Welcome to the comment stream... jump in!

TypicalTimmy on Card creation challenge

22 minutes ago

Myzocom, Renewal of Decay

Legendary Creature - Fungus Shaman

You may cast creature spells and enchantment spells from your graveyard by paying life equal to their mana value in addition to their other casting costs.

Whenever you cast a spell from your graveyard, create a 1/1 green Saproling creature token. If the spell you cast is legendary, create three of these tokens instead.

3/3


Want to know why this guy is insanely broken and would never be printed as is? Ornithopter exists, as does Phyrexian Altar or any other sac outlets. Enjoy infinite mana with infinite tokens, which can cause infinite triggers from all of your creature and enchantment based ETB effects.

To make him "playable", it would have to limit to 1 cast per turn. That way you break super easy infinite loops. Of course you literally have the same loop anyway with Gravecrawler and a zombie online, so it doesn't really matter. The difference is, this is your Commander - meaning you always have access to him which makes it significantly harder to actually stop your unending gameplay.

Although, give it some time and I'm sure WOTC will print something like him just because of the nature of power creep.


Speaking of which, that's your next challenge. Let's see an Aura called "Power Creep".

10,000 bonus points if the card feels like it would belong in a new D&D set.

Renegadespider on Help improve my deck pls

1 hour ago

15Forest 2Nykthos, Shrine to Nyx 4Llanowar Elves 4Elvish Mystic 4Leafkin Druid 4Unbound Flourishing 1Raking Canopy 4Circle of Dreams Druid 4Karametra's Acolyte 2Nylea's Disciple 3The One Ring 1Nissa, Genesis Mage 1Nyxbloom Ancient 1Avacyn, Angel of Hope 1Archetype of Endurance 1Awaken the Woods 4Genesis Hydra 4Genesis Wave 2Gelatinous Genesis 1Spawnsire of Ulamog

So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?

sonalexander on Yahenni, The One Punch Partisan

3 hours ago

Hey there, thanks for the upvote and questions.

Truth be told, I don’t really worry about enchantments or artifacts, as there are plenty of ways to kill in this death, attacking tends to be the last form I use.

The deck is really only meant to play in semi casual environments, so im not super worried about having answers for everything as Grave Pact effects are enough for people to hate playing against this.

All of those suggestions are solid, but 9/10 times Yahenni is actually just an indestructible sac outlet. So, saving counters is meh. I used to have more sad outlets in the deck but since Yahenni is cheap and hard to remove, I removed a lot of the extra in favor of more support.

CrimsonKing on Token Legion

3 hours ago

I really like your version of this deck. A good card draw engine that’s been helping me out a lot has been Tymna the Weaver. With all the creatures we can produce, you can easily get 3 plus cards.

You could always add War Room (pip), but I only run that for flavor lol.

herb on Bonny & Beau, Multiplied

3 hours ago

Thank you! I do paper and online MTG, but mostly just theorycraft dumb ideas nowadays. This deck is the product of that nonsense. It's by no means a 'good' deck, it's just there for funsies. Glad you enjoy it =D

seshiro_of_the_orochi on Card creation challenge

3 hours ago

Saheeli and Huatli, Artists

Legendary Planeswalker - Saheeli Huatli

Vehicle spells and dinosaur spells you cast cost less.

+1 Create a token that's a copy of target creature you control, except that token isn't legendary and is a vehicle artifact with crew 2.

0 Put X loyalty counters on ~, where is the number of creatures you control.

-12 You get an emblem with "vehicles you control are creatures". Until your next turn, creatures you control get +3/+3 and gain Double Strike, Lifelink, and Vigilance.

~ can be your commander.

4


Create a golgari enchantress.

austintayshus on Card creation challenge

4 hours ago

Carmela, Warden of Souls

Legendary Creature - Dryad Shaman

Whenever a creature enters the battlefield under your control, a creature leaves the battlefield under your control, and/or a creature card is exiled from your graveyard, you gain 1 life.

, Exile 2 card from a single graveyard: Draw a card.

1/3


The and/or is there to trigger only once for escape cards like Uro, Titan of Nature's Wrath and other such effects. I would love to put this in my trostani deck. Also i've been watching the Sopranos again :)


Challenge: Make a planeswalker card that represents two planswalkers in mtg lore.

Niko9 on Are Free Spells Becoming Too …

5 hours ago

wallisface For sure, in 60 card the flares seem like they won't be a problem, that's a great point! I don't even think the flares will be very good in cEDH or anything, I just think it's a big problem in casual commander where sometimes it feels like they prey on player's want to optimize decks little by little. I mean, I don't think that Esper Sentinel has ever, ever actually won me a game of edh, but just the fact that it makes so many decks slightly better has sold so many copies. I don't know, it's just a different feeling when you find some cool new tech card that fits your deck perfectly rather than wizards just printing something slightly different or slightly better in the color you're playing.

And yep, I agree that card draw is getting a little out of hand, or at least card splashable card draw. Draw in blue never felt too bad, even if Brainstorm was very good, the cards blue had to play used to be objectively less powerful 1 for 1, so it evened out. With things like The One Ring it adds powerful draw into every color, and that's pretty broken. I think the London Mulligan also plays a part in it. Players being able to just mulligan with little cost because if they hit their draw engine it didn't really matter how deep they went, that's unhealthy gameplay on a pretty big scale.

I get that draw is maybe a good overall feature because it evens out mana floods/bricks, but for a format with a large and older card pool like modern, most of those cards are not balanced for games that have that much draw. Tron almost never whiffs now, and that absolutely blows my mind. Hitting a brick on Tron was like the one downside it always had and now it's just, well, I guess you can't cast a Ragavan off of Tron, so...mid...

Ultimately I do wonder if The One Ring will get banned in modern though. The way it plays with cascade is one of those things where I feel like neither player really has fun in that match. Protection plus card draw really shores up the random aspect of cascade way too well. The one ring really feels like something that should have been in commander only. Even if it's rough in edh, at least it's not, one ring drew me a new one ring, rough.

Femme_Fatale on Official missing/incorrect card/token thread

5 hours ago

junkerking1 Floodhound *list* It was already in. Did you mistype the code for it?

[[Floodhound (MH2) *List*]]

Femme_Fatale on How do I properly fill …

5 hours ago

Each custom card page will tell you what the markdown syntax is for that custom card :p
It's underneath the rules text of the card.

Shilgengar, Sire of Famine

kamarupa on Clerical Air

5 hours ago

Thanks so much for your +1's, Squee_Spirit_Guide & Balaam__!!

wallisface on Are Free Spells Becoming Too …

5 hours ago

Just following on from what Niko9 posted, I get that having more free spells in what is supposed to be a casual format would be a problem. The large deck-size and singleton rule means players can easily run one-of-each copy, and in a format where you have 3 opponents that will certainly make it a lot harder to assess the boardstate.

However, my commentary above was based on Modern… I couldn’t care less about edh (as many people will already know), so i’m not as worried with that formats direction (any format Wotc actively pays attention to inevitably gets warped into a mess imo, and there’s numerous larger issues with Wotc focusing on edh than just the free-spells).

From a 1-v-1 60-card format perspective, these so far feel pretty safe. There’s a limit on the density of free spells you can realistically put into a deck (for example, Merfolk likely remove Force to fit blue-Flare into it) - and generally the number of lines a deck could play are predictable (provided you know the meta), so it’s a lot easier to grasp the current state-of-play, and what an opponent is likely representing even when tapped out.

The bigger global issue with free spells is Wotcs recent push towards having lots of efficient card draw. In the past free spells were kept in-check by card drawing generally costing a premium, and so forcing card-disadvantage to use them. With cards like The One Ring concepts like card-disadvantage can quickly cease to be an issue - powering up free spells immeasurably. HOWEVER, unlike the previous iterations of MH free spells, these still require you pay something (i.e cast a creature), so they’re a bit less-free, and less abusable than other cycles, imo.

Niko9 on Are Free Spells Becoming Too …

6 hours ago

I think the flares will probably be less powerful than Fierce Guardianship but decks will have access to both, and it does feel very snowballey in nature. It's like, Monologue Tax is much worse than Smothering Tithe but many decks can just play both.

My main problem with 0 cmc interactions is that having a lot of them makes board assessment less and less possible. You could usually look at somebody tapped out and say, well, at most they have one Force of Will so odds are they don't have it, but when there are enough 0 mana interactions in enough colors, it becomes impossible to reason out your best plays.

Part of me thinks that the problem stems from how relatively limited bans are in commander. The RC really wants to have rule 0 do most of the work, and then by having a lot of probably problem cards in the format interaction becomes a premium, and then wizards uses it as a selling point. Hey there are new 0 cmc interactions, or better board wipes, or new tax or punish effects like Orcish Bowmasters. They are kind of bandaids that aren't anywhere near as needed in other formats because they are much more active in bannings.

Personally, I worry about these new cards, just because I'd much rather play a format with too many problems rather than too many answers. Like, I can think, I should run more artifact removal or something, but I can't think, oh I should not play big spells whenever people might have free counters if there are too many free counters.

TypicalTimmy on Card creation challenge

6 hours ago

Lavictus, Archdragon of Creation

Legendary Creature - Elder Dragon

This spell can't be countered.

Flying, vigilance, shroud

This creature can't be destroyed unless the player who controls that source pays .

Whenever you cast a creature or enchantment spell, create a token copy of that spell. If the spell is legendary, the token isn't.

7/9


So you can still kill it with board wipes and combat damage, but you'll need to pay an additional mana to do so. If someone were to cast a spell such as Insurrection or Mob Rule which doesn't target and sacrifice him, or a spell such as Crackling Doom, that would bypass the , because "sacrificed" isn't the same as "destroyed"


Wild

Felipix on How do I properly fill …

7 hours ago

I need to know that too so someone tell me upgrades

wallisface on Are Free Spells Becoming Too …

8 hours ago

You’ve got conflicting statements here - if the Flares could sacrifice tokens they would most certainly be too strong. Questioning the strength of these cards while simultaneously wanting them stronger doesn’t make a lot of strength.

I personally want to see these cards being played before passing judgement. I like that they require deckbuilding which is more creature-inclusive, and because a creature has had to be sacrificed, you’ve likely still paid some form of mana cost at some point in this lifecycle. But time will tell how much impact they have. My first impression is that they’re weaker than the MH2 cycle (or, at least less-abusable).

Izzetaura on Fun EDH cards

8 hours ago

I recommend Aura Graft, Mirari, Divert, and Redirect. Redirect is my favorite card of all time, and it pairs well with Archaeomancer.

DemonDragonJ on Are Free Spells Becoming Too …

9 hours ago

In the early days of the game, spells that could be cast for no mana were supposed to be a desperate last resort by incurring a cost other than mana, but, in recent years, free spells have become very powerful, such as the free spells from Ikoria Commander (most notably Deflecting Swat and Fierce Guardianship) and the flare cycle from the upcoming Modern Horizons 3, so I wonder if free spells are becoming too powerful.

What does everyone else say about this? Are free spells becoming too powerful?

As a side note, I severely dislike that the flare cycle requires sacrifice of a non-token creature, as not all colors excel at creature recursion.

DemonDragonJ on The Iron Giant: the 25th …

9 hours ago

shadow63, I am very sorry to hear that, but I understand that not every movie appeals to everyone (for example, I cannot understand why some people are so fond of The Big Lebowski).

CloudKillerJay on Strionic Resonator + Search tor …

9 hours ago

Sorry. I did read it but didn't tick the answered button. Sorry very rarely use any features outside of the deck builder so don't know the ins and outs very well. And thank you for the answer.

Epichedgehog1 on The telling of RAGNAROK

10 hours ago

Any recommendations is greatly appreciated!

Jerkoid on Control

10 hours ago

/>.>

rckclimber777 on Build a Deck with Me …

10 hours ago

Gidgetimer Great notes! I definitely agree that knowing the meta is super helpful. And admittedly, it is something that I'm still lacking in, but growing in. I didn't start playing again until very recently and so getting caught up on how deck building has evolved over the last number of years is quite a task.

I think at one point I considered Mikaeus, but I think I find him a little slow here, since at 6 mana I'm trying to finish out the game.

I actually did have rings of brighthearth in the deck at one point. I liked the infinite mana combo that it had, but I also found that when I didn't have the monolith then the rings were generally a dead card in my hand rather than being helpful since most of my abilites are triggered rather than activated with a couple notable exceptions.

And I think that brings up another point too. Sometimes in deck building we have to be honest with ourselves about how well certain cards are working. On the surface it made sense to have rings and monolith in the deck, but after lots of playtesting, it becomes apparent how frequently rings ends up as a dead card yet the monolith is still helpful in pulling off the main lines.

But yea, I definitely agree that knowing what is out there is super important and doing your research is vital. Now that you mention it, I think in the two articles, I've written, both just assume certain knowledge about cards and solid interactions. I think the next one I'll throw in some more thoughts on the research process that goes into it.

Thanks for the comment!

junkerking1 on Official missing/incorrect card/token thread

11 hours ago

Floodhound missing "The List" version

https://www.tcgplayer.com/product/254574/magic-the-list-reprints-floodhound?page=1&Language=English

Bread-and-Butter-EDH on How do I properly fill …

12 hours ago

This is what I have but obviously it doesn't work properly.

Balaam__ on Lightning Cajones

12 hours ago

@BadRandolph I think if I were to replace Expressive Iteration I’d revert back to Cathartic Reunion over Consider. It’s not as simple to cast, but by the time we would want to use it, the utility is marginally better I think.

Consider isn’t bad, per se, so maybe I will end up using it after all. It’s been awhile since I played this particular build. Thanks for the suggestions, as always.

BadRandolph on Lightning Cajones

12 hours ago

One could also consider Consider instead of Expressive Iteration. During playtesting, I never had the mana open to use the card exiled with iteration, plus I want to filter out all the X/1 spells and put them into the graveyard instead of casting them.

Crow_Umbra on Suggestions for a precon commander …

12 hours ago

The Wise Mothman is pretty nutty. I haven't played against it first hand, but I've seen quite a few gameplay videos featuring it, & without upgrades it can still snowball pretty quickly. Mothman and Mirko would make for a pretty cool pairing.

HydraOoze on Lord of Lands

13 hours ago

JHall I’ve never seen that card before. I’ll have to pick one up.

Tsukimi on Card creation challenge

13 hours ago

Garruk, Runaway Mage

Legendary creature - Human Shaman

Trample

When Garruk enters the battlefield, you may have him fight target creature an opponent controls. When a creature dealt damage by Garruk, Runaway Mage dies, exile Garruk, Runaway Mage then return him to the battlefield transformed under his owner’s control.

3/4


Garruk, Predator Avenged (G)

Legendary Planeswalker - Garruk

+1: Reveal the top card of your library. If it's a creature card, put that card into your hand and add one to your mana pool.

-3: Create a green 3/3 beast creature token with "Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card."

-8: Reveal the top 12 cards of your library, then choose two creatures from among them to put onto the battlefield. Until end of turn creatures you control gain "When this creature enters the battlefield, it deals damage equal to its power to target creature."

4


Had to research Garruk's backstory for this one cause I never really read the comics.

Create a Bant commander that focuses on making token copies on other creatures.

Hunson_Abadeer on Geralf daddy

13 hours ago

Twincast how did you forget this, you are literally my twin

DreadKhan on Friendship is Magic

13 hours ago

I'm also of the opinion that a few more lands would probably solid, 31 doesn't feel like very many, a few more would probably help with consistency (which may or may not be an issue for you).

It might not matter as much if you play vs other casual decks (you'll be less likely to be punished for running artifacts), but in Selesnya I feel like you don't want mana rocks, Green has access to some really good ramp effects, and they're often fairly affordable. For example, I think I'd switch out Arcane Signet for Rampant Growth, Commander Sphere for Kodama's Reach, Cluestone could go for Harrow (if people counter ramp spells I'd go with Roiling Regrowth instead), and Sol Ring could go for something like Wild Growth/Utopia Sprawl/Crop Rotation. If you go this route I would consider switching a few Plains for Forests, even if your deck ends up having a lot of White effects, Green ramp can find Plains for you.

When I try to build Casual decks, I still try to put removal in, but I try not to run stuff like Swords to Plowshares, and instead try to use less pushed options like Intrepid Hero, Avenger en-Dal, and Spurnmage Advocate. Each has it's own drawbacks, but the fact that you can't 'catch' (they aren't a 1 mana Instant) someone with these makes them fun in my experience. Spurnmage is a really powerful political card that can be helpful vs graveyard decks, and Avenger can technically gain you life if you have a big creature and just want the life, but it's also a deterrent. If you want a non-creature source of creature removal their is also Transmogrifying Wand, this is one of the best 'lower power' removal effects ever printed, it's good enough to make a big impact once resolved, but you need it to stick around to get full value over time. IMHO there's nothing wrong with running relatively little removal in a casual environment, but you'll probably win a few more games if you have some ways to slow down opponents that happened to draw well, so if that matters you might throw a few things in.

Not sure if you want actual jank, but Noble Purpose is an old favorite of mine that gains you tons of life if you're in combat, but most importantly it fully stacks with Lifelink.

moo1234 on Card creation challenge

13 hours ago

the muffin man has starting loyalty 5

moo1234 on Card creation challenge

13 hours ago

The Muffin Man

Legendary Planeswalker - Muffin Man

+1: Create 3 food tokens

+1: Choose 2 food tokens you control one becomes a 1/1 construct creature with haste in addition to it's other types. The other becomes a 4/4 creature with defender it is now renamed "muffin"

-8: You get an emblem called "Do you know the muffin man" with food tokens you control become 3/3 creatures in addition to their other types. Muffins you control get +3/+3 and gain trample


but do you know the muffin man tho?

ninja'd

FauxFaux on Card creation challenge

13 hours ago

Brenard, Culinary Castellan

Legendary Planeswalker - Brenard

Whenever ~ enters the battlefield, create 3 Food Tokens. As an additional cost to activate ~'s abilities, either create or sacrifice a Food Token for each counter removed or placed onto ~.

+1: Up to one target Food or artifact you control becomes a X/X Golem creature token with "This creature's power and toughness are equal to the number of Foods you control." until the end of your next turn.

-2: You may put a colorless, non-creature artifact from your hand onto the battlefield. It becomes a 3/3 Colorless Food Golem creature.

-7: You get an emblem with "Whenever an artifact, Food, or Golem creature enters the battlefield under your control, you may gain 3 life, or have target opponent lose 3 life."

3


It's Brenard, Ginger Sculptor! But a walker!

Time for a challenge;

I'd like to see a Garuuk Orign style Flip-walker! See Jace, Vryn's Prodigy  Flip or Liliana, Heretical Healer  Flip

TypicalTimmy on Card creation challenge

14 hours ago

Fires of Creation

Legendary Sorcery

Destroy up to X nonland permanents.

Search your library for up to X basic lands. Put them onto the battlefield tapped, then shuffle your library.


I'm not entirely sure if I could do their flavor text justice, because I don't know all that much lore between the two of them. Individually sure, but as a couple or interest, not really.


I'd like to see a Planeswalker, from Eldraine, who's magic is the ability to make food tokens that can also be creatures. Like gingerbread men / women, and stuff like that.

For flavor (hehe) and lore, just say he was a famous baker who somehow had his spark ignite. Idk maybe someone threw out his dish and that upset him that badly lmao

Tsukimi on Card creation challenge

14 hours ago

Chandra and Nissa, Born of Love

Legendary Planeswalker - Nissa Chandra

You may play this card from your graveyard by sacrificing 3 lands and discarding 3 cards in addition to their other costs.

+2: Add any combination of X / to your mana pool where X equals the number of lands you control. If this mana is spent on a creature spell, when that creature enters the battlefield it gains haste and does damage equal to its power to any target.

-4 Create a 5/5 red and green elemental plant creature with "When this creature or another creature with power 5 or greater enters the battlefield, draw a card."

-9 Search your library for any number of lands with different names that can produce red or green mana and put those cards onto the battlefield. Until of of turn lands you control are 3/3 creatures with haste and indestructible and creatures you control gain ": Deal damage to each opponent equal to this creatures power."

5

"Born of a love so all encompassing, so patient and pasionate, Nissa and Chandra discovered origins of magic so old the entire multiverse had forgotten it. They tapped into the souls of planes and enacted their wills, stopping colonizers in their tracks."


OK SO!! 1. I would like my 100 internet points please.

  1. I was so pumped to make this because Nissa and Chandra are my all time favorite MTG couple. The way that Nissa guides Chandra's meditations and Chandra teaches Nissa that rage can serve a purpose is just... chef's kiss So happy they got to be together after MoM.

  2. Would all this text fit on a card? Ok fine you caught me probably not BUT I wanted a card that would pay homage to their grandeur. Really happy with each ability and how it blended their powers and R and G themes together of big fatties and many lands.

For your challenge, create a legendary card that represent either a creation they summon together or a spell that combines their two magics.

KayneMarco on CTRL+ALT+DeLAND

15 hours ago

Love the deck description. +1 on that alone. Question I have is there a difference tween canadian highlander and commander? If not who’s your commander? If there is a difference could you elaborate?

Made_Compleat on Card creation challenge

15 hours ago

Nissa, Worldsoul-Born

Legendary Planeswalker - Nissa

You may cast Nissa from your graveyard by paying in addition to her other costs.

+1 Reveal the top six cards of your library. Put any number of lands on the battlefield from among them onto the battlefield and the rest into your hand.

-3 For each land you control, create a 2/1 green Elemental creature token.

-9 Gain control of all lands.

6


You have a choice:

  • Give this treatment to another 'walker by making them a 7-drop with an additional cost to cast them from the graveyard and the same naming convention.

  • Create an enchantment card showing Chandra and Nissa together

  • Create a planeswalker showing Chandra and Nissa together.

  • Or, for 1,000,000 dollars in Monopoly money and 100 internet points, create a planeswalker card showing Chandra and Nissa together that makes enchantments, is a 7-drop, has an additional cost to cast it from the graveyard, and has the same naming convention.

TypicalTimmy on Card creation challenge

16 hours ago

Chandra, Phoenix-Born

Legendary Planeswalker - Chandra

You may cast Chandra, Phoenix-Born from your graveyard by discarding two cards in addition to paying her mana costs.

+2 Discard a card, then draw a card. Add .

0 Chandra, Phoenix-Born deals 5 damage to any target.

-X Chandra becomes an X/X Creature - Phoenix in addition to her other types and gains flying, haste, hexproof, lifelink, menace, trample ans vigilance until end of turn.

5


Make a new Nissa Planeswalker with similar levels of absurd power

Caerwyn on Looking for a way to …

16 hours ago

I do a fair bit of work in the field of mental health - IQ is one of those things that medical professionals still use and it does have some utility - but, in a lot of cases, they are doing so because it is expected, not because they actually think it is the right test to apply.

As a metric, IQ has a lot of problems - they only test certain types of intelligence and are extremely prone to non-intelligence factors influencing the results (for example, dyslexia can heavily reduce one’s performance on certain IQ tests, even though it has no bearing on actual intelligence). IQ is designed to measure a generalize aptitude - but not really the actual usage of that aptitude. Richard Feynman, for example, has an IQ of 125 - the lowest bounds of the “genius” category. Feynman helped revolutionize our understanding of the universe, and his theories both won him the Physics Nobel Prize and were instrumental to the Manhattan Project. He did all of that while also being extremely witty and charming, showing types of intelligence IQ tests simply ignore.

This is why the psychologists I work with only pay attention to low IQ scores. At the low end, IQ is actually helpful - it shows the individual has a diminished capacity for learning and likely will have impediments to their functioning. At the high end, you do not get as much from the metric - you know they have a high capacity for one specific type of reasoning, but not what types of intelligence or if they are even using that capacity in an effective manner.

Overall, I would not give it much thought. IQ is not really important; what is important is whether two people are compatible and love one another. It sounds like you have found someone you connect with, and, when it comes down to it, does anything else really matter in this world in which we all live?

Rasaru on Chromium the Exalted

16 hours ago

How has the deck been playing? Any updates to share?

Rasaru on Mindflay: Chromium Discard EDH

16 hours ago

Any updates to this list? I'd love to see an updated version!

Muskelkater on How do activated abilities interact …

16 hours ago

Follow up question with the following setup:

Player 1 activates Heartless Hidetsugu who has lifelink (because of an earlier effect like the triggered ability of Atraxa's Skitterfang). After the ability of hidetsugu is on the stack player 2 responds with Word of Seizing taking control of Hidetsugu before the ability resolves.

Who will gain the life from Hidetsugos lifelink?