May 6, 2024
Out
In
Reasons for removal:
I didn't have enough card advantage compared to the amount of cantrips, so some have to go.
Gelectrode is part of the strategy, but also just a bad card.
Young Pyromancer was added ecause it still works with what the deck wants to do, but it doesn't move towards a win and didn't feel good to draw.
Mizzix's Mastery is probably still a good card, but I'm removing it for now to fix the rest of the deck without distractions.
Quasiduplicate never felt good to play, even though it's effect might be ok.
Throes of Chaos still seems like a fun card, but I think it only felt alright in this deck because it needs more card advantage overall.
Reasons for adding:
Chemister's Insight and Pull from Tomorrow are more burst card advantage cards.
Fevered Visions, Jori En, Ruin Diver and Trail of Evidence add more consistent draw to the deck. Maybe it needs even more, but this is a start.
Izzet Locket and Thran Dynamo add some more general ramp that the deck still needs.
Past in Flames is probably a way better recursion spell that can also be consired to be more draw.