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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, one of them on the bottom of library, and exile the third. You may play the exiled card this turn.
Balaam__ on Lightning Cajones
6 days ago
@BadRandolph I think if I were to replace Expressive Iteration I’d revert back to Cathartic Reunion over Consider. It’s not as simple to cast, but by the time we would want to use it, the utility is marginally better I think.
Consider isn’t bad, per se, so maybe I will end up using it after all. It’s been awhile since I played this particular build. Thanks for the suggestions, as always.
BadRandolph on Lightning Cajones
6 days ago
One could also consider Consider instead of Expressive Iteration. During playtesting, I never had the mana open to use the card exiled with iteration, plus I want to filter out all the X/1 spells and put them into the graveyard instead of casting them.
Tic12 on Turn 5 - Darth Vadrik strikes back
4 months ago
Next mayor update: I cut the complete Extra-Turn-section, cause these cards doesn't perform the way i was hoping. So, i replaced it with some little helpers and 2 more lands, cause 33 Lands were way too less.
Out: Alrund's Epiphany, Beacon of Tomorrows, Capture of Jingzhou, Part the Waterveil, Temporal Mastery, Walk the Aeons
In: Island, Mountain, Vandalblast, Expressive Iteration, Seize the Spoils, Swiftfoot Boots
Fluggleshmuggits on Cube Eternal
4 months ago
IN
Regal Bunnicorn
Palace Jailer
Mondrak, Glory Dominus
Serra Paragon
Pestermite
Displacer Kitten
Force of Will
Lorien Revealed
Virtue of Knowledge
Jadar, Ghoulcaller of Nephalia
Sedgemoor Witch
Troll of Khazad-dum
Archon of Cruelty
Dragon's Rage Channeler
Death-Greeter's Champion
Pest Infestation
Questing Beast
Timberland Ancient
Vindicate
Figure of Destiny
Showdown of the Skalds
Yuriko, the Tiger's Shadow
Expressive Iteration
Prismari Command
Witherbloom Command
Eater of Virtue
Syr Ginger, the Meal Ender
Golos, Tireless Pilgrim
Restless Spire
Restless Vinestalk
Lavaclaw Reaches
OUT
Seal Away
Ranger-Captain of Eos
Anointed Procession
Rhox Veteran
Thought Scour
Search for Azcanta
Flip
Compulsive Research
Capsize
Talrand, Sky Summoner
Vampire Nighthawk
Desecration Demon
Street Wraith
Twisted Abomination
Pillage
Bedlam Reveler
Sixth Sense
Jolrael, Mwonvuli Recluse
Elvish Aberration
Boros Reckoner
Ajani Vengeant
Dimir Charm
Electrolyze
Expansion / Explosion
Golgari Charm
Orzhov Charm
Everflowing Chalice
Prismatic Lens
Duplicant
Wandering Fumarole
Lumbering Falls
IXALAN_Crazy on
7 months ago
Some thoughts from a fellow Murktide player:
Expressive Iteration over Serum Visions for greater card advantage.
I would add more disruption such as Unholy Heat and Spell Pierce over cards like Manamorphose and Izzet Charm.
This is more of a meta call but cutting 1 or 2 Ledger Shredders might be a good idea so your first game isn't miserable against Orcish Bowmasters
I've seen other people say this on here, but running a one of or maybe even 2 Blood Moon would be great in here, I would just cut Fiery Islet for off color fetches such as Misty Rainforest and add an island or two.
I like that you included Stormwing Entity a lot but depending how it plays the Ragavan, Nimble Pilferer would put more pressure on your opponent.
jdogz32 on
9 months ago
As your deck is based around Nicol Bolas, Planeswalker I'd recommend adding 4 of him.
Secondly I'd take out Ludevic's Test Subject Flip he's just to slow. I tried to make him work and even with training grounds he's a large Mana dump and your opponent will just wait until he's either flipped or close to just remove him.
Thirdly, you need more draw spells. Control decks have some form of draw capabilities and your deck has 0. I'd recommend Opt Serum Visions or Expressive Iteration for starters.
Fourth The Scarab God is a good card but I'd either find a way to break his abilities or take him out. As of right now he's a large Mana dump and I'm not seeing any game enders.
Lastly I'd take out Slavering Nulls the odds that a 2/1 creature survives and makes a hit without any help is almost 0. I'd go with something more guaranteed liked Thoughtseize Duress or Inquisition of Kozilek. Hope this helps.
Cheesus2112 on Help for my Izzet Mill
10 months ago
Gotcha! I didn't realize Dual Strike didn't cast it again, so that makes sense. I'll take out Brain Freeze and replace it with another Fractured Sanity, cut out a few of the lands, and take a look at replacing Expressive Iteration.
Thanks for all the help!!
wallisface on Help for my Izzet Mill
10 months ago
Cheesus2112 addressing your paragraphs in order:
-
The problem with Mystical Tutor is that its not even replacing itself, its replacing the next card you draw - so your effectively paying 2 cards for 1. When mill decks typically require all the resources they can get, this trade puts you in a really bad position. Mill normally runs efficient card draw to refill its hand, like Visions of Beyond.
-
Dual Strike copies a spell, and while the copy goes on the stack, it doesnt cast it, so you just mill 9, then 9 again (for 18 total). Even in this scenario, spending 3 cards to mill 18 is pretty low - it means each card is only contributing a mill of 6. Compare that to Fractured Sanity, which mills 14 cards by itself.
Just as an aside before I continue, the above points kindof illustrate that maybe youre not valuing hand resources as much as you should be. Every card ideally needs to be high-impact, and at the moment youre stringing together multiple cards to only get the power of one.
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Fetch lands are very powerful, but they dont lower your overall land count, or effect your future draw-odds in any meaningful way. For comparison my own mill deck (which is pretty top-tier) runs 22 lands, with 8 of those being fetchlands. 25 lands feels like a painfully high amount, where youre all-too likely to draw waay more than you need.
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Expressive Iteration is a very strong card, and may work im just not convinced of its application in Mill. Personally id prefer the before-mentioned Visions of Beyond, as it draws you 3 cards for half the mana.
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