Sunshot Militia

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Sunshot Militia

Creature — Human Soldier

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate this ability only as a sorcery.

lhetrick13 on Anim's Automotives

2 weeks ago

muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.

The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.

I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.

Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!

DemonDragonJ on Sunfire Sniper

3 months ago

Sunshot Militia is a good card, but the fact that its ability can be used only as a sorcery severely limits its power and utility, so I, naturally, have made a card that does not have that restriction, as seen, here:

Sunfire Sniper Show

I naturally knew that removing the restriction from Sunshot Militia would necessitate an increase in the mana cost of the card, and I also made the card multicolored, so that it could have vigilance, which would increase its utility even further.

What does everyone else say about this card? Did I do a good job with it?

legendofa on Is WotC Being Inconsistent in …

3 months ago

DemonDragonJ I'm not a professional designer, but if I had to guess at the reasonings for the restrictions on those cards:

Whispering Wizard is a 3/2, which carries a lot more pressure than a 1/5. It also triggers off planeswalkers, no creature artifacts, and battles, while Murmuring Mystic is instants and sorceries only.

Your desired used of Sunshot Militia is hugely above the expected complexity of a common card. It would be more powerful, but it would also be a rare card, at a glance. There's a loose but present ceiling on what a common should be able to do. And upgrading one red creature card's rarity means that either another red creature card has to get downgraded, or a rare red creature gets scrapped and a new common red creature created. And that's the minimum level of changes, assuming this was done very early in the process.

Instant-speed reanimation is unusual and expensive. When it does happen, it's 5+ mana Gravewaker, short-term Apprentice Necromancer, single-use Doomed Necromancer, or carries some other restrictions. (All my examples are activated abilities, but the same goes for spells, too). Permanently returning two creatures for four mana, at instant speed (so surprise blocker + haste), with the option of reusability, would make Slimefoot and Squee the strongest reanimator spell by far in the Modern era.

DemonDragonJ on Is WotC Being Inconsistent in …

3 months ago

wallisface, those three cards that you mentioned are perfectly fine; I am referring to cards such as Whispering Wizard, which has no reason to have that restriction, since Murmuring Mystic does not have it; Sunshot Militia, because, if it did not have that restriction, I could amass an army of tokens, use them to block, and then, during my opponent's end step, tap those tokens to deal massive amounts of damage to my opponents; and Slimefoot and Squee, because, if they did not have that restriction, I could revive them during my opponent's end step and then attack with them during my next turn.

Crow_Umbra on Why Are So Many Recent …

6 months ago

If I'm not mistaken, Sunshot Militia can also tap itself to activate its own ability, since it doesn't specify "other creature"? Additionally, Sunshot hits all opponents, which could be used in some convoluted tap/untap combo loops.

Ghirapur AEther Grid debuted in Magic Origins, back in 2015, meaning it was likely designed a few years earlier than that (possibly 2011-13). Sunshot Militia was likely designed sometime in the past 2-4ish years.

DemonDragonJ, I'd recommend poking around Mark Rosewater's Blog to get some tidbits on design decisions. This is a recent post that's kind of adjacent to the questions you're asking.

Additionally, Mark Rosewater has the Drive to Work Podcast where he discusses all kinds of set design stuff to put it lightly. It's available on most major streaming platforms. Here's the Wiki page with a list of each episode and corresponding links.

wallisface on Why Are So Many Recent …

6 months ago

DemonDragonJ firstly, you're comparing a common to an uncommon, which isn't a fair assessment - generally speaking uncommon cards are much stronger than commons and can do more powerful and complex interactions.

Additional to this, the cards also behave quite differently. Sunshot Militia can be activated much easier, as there are two different cards types which it can tap to trigger itself (creatures and artifacts), whereas Ghirapur AEther Grid has to use artifacts.

But also, I don't think its fair to compare individual cards like this - looking at things in isolation like this isn't indicative of anything, and doesn't prove any valid path of discussion either-way. I think you would do better getting grasps on the bigger picture of why Wotc has made this change, instead of getting caught in the minutia of individual cards.

DemonDragonJ on Why Are So Many Recent …

6 months ago

What about Sunshot Militia? Why does its ability need to be usable only as a sorcery, when Ghirapur AEther Grid's ability can be used as an instant? Did WotC decide that that ability was too powerful as an instant, as well?

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