opponents?
Have (2) | ZathenDother , orzhov_is_relatively_okay819 |
Want (1) | Slasker |