Isshin, Two Heavens as One
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Isshin, Two Heavens as One

Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Crow_Umbra on Does hissing miasma target?

1 week ago

Gonti, Canny Acquisitor looks specifically at triggers involving combat damage.

Hissing Miasma would trigger an additional time from Isshin, Two Heavens as One, since he looks at Attack triggers from any permanents you control.

Crow_Umbra on Mr. Orfeo, the Boulder

3 weeks ago

Mr. Orfeo will only double the power of one target creature per combat.

If you have something like Roaming Throne, Isshin, Two Heavens as One, or Strionic Resonator in play, you could potentially get additional Orfeo triggers, and double the power of additional target creatures beyond the first.

Profet93 on Kaalia of the Funk

3 weeks ago

SufferFromEDHD

How has Dolmen Gate been playing for you? Specifically, does your meta have a lot of fliers? On the one hand, if they don't have a lot of fliers, given your commander and pretty much all your creatures have flying, is gate necessary? And if they do have a lot of fliers, how impactful is mudslide? Similar question for Bedlam.

Props for running Armageddon and Rebuff the wicked! At the risk of sounding like a broken record, given your deck is commander reliant, Deflecting Swat? Or perhaps even a Flawless Maneuver? Mithril Coat is also a good protection option that is reputable and easy to cast.

Have you thought of potentially swapping out Footfall Crater for Hall of the Bandit Lord? While hall can't be used the same turn, and does cost life, it is a haste outlet that is less likely to get you 2 for 1ed, and it takes a land slot, freeing another slot for whatever you need, probably draw. Unless you don't focus too much on draw given you're game plan is just to destroy them quick and easy with overwhelming cheating into play advantage.

How has Insidious Dreams been and what to do you tutor for? I've personally never liked it given that discard is additional cost to cast and you don't even get them into your hand. Especially given this is a combo deck and you are already low on draw, what exactly is the gameplan with it? Perhaps I'm missing something?

Thoughts on swapping out Strionic resonator for Isshin, Two Heavens as One? Resonator costs less, is less likely to be removed, and is easier to cast but requires you to have mana open. Isshin costs more mana, is harder to cast and easier to remove but doesn't require additional mana.

Mother of Runes - Protection

While I adore expedition map, have you thought of swapping it out for another ramp piece? You have about 5 pieces of ramp. Swapping map for Mind Stone or another 2cmc ramp spell can help you bring your commander out earlier. Of course mind stone's draw is nice too.

I'm sure you've went through most of these suggestions as you originally made the deck given your expertise in EDH but I would love to rack your brain regarding your thought process. Let me know what you think

Last_Laugh on New hubs to be added

3 weeks ago

legendofa re: double triggers. None of what you listed is a trigger. I'm talking Isshin, Two Heavens as One, Teysa Karlov, Felix Five-Boots, Yarok, the Desecrated, Gandalf the White, Drivnod, Carnage Dominus, Elesh Norn, Mother of Machines, etc.

I guess to me a hub describes a decks main focuses and when I'm unable to describe my deck this way then the available hubs might be getting too narrow.

Anyways, cheers and sorry for the bad timing... it didn't even click I tossed this at ya on a prerelease weekend.

Case42 on Token Legion

4 months ago

I had Ojer Taq, Deepest Foundation  Flip, Isshin, Two Heavens as One, and Anim Pakal, Thousandth Moon with four counters out.

So when I went to combat I made 5 gnomes(tripled to 15) and 6 gnomes(tripled to 18) which is 33 creatures entering. I also played Brutal Hordechief.

The guy I swung at wanted to see how big the Devilish Valet was so we did the math on it. Doubled 34 times it ends up at 17,179,869,184

Oh and that's a great suggestion! Adding it to the maybeboard and seeing if I can make room for it.

Last_Laugh on Last_Laugh

4 months ago

debuf I can try to help. Did you have a commander in mind already? If not, are the colors that come to mind for the strategy you're describing. Kardur, Doomscourge, Queen Marchesa, Isshin, Two Heavens as One, or even Vial Smasher the Fierce w/ someone white all come to mind depending on what route you go.

Crow_Umbra on Solphim

5 months ago

I think at face value, Caesar, Legion's Emperor will end up using a lot of the same tech that Isshin, Two Heavens as One does. You could probably use more of the token generators that Isshin would, if you want to check out the Isshin token theme EDHREC page.

In looking at your list, I do have a few suggestions, if you're open to them:

  • I think you could probably drop down to at most 38 lands, or 36 at the least.

  • It seems a little counter-intuitive, but I'd recommend replacing some of those land slots with mana rocks like Sol Ring, Arcane Signet, Orzhov Signet and the others in color in that cycle, or Talisman of Indulgence and the others in this cycle (Talismans of Conviction and Hierarchy). Replacing some land slots can help you ramp out some rocks in your early turns, and reduces your likelihood of mana flooding.

  • Some of these land slots could also be swapped out for more creature token generation. Some of my personal favorites from playing Isshin: Anim Pakal, Thousandth Moon, Hammers of Moradin, Hanweir Garrison  Meld, Krenko, Tin Street Kingpin, and Mardu Ascendancy. I think your deck could benefit from a few more token producers that can get set up before Caesar hits the field, and also takes pressure off him being one of your primary token producers.

  • If you have the budget for it, I'd recommend adding a decent board protection package from stuff like Reconnaissance, Dolmen Gate, Teferi's Protection, Clever Concealment, and Iroas, God of Victory. The more you can protect your board, the more you can maintain momentum down the stretch. In case you're unfamiliar with Reconnaissance, this EDHREC article explains how you can use it as a pseudo-Vigilance anthem to pull your creatures out of combat, after the damage step.

  • Lastly, I'd recommend swapping out some of your creatures that are north of 5 cmc for some of the stuff listed above. Between swapping land slots, and swapping a couple of higher cmc creatures, I think could help the deck be a bit more cohesive.

I hope these suggestions are helpful. Down to discuss more if you're up for it. Best of luck

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