The Wise Mothman
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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

The Wise Mothman

Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. (At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter.)

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. (To mill a card, put the top card of your library into your graveyard.)

Recommendations View more recommendations

Crow_Umbra on Suggestions for a precon commander …

2 weeks ago

The Wise Mothman is pretty nutty. I haven't played against it first hand, but I've seen quite a few gameplay videos featuring it, & without upgrades it can still snowball pretty quickly. Mothman and Mirko would make for a pretty cool pairing.

Xenocyde3000 on Suggestions for a precon commander …

2 weeks ago

Someone suggested to pair the Necrons with The Wise Mothman, but it seems a better deck that would benefit from the Mothman would be the surveil deck with Mirko, Obsessive Theorist so we ditched the Necron plan.

ldvatwa on Garden of Damia

2 weeks ago

I love the build! As you mentioned Ruin Crab above, it always puts in work in my mill decks. Even in non-ramp decks like my Kwain, Itinerant Meddler mill deck. As well The Wise Mothman and my now defunct Lord Xander, the Collector. Few things felt as good as dropping a Boundless Realms or Reshape the Earth with Ruin Crab on the board!