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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Nissa, Genesis Mage
Planeswalker — Nissa
+2: Untap up to two target creatures and up to two target lands.
-3: Target creature gets +5/+5 until end of turn.
-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
wallisface on Genesis Surge
2 weeks ago
So, some thoughts:
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you’re at 62 cards, which is 2 more than you should have - i’d just ditch the two Nylea's Disciple as they’re doing absolutely nothing for you.
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Raking Canopy should never be in the mainboard of a deck as it’ll just be useless far too often. It would be dubious even in a sideboard. Nissa, Genesis Mage is too much mana for too little profit also. I would swap both for two copies of Garruk Wildspeaker, which offers you quicker ramp and some plan-b options.
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you only have 3 cards to hit off your genesis effects, which is faar too low a ratio to ever be reliable. Added to that, your description mentions Spawnsire but that card’s not in the deck.
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Unbound Flourishing doesn’t seem very good here. It would be better served as more payoff cards from your genesis effects.
wallisface on Help improve my deck pls
2 weeks ago
Two things that might help people better evaluate this:
1) what format is this for? I assume Modern??
2) make this as a deck on the site and put the link to it here. It’s a bit hard reading the list as a wall-of-text.
Just from looking at what’s there at the moment, a bunch of cards don’t seem very good/helpful - namely Nylea's Disciple (doesn’t advance your boardstate therefore doesn’t do anything), Nissa, Genesis Mage (and excessively high mana cost and basically only provides even more mana), Gelatinous Genesis (there’s just better things to be doing than this).
I’m worried you’re investing a lot of energy to maybe be cheating out some kindof-ok (but a bit meh) creatures, when you could instead just be Tooth and Nailing out an Emrakul, the Aeons Torn and Xenagos, God of Revels to win the game on the spot.
Renegadespider on Help improve my deck pls
2 weeks ago
https://tappedout.net/mtg-decks/genesis-surge-1/?cb=1714747746
So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?
Licecolony on Mono-Green SuperFriends!
1 year ago
Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!
I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.
Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).
Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim
We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven
Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.
Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3
Acheron-69 on Stompy Elves
2 years ago
Duskwielder > Essence Warden Briarblade Adept > Elvish Dreadlord Kazandu Nectarpot > Evolution Sage Taunting Arbormage > Skemfar Avenger Nissa, Genesis Mage > Reclamation Sage Fyndhorn Elves > Arbor Elf Haunted Cloak > Nim Deathmantle Foul Orchard > Wirewood Lodge Golgari Guildgate > Grim Backwoods Witherbloom Campus > Field of Ruin Forest > Evolving Wilds Pride of the Perfect > Black Market Crown of Skemfar > Asceticism Enslave > Dictate of Erebos Tangletrap > Assassin's Trophy Crushing Vines > Putrefy Feed the Serpent > Deadly Rollick Inspire Awe > Obscuring Haze Bladebrand > Feign Death Harvest Season > Kindred Summons Gruesome Fate > Kindred Dominance Return from Extinction > Torment of Hailfire
Bloom Tender > Sol Ring Elderleaf Mentor > Arcane Signet Eyeblight Cullers > Rampant Growth Greenseeker > Key to the City Wildborn Preserver > Three Visits Springbloom Druid > Farseek Silhana Ledgewalker > Rogue's Passage Lys Alana Bowmaster > Beast Within Seedborn Muse > Whispersilk Cloak Rishkar, Peema Renegade > Door of Destinies Wildheart Invoker > Darksteel Plate
KongMing on
3 years ago
How about Time of Need? Could be useful to throw an opponent off when they don't think you have the mana or speed to play and tap Sisay for another tutor, or when you need two in a turn.
Awakening is a risky play, but you may be able to make better use of it than your opponents. Quest for Renewal has a more limited scope, but you can put it to good use in this deck. And of course, there's Seedborn Muse.
You could also make advantageous use of Crackdown, since so many of your attackers are white.
Gideon, Martial Paragon gets you another tutor and buffs your field, and is also tutorable with Sisay. Nissa, Genesis Mage is similar, but helps you mid-game ramp.
Staff of Domination has many uses. Also, Paradox Engine, because I assume you like winning?
Barbarian_Sun_Pope on CatCopy's
4 years ago
Though a bit expensive manawise, Nissa, Genesis Mage seems to do everything you want with Pride Sovereign. Mirror of the Forebears and Mirage Mirror can serve as extra copies of the Pride for more cat tokens, or even extra copies of Nacatl War-Pride =). Hope this helps.
Nexus523 on G/R Elfball
4 years ago
Nissa Revane Purphoros, God of the Forge Lightning Bolt Nissa, Genesis Mage Nissa, Who Shakes the World Nissa, Vital Force
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