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itsbarrera on UB Poison
49 minutes ago
Venser, Corpse Puppet — UB Proliferate Tempo Poison Deck Philosophy
This deck is built as tempo poison control, not infect tribal swarm.
The goal is not to flood the board with toxic creatures.
The goal is to:
• Stick 1–2 evasive poison threats • Proliferate repeatedly • Protect the board with interaction • Close the game with inevitability
Venser turns proliferate into board presence, allowing incremental pressure to snowball without overextending.
Primary Game Plan Early Game (Turns 1–3)
Develop mana (9 rocks total for consistency)
Deploy Venser on turn 2–3
Play evasive toxic creature (Blighted Agent / Plague Stinger / Crusader)
Hold up removal or a counterspell
This deck does not try to race. It establishes pressure and protects it.
Mid Game (Turns 4–6)
This is where the engine turns on.
Proliferate pieces like:
Contagion Clasp
Throne of Geth
Tezzeret’s Gambit
Contentious Plan
Experimental Augury
turn small poison counts into lethal clocks.
Venser generates additional board presence while proliferating.
You aim to: • Proliferate at least once per turn cycle • Keep 1–2 interaction spells available • Avoid overcommitting into board wipes
Late Game / Finishers
The deck closes games with:
Skithiryx, the Blight Dragon
Flesh-Eater Imp
Archfiend of the Dross
Corrupted Conscience
You rarely win by wide board state. You win by scaling poison counters out of nowhere.
Why 9 Mana Rocks?
The deck runs 36 lands + 9 rocks for smooth mid-power consistency.
Key ramp includes:
Sol Ring
Arcane Signet
Talisman of Dominance
Dimir Signet
Everflowing Chalice
Sphere of the Suns
Proliferate also scales certain rocks (Chalice, Sphere, Pentad Prism if included).
This ensures: • Reliable turn 4 plays • Double-spell turns • Protection mana available
Interaction Package
This deck plays real interaction.
Spot removal:
Go for the Throat
Heartless Act
Anoint with Affliction
Feed the Swarm
Counters:
Counterspell
Arcane Denial
Bring the Ending
Drown in the Loch
You protect your threat instead of overextending.
Mana Base Philosophy
36 lands for stability.
Includes:
Fetches
Underground Sea
Urborg, Tomb of Yawgmoth
Ancient Tomb
Artifact lands (synergy with Throne)
Mirrex for token pressure
This is optimized mid-power consistency without pushing into fast-mana territory.
⚖️ Power Level
Optimized Mid-Power
Not cEDH. No Mana Crypt / Mox abuse. No fast combo wins.
The deck wins around turns 6–9 through scaling pressure and careful interaction.
Play Tips
• Do not overcommit infect creatures. • One evasive threat + proliferate is enough. • Hold up interaction whenever possible. • Use proliferate defensively (Blast Zone, Ratchet Bomb). • Urborg turns utility lands into black sources — leverage this.
Feeziks updated Izzet a good deck? No, …
1 hour ago
Updates
Liking this a lot more. Honestly just mulligan 2 or 3 times and go down a card or two until you have one of the chaos enablers in hand
Added
Removed
Mizzix, Replica Rider, Melek, Reforged Researcher
, Goblin Electromancer, Fellwar Stone, Thought Vessel, [[echo ...
TypicalTimmy on Card creation challenge
1 hour ago
Brother John
Legendary Creature - Human Cleric
Vigilance
Whenever a spell or ability you control would put one or more +1/+1 counters on a single target you control, you may instead put that many -1/-1 counters on target creature.
2/3
So I recently began playing BECMI, which is D&D based on AD&D.
Not sure if AD&D was like this, but in BECMI some spells are reversible. So "Cure Light Wounds" heals 1d6+1 but it can ALSO be cast to deal 1d6+1 points worth of damage.
I rolled up a Cleric, but didn't have a name for him. Someone at the table jumped in and called him Brother John, and that became canon lol
Wild
capwner on Braids, Unbanned
2 hours ago
I'm with nawj, I think the build could benefit from more cheap sac fodder like Ichor Wellspring and Mephitic Draught which can hopefully come down turn 2 into turn 3 braids using fast mana over slower rocks like Arcane Signet since you want your 2 drop to be something you are cool with saccing.
capwner on Dimir Seizure (Twiddle n' Twitch)
2 hours ago
Very cool original idea and build! Any consideration for Hidden Strings as a more value-y version of Twiddle? You might want to add a couple other creats for cipher but I think this could be really good instead of possibly Sinister Possession which doesn't care about tapping and gives your opponent all the choices.
LordScromp updated Mr. House
3 hours ago
Mr. House
Make tokens rapidly whether they are treasures or creatures
Femme_Fatale on Missing Transform Button
4 hours ago
No date, yeago has just said soon in the missing/incorrect card thread.
Balaam__ on Pioneer MoonBounce Version 2.0
4 hours ago
@TheoryCrafter thanks for the input. It’s proving a tough decision; I can draw an extra card with reunion but there’s more options to pyre as you said. I can’t tell if I have just enough removal already or whether I should leave that option open. I need more games under my belt, I think.
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