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UltimateRoxas40 on Suggestions for a precon commander …

1 minute ago

I use some pieces from the Necron deck in my Glissa, the Traitor deck. It has a lot of artifacts going in and out of the graveyard, so those Necron cards were an easy slot in.

If you want to lean into a more staxy/control version, there are several additional cards that can work well with her (Torpor Orb, Smokestack, Tangle Wire, Grave Pact, etc)

I've got some of those in my version of Glissa. Shameless plug for my deck haha. Glissa, Traitor of Mirrodin [Artifact Primer]

NTakamura on Cyclops Gladiator and Khârn

37 minutes ago

So if I use Cyclops Gladiator ability to target Khârn the Betrayer would kharn still deal his power to the cyclops since he is changing control? Or does khârn changing control after resolving the cyclops?

KongMing on CTRL+ALT+DeLAND

37 minutes ago

There are some slight differences KayneMarco. In CanLander you have no Commander, start with 20 life, and share a banlist with Vintage. This deck can use Windgrace as a Commamder, but I think Fastbond is banned in that format.

plakjekaas on Are Free Spells Becoming Too …

38 minutes ago

As for your sidenote, the whole idea of free spells is that the spell will cost you something different than mana. All previous free spells in MH sets required you to exile a card from your hand, and only is able to Pull from Eternity. That never limited their usefulness. Especially because you would need the additional card to be in hand, to actually pay for the spell, which has no bearing on your ability to reimburse the costs.

Every color has playable creatures, though not every deck will want to play creatures to enable a free Cultivate or a free Cancel. I want to see what the other effects are before complaining that black will have an easier time to get their cost refunded, for what possibly could still be a free Alms of the Vein at the cost of a creature.

wallisface on Help improve my deck pls

40 minutes ago

Two things that might help people better evaluate this:

1) what format is this for? I assume Modern??

2) make this as a deck on the site and put the link to it here. It’s a bit hard reading the list as a wall-of-text.

Just from looking at what’s there at the moment, a bunch of cards don’t seem very good/helpful - namely Nylea's Disciple (doesn’t advance your boardstate therefore doesn’t do anything), Nissa, Genesis Mage (and excessively high mana cost and basically only provides even more mana), Gelatinous Genesis (there’s just better things to be doing than this).

I’m worried you’re investing a lot of energy to maybe be cheating out some kindof-ok (but a bit meh) creatures, when you could instead just be Tooth and Nailing out an Emrakul, the Aeons Torn and Xenagos, God of Revels to win the game on the spot.

sergiodelrio on Are Free Spells Becoming Too …

3 hours ago

omg dat Nethergoyf tho

(apologies for the off-topic post, but the OP made me check spoilers and I went ermagherd)

Yasushi on Out From Boneville

4 hours ago

you did not have to go above and beyond by altering every single card but boi am i glad you did this is am

sergiodelrio on Looking for a way to …

4 hours ago

@Caerwyn

That's a 200 IQ analysis you got there, well put ;)

junkerking1 on Official missing/incorrect card/token thread

6 hours ago

Seems to be there now. Whem I added it earlier it didn't have the option. It does now, so I selected it. Thank you

TypicalTimmy on Card creation challenge

6 hours ago

Myzocom, Renewal of Decay

Legendary Creature - Fungus Shaman

You may cast creature spells and enchantment spells from your graveyard by paying life equal to their mana value in addition to their other casting costs.

Whenever you cast a spell from your graveyard, create a 1/1 green Saproling creature token. If the spell you cast is legendary, create three of these tokens instead.

3/3


Want to know why this guy is insanely broken and would never be printed as is? Ornithopter exists, as does Phyrexian Altar or any other sac outlets. Enjoy infinite mana with infinite tokens, which can cause infinite triggers from all of your creature and enchantment based ETB effects.

To make him "playable", it would have to limit to 1 cast per turn. That way you break super easy infinite loops. Of course you literally have the same loop anyway with Gravecrawler and a zombie online, so it doesn't really matter. The difference is, this is your Commander - meaning you always have access to him which makes it significantly harder to actually stop your unending gameplay.

Although, give it some time and I'm sure WOTC will print something like him just because of the nature of power creep.


Speaking of which, that's your next challenge. Let's see an Aura called "Power Creep".

10,000 bonus points if the card feels like it would belong in a new D&D set.

Renegadespider on Help improve my deck pls

7 hours ago

15Forest 2Nykthos, Shrine to Nyx 4Llanowar Elves 4Elvish Mystic 4Leafkin Druid 4Unbound Flourishing 1Raking Canopy 4Circle of Dreams Druid 4Karametra's Acolyte 2Nylea's Disciple 3The One Ring 1Nissa, Genesis Mage 1Nyxbloom Ancient 1Avacyn, Angel of Hope 1Archetype of Endurance 1Awaken the Woods 4Genesis Hydra 4Genesis Wave 2Gelatinous Genesis 1Spawnsire of Ulamog

So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?

sonalexander on Yahenni, The One Punch Partisan

9 hours ago

Hey there, thanks for the upvote and questions.

Truth be told, I don’t really worry about enchantments or artifacts, as there are plenty of ways to kill in this death, attacking tends to be the last form I use.

The deck is really only meant to play in semi casual environments, so im not super worried about having answers for everything as Grave Pact effects are enough for people to hate playing against this.

All of those suggestions are solid, but 9/10 times Yahenni is actually just an indestructible sac outlet. So, saving counters is meh. I used to have more sad outlets in the deck but since Yahenni is cheap and hard to remove, I removed a lot of the extra in favor of more support.

CrimsonKing on Token Legion

9 hours ago

I really like your version of this deck. A good card draw engine that’s been helping me out a lot has been Tymna the Weaver. With all the creatures we can produce, you can easily get 3 plus cards.

You could always add War Room (pip), but I only run that for flavor lol.

herb on Bonny & Beau, Multiplied

9 hours ago

Thank you! I do paper and online MTG, but mostly just theorycraft dumb ideas nowadays. This deck is the product of that nonsense. It's by no means a 'good' deck, it's just there for funsies. Glad you enjoy it =D

seshiro_of_the_orochi on Card creation challenge

10 hours ago

Saheeli and Huatli, Artists

Legendary Planeswalker - Saheeli Huatli

Vehicle spells and dinosaur spells you cast cost less.

+1 Create a token that's a copy of target creature you control, except that token isn't legendary and is a vehicle artifact with crew 2.

0 Put X loyalty counters on ~, where is the number of creatures you control.

-12 You get an emblem with "vehicles you control are creatures". Until your next turn, creatures you control get +3/+3 and gain Double Strike, Lifelink, and Vigilance.

~ can be your commander.

4


Create a golgari enchantress.

austintayshus on Card creation challenge

10 hours ago

Carmela, Warden of Souls

Legendary Creature - Dryad Shaman

Whenever a creature enters the battlefield under your control, a creature leaves the battlefield under your control, and/or a creature card is exiled from your graveyard, you gain 1 life.

, Exile 2 card from a single graveyard: Draw a card.

1/3


The and/or is there to trigger only once for escape cards like Uro, Titan of Nature's Wrath and other such effects. I would love to put this in my trostani deck. Also i've been watching the Sopranos again :)


Challenge: Make a planeswalker card that represents two planswalkers in mtg lore.

Niko9 on Are Free Spells Becoming Too …

11 hours ago

wallisface For sure, in 60 card the flares seem like they won't be a problem, that's a great point! I don't even think the flares will be very good in cEDH or anything, I just think it's a big problem in casual commander where sometimes it feels like they prey on player's want to optimize decks little by little. I mean, I don't think that Esper Sentinel has ever, ever actually won me a game of edh, but just the fact that it makes so many decks slightly better has sold so many copies. I don't know, it's just a different feeling when you find some cool new tech card that fits your deck perfectly rather than wizards just printing something slightly different or slightly better in the color you're playing.

And yep, I agree that card draw is getting a little out of hand, or at least card splashable card draw. Draw in blue never felt too bad, even if Brainstorm was very good, the cards blue had to play used to be objectively less powerful 1 for 1, so it evened out. With things like The One Ring it adds powerful draw into every color, and that's pretty broken. I think the London Mulligan also plays a part in it. Players being able to just mulligan with little cost because if they hit their draw engine it didn't really matter how deep they went, that's unhealthy gameplay on a pretty big scale.

I get that draw is maybe a good overall feature because it evens out mana floods/bricks, but for a format with a large and older card pool like modern, most of those cards are not balanced for games that have that much draw. Tron almost never whiffs now, and that absolutely blows my mind. Hitting a brick on Tron was like the one downside it always had and now it's just, well, I guess you can't cast a Ragavan off of Tron, so...mid...

Ultimately I do wonder if The One Ring will get banned in modern though. The way it plays with cascade is one of those things where I feel like neither player really has fun in that match. Protection plus card draw really shores up the random aspect of cascade way too well. The one ring really feels like something that should have been in commander only. Even if it's rough in edh, at least it's not, one ring drew me a new one ring, rough.

Femme_Fatale on Official missing/incorrect card/token thread

11 hours ago

junkerking1 Floodhound *list* It was already in. Did you mistype the code for it?

[[Floodhound (MH2) *List*]]

Femme_Fatale on How do I properly fill …

11 hours ago

Each custom card page will tell you what the markdown syntax is for that custom card :p
It's underneath the rules text of the card.

Shilgengar, Sire of Famine

kamarupa on Clerical Air

11 hours ago

Thanks so much for your +1's, Squee_Spirit_Guide & Balaam__!!

wallisface on Are Free Spells Becoming Too …

12 hours ago

Just following on from what Niko9 posted, I get that having more free spells in what is supposed to be a casual format would be a problem. The large deck-size and singleton rule means players can easily run one-of-each copy, and in a format where you have 3 opponents that will certainly make it a lot harder to assess the boardstate.

However, my commentary above was based on Modern… I couldn’t care less about edh (as many people will already know), so i’m not as worried with that formats direction (any format Wotc actively pays attention to inevitably gets warped into a mess imo, and there’s numerous larger issues with Wotc focusing on edh than just the free-spells).

From a 1-v-1 60-card format perspective, these so far feel pretty safe. There’s a limit on the density of free spells you can realistically put into a deck (for example, Merfolk likely remove Force to fit blue-Flare into it) - and generally the number of lines a deck could play are predictable (provided you know the meta), so it’s a lot easier to grasp the current state-of-play, and what an opponent is likely representing even when tapped out.

The bigger global issue with free spells is Wotcs recent push towards having lots of efficient card draw. In the past free spells were kept in-check by card drawing generally costing a premium, and so forcing card-disadvantage to use them. With cards like The One Ring concepts like card-disadvantage can quickly cease to be an issue - powering up free spells immeasurably. HOWEVER, unlike the previous iterations of MH free spells, these still require you pay something (i.e cast a creature), so they’re a bit less-free, and less abusable than other cycles, imo.

Niko9 on Are Free Spells Becoming Too …

12 hours ago

I think the flares will probably be less powerful than Fierce Guardianship but decks will have access to both, and it does feel very snowballey in nature. It's like, Monologue Tax is much worse than Smothering Tithe but many decks can just play both.

My main problem with 0 cmc interactions is that having a lot of them makes board assessment less and less possible. You could usually look at somebody tapped out and say, well, at most they have one Force of Will so odds are they don't have it, but when there are enough 0 mana interactions in enough colors, it becomes impossible to reason out your best plays.

Part of me thinks that the problem stems from how relatively limited bans are in commander. The RC really wants to have rule 0 do most of the work, and then by having a lot of probably problem cards in the format interaction becomes a premium, and then wizards uses it as a selling point. Hey there are new 0 cmc interactions, or better board wipes, or new tax or punish effects like Orcish Bowmasters. They are kind of bandaids that aren't anywhere near as needed in other formats because they are much more active in bannings.

Personally, I worry about these new cards, just because I'd much rather play a format with too many problems rather than too many answers. Like, I can think, I should run more artifact removal or something, but I can't think, oh I should not play big spells whenever people might have free counters if there are too many free counters.

TypicalTimmy on Card creation challenge

12 hours ago

Lavictus, Archdragon of Creation

Legendary Creature - Elder Dragon

This spell can't be countered.

Flying, vigilance, shroud

This creature can't be destroyed unless the player who controls that source pays .

Whenever you cast a creature or enchantment spell, create a token copy of that spell. If the spell is legendary, the token isn't.

7/9


So you can still kill it with board wipes and combat damage, but you'll need to pay an additional mana to do so. If someone were to cast a spell such as Insurrection or Mob Rule which doesn't target and sacrifice him, or a spell such as Crackling Doom, that would bypass the , because "sacrificed" isn't the same as "destroyed"


Wild

Felipix on How do I properly fill …

13 hours ago

I need to know that too so someone tell me upgrades

wallisface on Are Free Spells Becoming Too …

15 hours ago

You’ve got conflicting statements here - if the Flares could sacrifice tokens they would most certainly be too strong. Questioning the strength of these cards while simultaneously wanting them stronger doesn’t make a lot of strength.

I personally want to see these cards being played before passing judgement. I like that they require deckbuilding which is more creature-inclusive, and because a creature has had to be sacrificed, you’ve likely still paid some form of mana cost at some point in this lifecycle. But time will tell how much impact they have. My first impression is that they’re weaker than the MH2 cycle (or, at least less-abusable).

Izzetaura on Fun EDH cards

15 hours ago

I recommend Aura Graft, Mirari, Divert, and Redirect. Redirect is my favorite card of all time, and it pairs well with Archaeomancer.

DemonDragonJ on Are Free Spells Becoming Too …

15 hours ago

In the early days of the game, spells that could be cast for no mana were supposed to be a desperate last resort by incurring a cost other than mana, but, in recent years, free spells have become very powerful, such as the free spells from Ikoria Commander (most notably Deflecting Swat and Fierce Guardianship) and the flare cycle from the upcoming Modern Horizons 3, so I wonder if free spells are becoming too powerful.

What does everyone else say about this? Are free spells becoming too powerful?

As a side note, I severely dislike that the flare cycle requires sacrifice of a non-token creature, as not all colors excel at creature recursion.

DemonDragonJ on The Iron Giant: the 25th …

15 hours ago

shadow63, I am very sorry to hear that, but I understand that not every movie appeals to everyone (for example, I cannot understand why some people are so fond of The Big Lebowski).

CloudKillerJay on Strionic Resonator + Search tor …

15 hours ago

Sorry. I did read it but didn't tick the answered button. Sorry very rarely use any features outside of the deck builder so don't know the ins and outs very well. And thank you for the answer.

Epichedgehog1 on The telling of RAGNAROK

16 hours ago

Any recommendations is greatly appreciated!

Jerkoid on Control

16 hours ago

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rckclimber777 on Build a Deck with Me …

16 hours ago

Gidgetimer Great notes! I definitely agree that knowing the meta is super helpful. And admittedly, it is something that I'm still lacking in, but growing in. I didn't start playing again until very recently and so getting caught up on how deck building has evolved over the last number of years is quite a task.

I think at one point I considered Mikaeus, but I think I find him a little slow here, since at 6 mana I'm trying to finish out the game.

I actually did have rings of brighthearth in the deck at one point. I liked the infinite mana combo that it had, but I also found that when I didn't have the monolith then the rings were generally a dead card in my hand rather than being helpful since most of my abilites are triggered rather than activated with a couple notable exceptions.

And I think that brings up another point too. Sometimes in deck building we have to be honest with ourselves about how well certain cards are working. On the surface it made sense to have rings and monolith in the deck, but after lots of playtesting, it becomes apparent how frequently rings ends up as a dead card yet the monolith is still helpful in pulling off the main lines.

But yea, I definitely agree that knowing what is out there is super important and doing your research is vital. Now that you mention it, I think in the two articles, I've written, both just assume certain knowledge about cards and solid interactions. I think the next one I'll throw in some more thoughts on the research process that goes into it.

Thanks for the comment!

junkerking1 on Official missing/incorrect card/token thread

17 hours ago

Floodhound missing "The List" version

https://www.tcgplayer.com/product/254574/magic-the-list-reprints-floodhound?page=1&Language=English

Bread-and-Butter-EDH on How do I properly fill …

18 hours ago

This is what I have but obviously it doesn't work properly.

Balaam__ on Lightning Cajones

18 hours ago

@BadRandolph I think if I were to replace Expressive Iteration I’d revert back to Cathartic Reunion over Consider. It’s not as simple to cast, but by the time we would want to use it, the utility is marginally better I think.

Consider isn’t bad, per se, so maybe I will end up using it after all. It’s been awhile since I played this particular build. Thanks for the suggestions, as always.

BadRandolph on Lightning Cajones

18 hours ago

One could also consider Consider instead of Expressive Iteration. During playtesting, I never had the mana open to use the card exiled with iteration, plus I want to filter out all the X/1 spells and put them into the graveyard instead of casting them.

Crow_Umbra on Suggestions for a precon commander …

19 hours ago

The Wise Mothman is pretty nutty. I haven't played against it first hand, but I've seen quite a few gameplay videos featuring it, & without upgrades it can still snowball pretty quickly. Mothman and Mirko would make for a pretty cool pairing.

HydraOoze on Lord of Lands

19 hours ago

JHall I’ve never seen that card before. I’ll have to pick one up.

Tsukimi on Card creation challenge

19 hours ago

Garruk, Runaway Mage

Legendary creature - Human Shaman

Trample

When Garruk enters the battlefield, you may have him fight target creature an opponent controls. When a creature dealt damage by Garruk, Runaway Mage dies, exile Garruk, Runaway Mage then return him to the battlefield transformed under his owner’s control.

3/4


Garruk, Predator Avenged (G)

Legendary Planeswalker - Garruk

+1: Reveal the top card of your library. If it's a creature card, put that card into your hand and add one to your mana pool.

-3: Create a green 3/3 beast creature token with "Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card."

-8: Reveal the top 12 cards of your library, then choose two creatures from among them to put onto the battlefield. Until end of turn creatures you control gain "When this creature enters the battlefield, it deals damage equal to its power to target creature."

4


Had to research Garruk's backstory for this one cause I never really read the comics.

Create a Bant commander that focuses on making token copies on other creatures.

Hunson_Abadeer on Geralf daddy

19 hours ago

Twincast how did you forget this, you are literally my twin

DreadKhan on Friendship is Magic

19 hours ago

I'm also of the opinion that a few more lands would probably solid, 31 doesn't feel like very many, a few more would probably help with consistency (which may or may not be an issue for you).

It might not matter as much if you play vs other casual decks (you'll be less likely to be punished for running artifacts), but in Selesnya I feel like you don't want mana rocks, Green has access to some really good ramp effects, and they're often fairly affordable. For example, I think I'd switch out Arcane Signet for Rampant Growth, Commander Sphere for Kodama's Reach, Cluestone could go for Harrow (if people counter ramp spells I'd go with Roiling Regrowth instead), and Sol Ring could go for something like Wild Growth/Utopia Sprawl/Crop Rotation. If you go this route I would consider switching a few Plains for Forests, even if your deck ends up having a lot of White effects, Green ramp can find Plains for you.

When I try to build Casual decks, I still try to put removal in, but I try not to run stuff like Swords to Plowshares, and instead try to use less pushed options like Intrepid Hero, Avenger en-Dal, and Spurnmage Advocate. Each has it's own drawbacks, but the fact that you can't 'catch' (they aren't a 1 mana Instant) someone with these makes them fun in my experience. Spurnmage is a really powerful political card that can be helpful vs graveyard decks, and Avenger can technically gain you life if you have a big creature and just want the life, but it's also a deterrent. If you want a non-creature source of creature removal their is also Transmogrifying Wand, this is one of the best 'lower power' removal effects ever printed, it's good enough to make a big impact once resolved, but you need it to stick around to get full value over time. IMHO there's nothing wrong with running relatively little removal in a casual environment, but you'll probably win a few more games if you have some ways to slow down opponents that happened to draw well, so if that matters you might throw a few things in.

Not sure if you want actual jank, but Noble Purpose is an old favorite of mine that gains you tons of life if you're in combat, but most importantly it fully stacks with Lifelink.

moo1234 on Card creation challenge

19 hours ago

the muffin man has starting loyalty 5