All Will Be One

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

All Will Be One

Enchantment

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

DemonDragonJ on Nature's Bounty

1 hour ago

I have just made some major changes to this deck; for the first time ever, I have changed the general of this deck, replacing Uril, the Miststalker with Marath, Will of the Wild, because, while Uril was certainly an excellent general, it did not match the theme of this deck, which contained a mere six auras, whereas Marath does, and, upon making that change, I have decided to further emphasize this deck's theme of +1/+1 counters, specifically, by replacing Armadillo Cloak, Bear Umbra, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, and Snake Umbra with All Will Be One, Cathars' Crusade, Warleader's Call, Fertilid, Kalonian Hydra, and Steelbane Hydra; I had contemplated putting Forgotten Ancient in this deck, but I was not able to find space for it, and I also wish to minimize overlap with or similarities between this deck and my Atraxa, Praetors' Voice EDH deck, and, while this deck does not have quite as great of an emphasis on generating creature tokens as does my Ghired, Conclave Exile EDH deck, I still believe that it has a sufficient focus to justify the inclusion of Warleader's Call, which also has great synergy with Tamanoa. I also replaced Titanic Ultimatum with Pathbreaker Ibex, because the creature can use its ability repeatedly. I had considered putting Cabaretti Ascendancy into this deck, but I feel that this deck does not contain quite a sufficient number of creature cards to justify the inclusion of that card.

Overall, these changes reduced the average converted mana cost of this deck from 40.6 to 4.05, which is only a minimal change, but doing so also reduced the number of colored mana symbols in this deck, which is also a very good thing.

What does everyone else say about this? Do you believe that I did well with overhauling this deck?

Icaruskid on Thromok, World Eater [Primer]

1 month ago

Captain_Howel You are correct about All Will Be One. I've adjusted the primer.

I'll try out Runes of the Deus. Thank you!

Captain_Howel on Thromok, World Eater [Primer]

1 month ago

Ulasht player here, love the deck! I'm a bit confused though; in the description you say All Will Be One hits all opponents, but reading the rules text it really sounds like it only hits one. How do you make it hit all of them?

Anyway, for cards I recommend Runes of the Deus. If you devour a board that's just a little too small, like 4 creatures giving you 16/16, you can really surprise somebody with Runes on the next turn.

Rhadamanthus on Would Wilt stop a combo …

2 months ago

To be clear about how this works: Just casting All Will Be One by itself won't start the combo. When you cast it, Firebrand Archer triggers, then when the Archer's trigger resolves, Ob Nixilis, Captive Kingpin will trigger, but when Ob Nixilis' trigger resolves AWBO is still a spell on the stack. It's not on the battlefield yet and can't trigger yet from your opponent losing life. You need to cast another noncreature spell once AWBO has actually resolved and is on the battlefield in order to get things rolling.

MartinEMcArthur on Would Wilt stop a combo …

2 months ago

I cast AWBO with both Ob and Firebrand Archer on the battlefield and my buddy casts Wilt to destroy All Will Be One. Would casting Wilt stop the combo?

DeathBySprnkles on How many times can All …

3 months ago

Say I have All Will Be One, Urtet, Remnant of Memnarch, and three myr tokens. If I activate Urtet, Remnant of Memnarch's ability and give all the myrs three +1/+1 counters, does All Will Be One trigger only once dealing 12 damage to a single target; or does it trigger 4 times and allowing me to target up to 4 targets?

YourNeighborhoodGhost on Blood for the Bloodbraid!

4 months ago

All Will Be One or maybe Retribution of the Ancients could work well in this deck

Load more