Seal Away

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal Away

Enchantment

Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Made_Compleat on People's Thoughts on Mommy Norn?

1 year ago

Oh no! A functional monowhite commander! EVERYBODY PANIC!

Alright. I get that Elesh Norn, Mother of Machines is a big deal. A decent statline, vigilance, Yarok, the Desecrated as one ability and a much, much, much better version of Hushbringer as the other. She's certainly a powerhouse. But should she see the hammer? I think not.

I'll not say that Machine Mom isn't disruptive. She can shut down a good amount of popular cards in the format, such as Bramble Sovereign, Terror of the Peaks, and the notorious combo piece Palinchron. She can and will double up monowhite Oblivion Ring style effects. Honestly, I think that doubling Seal Away type cards is going to be the stax-ier part of Mama Machine. She doesn't shut down many combo decks (unless they use the aforementioned Palinchron), and really doesn't answer most cEDH decks. She hates out on ETBs, sure, but Yasharn, Implacable Earth hates out on sacrifice, arguably better. Gaddock Teeg is just absurdly good stax, and both Gaddok and Yasharn grant access to Green.

If you want to make Elesh Norn stax, then, ok, that's probably a deck that will give everyone a headache. But... are we going to cry "BAN HER!" for one way of building around Machine Mommy? If you want to run stax, go and buy a Hokori, Dust Drinker or Oloro, Ageless Ascetic. They're much better depriving everyone of fun than New Norn. Elesh Norn can do so much more than just stop everyone from having fun.

Honestly, a lot of the complaints that I see here are against the Stax archetype in general, not Norn. And I get that Norn seems like a good Stax commander, but... If hate stax, than complain about Hokori, or Oloro, or yes, even Archelos, Lagoon Mystic. Stax has its place: cEDH and masochistic playgroups.

Something that no one here is referencing is the Game Knights video in which Josh Lee Kwai played with a (proxied) Elesh Norn, and his deck was oppressive, but nothing too bad. Notably, Norn's restrictive ability saw a lot less use than her double ability, which was used to double small value abilities, as well as oblivion ring effects. The deck won the game, but it was very close and I wouldn't say it made Norn look banable. Not by a long shot.

So, in conclusion, Elesh Norn, Mother of Machines is a powerhouse, who certainly can be a problem, but probably isn't the worst card in EDH. Really, a lot of the complaints about her are complaints about Stax in general.

Thanks for reading my rant.

Also, did anyone else notice the fact that Navani (from Brandon Sanderson's Stormlight Archive) and Elesh Norn have the same epithet? That always makes me crack up.

HappyTuna on Learn Magic: White

1 year ago

Seal Away could be a good option too.

wallisface on Esper Shrine Control

2 years ago

NoopyNolife I understand control decks can get away with a higher curve - but control decks typically have a lot of interactive, control cards costing 1-3 mana (typically 2cmc, for stuff like Counterspell). The only early game interaction I see you running is 3 copies each of On Thin Ice and Seal Away. Both of these cards, while decent interaction, aren’t really “control” cards, in that your opponent can largely do what they want during their own turn, and they can only really hit creatures.

In any case, I don’t think you can rely on 6 cards to draw out the game long enough to warrant such a taxing mana-curve. Looking at the selection of budget decks on mtgGoldfish, they’re almost all going to be able to force unsurvivable pressure on you before you can do much with all your higher cmc cards

SaberTech on Yikes! Humans!

2 years ago

Glad to help :)

I haven't tried making a human tribal deck, but recent sets have definitely give players some interesting new options to work with so it was a bit fun to see if I could find some budget options to suggest. There's probably a lot more, I was mostly going off of cards that jumped to mind.

I think that you'll see a noticeable improvement in the deck if you work in some more removal though. A lot of decks these days leverage particular cards to make big plays so being able to efficiently interrupt those plays will help improve your win-rate overall. Something like Sundering Growth, for instance, might fit better than similar alternatives since Populate could help you squeeze a little more value out of the card. Oh, and the new Cathar Commando is a card worth picking up multiple copies off to use in decks, especially this one because you can potentially get multiple uses out of it thanks to Sun Titan.

You'll probably want at least 2 more instant-speed creature removal spells as well. Path to Exile would be a good one, but that's pricey for just a piece of removal if you are sticking to a budget. Something like Seal Away or Stasis Snare are less good but might be worth looking at since they are also cards that Sun Titan can get back if they go to the graveyard. Green has some options like Ram Through but they require you to have big enough creatures on the board to be worthwhile, which is a bit iffy for your deck because a lot of your creatures start off smaller. Beast Within is a popular option because it can hit anything but it can be a little pricy depending on what printing you get. It's a card worth shopping around for though because it's always worth having a few copies in your collection as staple commander cards.

Balaam__ on

2 years ago

I like the core structure of what you’ve built here. Initial thoughts would be a need for more control; most spirit decks run things like Skyclave Apparition or Spell Queller—creatures that in and of themselves really have an impact on the board as they enter. Those cards are significantly costlier than the individual card budget you’ve allotted, though. If they’re not an option, I’d recommend leaning more heavily into true control spells. Counterspell would perform better than Dissipate, but if that’s slightly out of range then I’d recommend Mana Leak and Spell Pierce. Seal Away is a cheap alternative to On Thin Ice or Path to Exile and works well enough.

Also, while dual lands (i.e. Hallowed Fountain) would be ideal, they’re exorbitantly expensive. Tranquil Cove suffices as a thrifty alternative.

TheRheX on Flying Tribal - Artifact & Enchantement - Token

3 years ago

Did you have a chance to test Inkshield yet?

I'd also like to know how the following cards perform in your deck:

What do you think about Estrid's Invocation in your deck? I don' play it myself since it can be a dead card and i don't have too many great targets but for you it might be a good way to regain the Monarch by targeting Court of Grace (would you get a 4/4 instead of a 1/1 if you stack it correctly?). Also, if you target a commander when you copy Seal Away / Grasp of Fate / Oubliette / Conclave Tribunal it works like repeatable removal since they will most likely choose to put their commanders in the command zone.

Yeti_Confetti on Eldrazi Exile

3 years ago

Some cards I've found that you may want to consider: Seal Away is low CMC and has flash for a surprise when they swing, Cast Out comes with cycling to help you draw if you really need it, Brain Maggot has a small body but can grab anything nonland from their hand, Baffling End may be better than silkwrap depending on what creatures you're up against normally. Dire Tactics / Anguished Unmaking are unconditional creature removal, at the cost of some life. Maybe even Bane of Bala Ged for fun. Finally Warping Wail has some flexibility that you may find useful.

I personally would drop Grip of Desolation . For 6 mana you'll want to be doing more than what it offers, could play two or three spells instead even. Maybe add more copies of Utter End in its place, or Vraska's Contempt can hit 'walkers and creatures, and the two life is a nice touch.

I hope you find this helpful, neat deck and best of luck with it!

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