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Comment Stream View more

SaberTech on Why is the White the …

1 hour ago

White's philosophy doesn't really like to throw things away. It aims to protect the many, preserve society, and draw strength from being united (until it goes nuclear and wraths everything away, more on that later). Blue and Red don't have issues with throwing away ideas to get to the solution they need, Green believes that the strong eating the weak is part of the natural cycle, and Black will do and use any means or resource to achieve its ends. So every colour except White has a philosophical reason to toss something to the graveyard to achieve its goals while White's philosophy generally leads it in the opposite direction.

White does make use of sacrifice, but usually in the context of one creature giving itself up to protect something or to remove an artifact or enchantment (noble sacrifice). It's a slow way to fill the graveyard and not something that White really wants too do if it can help it because White would rather have more creatures and pressure on the board. White also frames its reanimation as healing or some form of miraculous recovery while Black is like "I'm just going to animate the corpse as a zombie."

Wrath spells are a way that White can put a bunch of cards into the graveyard at once, but that's after all the time and mana it took to cast those creatures in the first place. White also doesn't have many payoffs for killing its own creatures on mass like that so symmetrical wrath effects typically aren't run in low-curve White aggro decks. White prefers to use wrath spells to keep the board clear of enemy threats until it can land a large champion creature onto the board.

So while the other colours have access to ways to loot and mill a bunch of cards into their graveyards quickly, White mostly has to resort to trading off creatures in combat and casting spells over multiple turns to fill the grave.

2000AD on Anti the Deck, Deck

1 hour ago

Getting the Blood Moon down is a guaranteed foil to gut The Deck in almost all situations, save for the player finding a Lotus or a Mox to cast Disenchant. That don't always happen, tho. Watched a Blood Moon send it off to the showers in a vid the other day, as a matter of fact. Since you seem to hate "The Deck" as much as I do, maybe you'll enjoy seeing it go down the way I did. Here's the link: BUR Bots vs The Deck - Urza's Miter Cup

I personally can't stand the smugness of any one player who would call their deck THE deck - as if to imply that one creation of theirs were always going to be the end-all, be-all, key to unlock all doors, and that none other could touch it in this regard. Not only that, but for the ingredients of what makes it what it is just being the standard same old, same old: just 6-figures worth of the "best" cards for controlling the entire board in each color .... and friggin' Mind Twist all but guaranteeing the opponent has not much chance of doing anything but sitting there watching the owner play by themselves. Nope. Get out of here.

So good on you, hope your anti-strategy works!

2000AD on Tower Tax

1 hour ago

Hell yeah, Flash Counter - such an underrepresented piece of utility. I keep telling everyone there's no way it should only be going for pocket change, considering the sheer amount of cards it takes out: Swords, Bolt, Blast, all Countermagic, Disenchant, Ancestral, Shatter, Giant Growth, Berserk, Terror, Boomerang, Unsummon...hoot mon! Also, I love to see Dark Heart of the Wood getting some play! This was a fun one to playtest my way thru.

Sonny2006 on Bello Upgrades

1 hour ago

Yooo this is fire nice deck bro

legendofa on Another day, another controversy I …

5 hours ago

Sounds like the lawsuit was voluntarily withdrawn, and the basis for the suit was shown to be inaccurate. So it really did go absolutely nowhere.

clayperce on Feo, Fuerte y Formal

7 hours ago

I had a similar challenge with Sephiroth, where I either had pull all the fast combos to keep it in Bracket 3, or upgrade the deck so it could compete on a Bracket 4 table. Either way is cool, but I'd recommend choosing one, bc right now I think the deck's in that awkward low Bracket 4 space where I was ...

And oc if your playgroup is fine with dying on Turn 4 in a "Bracket 3" game then nvm! :-D

Cheers!

TheoryCrafter on Bant Erayo-Noon

7 hours ago

My suggestion is to commit more heavily to 0 mana value spells including, but not limited to, Darksteel Relic, Everflowing Chalice, Memnite and Ornithopter, in addition to what you already have in your deck and sideboard. Then you can either add any combination of Energy Chamber, Power Conduit and Rise and Shine to boost them up for later in the game. Otherwise, I don't see how you can get Erayo flipped on the turn you bring her out.

I think the important thing to remmber here is just because it needs four spells in a turn to flip, doesn't mean you have to bear the whole load. If you choose not to go the 0 mana value route, my suggestion is to move both of your copies of Chalice of the Void to the Sideboard and replace them and your copies of Reprieve with three copies each of Mana Tithe and Spell Pierce. That way you can cast counter spells on their turn and flip it on their turn. You'll lose out on the card draw a bit but with a full playset of Karn, late game card advantage should be chiefly from your sideboard anyway.

Speaking of Sideboards, I think you may have to rethink it. Unless you are going find a spot for Living Wish in your library, it should be exclusively artifacts. I think it would be important to concentrate in the early game to the Erayo/High Noon combo and then use Karn to bring out Mycosynth Lattice(expensive, money wise, but the only way to end the Karn/ML combo is if someone uses Inspiring Statuary to cast Introduction to Annihilation or Scour from Existence) to target Karn.

Leonin Arbiter is good, but you have at least five fetch lands where paying 1 life and then an additional to search for a land when you can play Rampant Growth for the same function doesn't make a lotta sense. If you insist on fetch lands My suggestion is to replace them with a full playset of Fabled Passage or a combination of Escape Tunnel, Evolving Wilds and Terramorphic Expanse so you can have a little more mana flexibility. Otherwise, I'd recommend investing in a full playset of Spara's Headquarters and add Crucible of Worlds to the sideboard. Then, at least, if you choose to keep Boseiju in your sideboard you can play it from the graveyard after using it's Channel ability.

I see the biggest weakness for your deck in the lack of a finisher. Using noncreature artifacts from the sideboard, activating Karn's first loyalty ability and then using Noble Hierarch's exalted ability to pump them up is the best option for this kind of deck. If you consider different cards for your sideboard may I suggest any combination of Encroaching Mycosynth, Mirror Box and Mirror Gallery for using Karn as your finisher?

I'm no expert on Stax, but these are the routes I would consider. I know this was a lot. Thank you for reading me out. I hope it helps. Happy Hunting!

seshiro_of_the_orochi on Card creation challenge

7 hours ago

Embercleave, Volcano Sword

Legendary Artifact - Equipment

Flash

This artifact costs less to cast for each tapped land your opponents control.

When this artifact enters, attach it to target creature you control. Put two +1/+1 counters on equipped creature, then this artifact deals damage to each other creature equal to equipped creature's power.

Equipped creature has Double Strike

Equip


Repeat

rwn1971 on I'd Like to Teach the …

8 hours ago

Really do not care for haste as the only creature i care about is my commander who can use his ability right away anways. I have yet to win a game but am having a blast playing this deck. I just want to cast big spells :)

FormOverFunction on Dimir Seizure (Twiddle n' Twitch)

8 hours ago

Clicked because I saw the seizure art. I love that card!

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