Anim Pakal, Thousandth Moon
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Anim Pakal, Thousandth Moon

Legendary Creature — Human Soldier

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

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lhetrick13 on Anim's Automotives

1 week ago

muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.

The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.

I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.

Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!

Master_J on Attack Attack!

2 months ago

Out: Grave Titan, Heliod, God of the Sun

In: Firemane Commando, Anim Pakal, Thousandth Moon

Bringing down the curve of the deck a little, since Zombie Boy doesn't have a big impact at the top end of my curve.

I've also noticed the ability to flood the board with tokens can help keep me safe from crack backs, so I don't need the Vigilance God's help as much, especially considering it has no attack trigger either.

Crow_Umbra on two wind assault

3 months ago

Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.

I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:

Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful

Last_Laugh on Isshin, Two Whoopins as One

3 months ago

Anim Pakal, Thousandth Moon is an amazing token producer here that's on par with Krenko.

Devilish Valet will 1 shot at least 1 player out of the game. Just 6 tokens entering (aka 1 Adeline trigger) makes him 64 power. I've hit for 8 million personally (23 tokens).

Vault of the Archangel is expensive to activate but you don't usually need to. Just the unspoken threat of potential activation effects combat in your favor.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. EngrIsshin - All Your Base Are Belong to Us!

Crow_Umbra on Isshin Semi-budget

3 months ago

Solid list for a budget take on Isshin, I'm digging what you have going on. I have a few quick suggestions, but I think you have a solid core here if you ever choose to make some pricier upgrades:

  • Warleader's Call could be worth a look as a potential swap with Impact Tremors. Just an additional +1/+1 static buff for 1 more White mana.

  • Signal Pest could be a potential 1 drop anthem, if you feel like you need another Battle Cry enabler.

  • Devilish Valet has the potential to 1-shot other players when combined with enough token production.

  • Anim Pakal, Thousandth Moon is one of the better token producers for Isshin to drop as of late. She pairs nicely with Breena, as another means of getting counters on her. One of the upsides for Anim Pakal is that she doesn't even need to attack, as she triggers off when you attack. She's like a more budget Adeline, Resplendent Cathar.

  • Professional Face-Breaker - I think she's still under $10, mostly recommending since I saw you have Aurelia in your deck. Face-Breaker rewards you for going wide, & could be a potential swap with either Audacious Thief or Hoarding Ogre.

  • If you feel like you need some more board protection, I'd recommend checking out Scapegoat and/or Fanatical Devotion as budget options that can squeeze a bit more value out of some of your tokens.

Glad to see you already have Soul Partition! It's become one of my favorite White cards of the past year. Best of luck with your deck, and hope you enjoy playing it irl

Last_Laugh on Isshin Attack Triggers 2023

3 months ago

Anim Pakal, Thousandth Moon will produce massive amounts of tokens.

Devilish Valet will 1 shot someone out of the game. Just 6 tokens entering makes him 64 power and it can snowball to ungodly amounts here (I've hit for 8 million).

Feel free to check out my list for ideas. Overall it's not budget friendly but there's plenty of budget friendly tech to be found (like Fanatical Devotion). Upvotes on any of my decks are appreciated. EngrIsshin - All Your Base Are Belong to Us!

Last_Laugh on Bipedal Beastmode (Éowyn Human Tribal)

3 months ago

UltimateRoxas40 Hey, thanks for taking the time to reply. Those are some solid creatures.

As far as the deck goes it's a lot of fun to pilot and can have some pretty explosive turns. Last Saturday I got in a game where I started the turn with only Court of Vantress and Eowyn out and managed to kill all 3 opponents with 2x 25/25 and 2x 23/23 hastey trampling tokens. Vantress copied an opponent's Roaming Throne at upkeep. I then played Cathars' Crusade followed by Anim Pakal, Thousandth Moon and everyone gets a counter. I enter combat and make 2x tokens for 2 more counters, Eowyn triggers again for 2 more tokens and counters thanks to Roaming Throne. I swing with the 4x tokens which triggers Anim for her 6th counter, 6 tokens, and 6 counters from Cathar's. Anim triggers again for her 13th counter, 13 tokens, and 13 more counters.

Case42 on Token Legion

4 months ago

I had Ojer Taq, Deepest Foundation  Flip, Isshin, Two Heavens as One, and Anim Pakal, Thousandth Moon with four counters out.

So when I went to combat I made 5 gnomes(tripled to 15) and 6 gnomes(tripled to 18) which is 33 creatures entering. I also played Brutal Hordechief.

The guy I swung at wanted to see how big the Devilish Valet was so we did the math on it. Doubled 34 times it ends up at 17,179,869,184

Oh and that's a great suggestion! Adding it to the maybeboard and seeing if I can make room for it.

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