Bear Umbra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bear Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

DemonDragonJ on Nature's Bounty

2 weeks ago

I have just made some major changes to this deck; for the first time ever, I have changed the general of this deck, replacing Uril, the Miststalker with Marath, Will of the Wild, because, while Uril was certainly an excellent general, it did not match the theme of this deck, which contained a mere six auras, whereas Marath does, and, upon making that change, I have decided to further emphasize this deck's theme of +1/+1 counters, specifically, by replacing Armadillo Cloak, Bear Umbra, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, and Snake Umbra with All Will Be One, Cathars' Crusade, Warleader's Call, Fertilid, Kalonian Hydra, and Steelbane Hydra; I had contemplated putting Forgotten Ancient in this deck, but I was not able to find space for it, and I also wish to minimize overlap with or similarities between this deck and my Atraxa, Praetors' Voice EDH deck, and, while this deck does not have quite as great of an emphasis on generating creature tokens as does my Ghired, Conclave Exile EDH deck, I still believe that it has a sufficient focus to justify the inclusion of Warleader's Call, which also has great synergy with Tamanoa. I also replaced Titanic Ultimatum with Pathbreaker Ibex, because the creature can use its ability repeatedly. I had considered putting Cabaretti Ascendancy into this deck, but I feel that this deck does not contain quite a sufficient number of creature cards to justify the inclusion of that card.

Overall, these changes reduced the average converted mana cost of this deck from 40.6 to 4.05, which is only a minimal change, but doing so also reduced the number of colored mana symbols in this deck, which is also a very good thing.

What does everyone else say about this? Do you believe that I did well with overhauling this deck?

Profet93 on Thrun Voltron-His Silence is Violence

1 month ago

MysticSnake, thank you for your patience. Since you didn't mention budget, I just put what I thought could work regardless of price point. You should add some non-basics to provide utility, also, add maybe 1-2 more lands just to ensure you don't miss land drops.

Rishkar's Expertise - Draw, either as a replacement or in addition to soul's majesty. Same with Garruk, Primal Hunter

Nylea's Colossus - Big Guy

Bear Umbra - Works well since they can't 2 for 1 u in response to cast. Nice buff and the "ramp" aspect is good, all while being an enchantment

Song of the Dryads - Removal!

Nyxbloom Ancient - Supe ramp!

Herald of the Pantheon/Cloud Key - Ramp

Season of Renewal - Recursion

Composer of Spring and Weaver of Harmony - Potentially worth considering

Rofellos's Gift - I actually don't like this card but worth mentioning.

Creeping Renaissance - Crystal chimes #2 but can be used twice and is more flexible

Overgrowth - Ramp

Sylvan Library - Draw/utility

Greater Good - Draw that is also a sac outlet to prevent theft and exile.

seshiro_of_the_orochi on Whack-A-Mole

3 months ago

Love the deck, great job! I really want to build Anzrag, couldn't get one yet unfortunately. Bear Umbra and Tanuki Transplanter might be fun additions.

Profet93 on Soft Kitty, Warm Kitty, Little Ball of FURY!

6 months ago

Cmi1103 +1

I'm rewatching Big bang theory and come across this deck so I have to comment. Happy kitty, sleepy kitty, pur, pur, pur....chance would you be interested in the following...

Return to Nature > naturalize - Strict upgrade

Swords to Plowshares/Path to Exile > condemn - Upgrade

Vines of Vastwood > titanic growth - Upgrade as shroud is key to prevent 2 for 1s

Heroic Intervention > Augmentum Armor - You have too much equipment, you need more creatures IMO, but having this swiss army knife of a card for protection is extremely useful

Generous Gift > Oakenform - The latter is begging to get 2 for 1ed and it's not even a good aura. If you're gonna use an aura, atleast get one with totem armor like Bear Umbra.

Yavimaya Hollow > Any tap land - Protection. Your deck is about speed mostly and taplands don't do you any favors. You're playing green with only 2 colors so it shouldn't be too hard to get your mana right

Puresteel Paladin from maybeboard > equipment of your choice

Let me know what you think of each suggestion, Sheldon. Also, cool background for your deck.

DreadKhan on Goose Mother Voltron

6 months ago

Mark of Sakiko or Bear Umbra might do some work, mostly to enable you to play a lot more stuff? Belt of Giant Strength seems synergistic, it stacks with your +1 counters. Crystal Shard is a pretty good way to get your Commander back in hand, but it can also be used to punish any player who dares use all their mana up (some players are really bad at tracking stuff like this, depending on the playgroup). Rogue's Passage is an interesting way to guarantee the survival of your Goose. If you want more mass removal I have had some luck with Mass Manipulation, it's hard to cast but the effect is pretty strong if you steal more than 1 thing.

I'm not sure if your Goose gets big enough or not, but Tempting Licid is a decent Lure effect, and you can technically attach it to an opponent's creature that attacks (and remove it after blockers are declared) to either wipe out blockers (letting you/others get in) or get a creature killed, you can also use it to put a Lure on something you don't care about so The Goose can get in unblocked (you can save the Licid).

When it comes to ramp and fixing, I find 2 colour decks are extremely forgiving, and having one of those colours be Green makes it even easier to build. One of the annoyances of Enemy Pair decks (like Simic) is that their aren't as many dual lands to choose from, but their are still a few budget range dual lands that come with basic land types, these really pop with stuff like Nature's Lore, which can find a non-Basic Forest, enabling you to get your colours quickly and consistently, but IMHO it's really hard to not hit your colours in a Simic deck. It's really annoying that the only 'budget' typed dual I can think of is Breeding Pool, but that's a long way from budget, and you're only in 2 colours.

If you like +1 counters and drawing cards you might enjoy Generous Patron, if you're desperate you can give your own stuff the counters, but if you want cards you can do so (and still have a body). Another card that might be generally useful is Skullwinder, you can use this to generate political leverage, possibly getting to choose what the opponent will actually get back. Cultural Exchange is an obscure card that can very much take over a game if you time it right, ideally you use it after people have already wiped and hopefully don't have another at the ready. Mass Diminish might be better than Frogify, note that it lasts until your next turn and affects all of a player's creature, yet still comes with Flashback to boot. This is very good with something like Tempting Licid. Transmogrifying Wand might not look very good, but being able to remove the 3 most annoying creatures for a grand total of only 6 mana is pretty sweet, it's also a great deterrent piece once it's out and still has counters, people can't play key creatures until it's dealt with or out of counters. Return of the Wildspeaker is a good way to refill your hand, it's among the best of it's kind, but Momentous Fall is better if you're being wiped or something.

Hi_diddly_ho_neighbor on Wilds of Eldraine

9 months ago

Coward_Token - As far as the reprints go, nothing on the level of The Chain Veil in Commander Masters, though if this set came out before Commander Masters, Kindred Dominance would've been up there, but there are some solid ones:

Umbra Mystic (first reprint besides the list), Utopia Sprawl, Bear Umbra, Mantle of the Ancients, and Hall of Heliod's Generosity headline the enchantment deck.

Kindred Dominance, Glen Elendra Archmage, Brazen Borrower, and Scion of Oona headline the faerie deck.

Nothing spectacular, but a decent bunch of reprints none-the-less.

Helnas on Omnath locus of mana (opinions needed)

1 year ago

Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force

For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.

Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass

Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor

And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)

eliakimras on Sytphilis (give it to your opponents)

1 year ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

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