Maybeboard


Why

I want to build a deck "death by a thousands stings" deck, but not have singular wincons like Grapeshot or something similar (a little bit of flexibility goes a long way to make a deck feel more fun to play).

I think the idea of "trying to find out if you have enough cards and mana to finish your opponents off" is exciting, so in some sense I want to add some gambling components to the deck. I do have to make sure that if I gamble, I don't unintentionally drag the game on by making sure my opponents don't win while not actually winning myself (because I'm trying to "randomly" win, rather than with a surefire way).

How

Play creatures that deal damage to my opponent whey I cast an instant or sorcery, then go haywire with the instants and sorceries to kill them. This starts of slow with some chip damage here and there, but eventually I play like 10 spells in a turn and burn them out.

I can get more triggers/value from my burn creatures by making copy tokens of them.

I think this deck also works better if I play it mostly in my own turn, and just consider any triggers outside of my turn as "nice to have", rather than focusing on flash and instant speed.

I don't know yet how to make sure I don't stall the game out without winning it. The only thing I can really think off is "don't play too many board wipes and spot removal".

What

Burn creatures have a high chance of being removed, as people know they become a problem in the long run. That means that I either have to start of slow and not play any, but accrew the resources I need to eventually win within a turn, or play them all the time but have either enough of them that removal doesn't matter, or ways to recur the ones I do lose.

I like the idea of recurring them more than "suddenly winning from hand without a boardstate at the start of my turn", mostly because the meta I play in plays few to no counterspells, meaning I'd have no challenge. Assume that of course is risky, but I'd rather go for a fun game with interactions, back and forths and a hard-earned victory, than a deck that tends to go uncontested.

UR is bad at recurring creatures, so it's going to pretty much come down to "don't make a big target out of yourself at the start" and "accept some loses throughout the game". I can probably add some disincentive effects (Propaganda for example) to stay in a bit longer.

It's also important to have a mix of burn creatures that hit all opponents, and burn creatures that hit only one, so I can play a bit more political, but still eventually burn out everyone.

Suggestions

Updates Add

Out

In

Reasons for removal:

  • I didn't have enough card advantage compared to the amount of cantrips, so some have to go.
  • Gelectrode is part of the strategy, but also just a bad card.
  • Young Pyromancer was added ecause it still works with what the deck wants to do, but it doesn't move towards a win and didn't feel good to draw.
  • Mizzix's Mastery might be good later, but because the deck currently doesn't cycle well, it's dead weight. (I might have also been too greedy with it, only wanting to cast it with 10+ targets in the bin, but casting it at 4 is probably already awesome)
  • Quasiduplicate never felt good to play, even though it's effect might be ok.
  • Throes of Chaos still seems like a fun card, but I think it only felt alright in this deck because it needs more card advantage overall.
  • Reasons for adding:

  • Chemister's Insight and Pull from Tomorrow are more burst card advantage cards.
  • Fevered Visions, Jori En, Ruin Diver and Trail of Evidence add more consistent draw to the deck. Maybe it needs even more, but this is a start.
  • Izzet Locket and Thran Dynamo add some more ramp, since there is quite a bit of conditional ramp right now, so some general ramp is probably still good.
  • Past in Flames is probably a way better recursion spell that can also be consired to be more draw.
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    94% Casual

    Competitive

    Date added 6 months
    Last updated 3 days
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    4 - 0 Mythic Rares

    29 - 0 Rares

    20 - 0 Uncommons

    28 - 0 Commons

    Cards 100
    Avg. CMC 2.59
    Tokens Clue, Demon Horror 2/2 UR, Treasure
    Folders Commander/EDH (Paper)
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