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itsbarrera on UB Poison

49 minutes ago

Venser, Corpse Puppet — UB Proliferate Tempo Poison Deck Philosophy

This deck is built as tempo poison control, not infect tribal swarm.

The goal is not to flood the board with toxic creatures.

The goal is to:

• Stick 1–2 evasive poison threats • Proliferate repeatedly • Protect the board with interaction • Close the game with inevitability

Venser turns proliferate into board presence, allowing incremental pressure to snowball without overextending.

Primary Game Plan Early Game (Turns 1–3)

Develop mana (9 rocks total for consistency)

Deploy Venser on turn 2–3

Play evasive toxic creature (Blighted Agent / Plague Stinger / Crusader)

Hold up removal or a counterspell

This deck does not try to race. It establishes pressure and protects it.

Mid Game (Turns 4–6)

This is where the engine turns on.

Proliferate pieces like:

Contagion Clasp

Throne of Geth

Tezzeret’s Gambit

Contentious Plan

Experimental Augury

turn small poison counts into lethal clocks.

Venser generates additional board presence while proliferating.

You aim to: • Proliferate at least once per turn cycle • Keep 1–2 interaction spells available • Avoid overcommitting into board wipes

Late Game / Finishers

The deck closes games with:

Skithiryx, the Blight Dragon

Flesh-Eater Imp

Archfiend of the Dross

Corrupted Conscience

You rarely win by wide board state. You win by scaling poison counters out of nowhere.

Why 9 Mana Rocks?

The deck runs 36 lands + 9 rocks for smooth mid-power consistency.

Key ramp includes:

Sol Ring

Arcane Signet

Talisman of Dominance

Dimir Signet

Everflowing Chalice

Sphere of the Suns

Proliferate also scales certain rocks (Chalice, Sphere, Pentad Prism if included).

This ensures: • Reliable turn 4 plays • Double-spell turns • Protection mana available

Interaction Package

This deck plays real interaction.

Spot removal:

Go for the Throat

Heartless Act

Anoint with Affliction

Feed the Swarm

Counters:

Counterspell

Arcane Denial

Bring the Ending

Drown in the Loch

You protect your threat instead of overextending.

Mana Base Philosophy

36 lands for stability.

Includes:

Fetches

Underground Sea

Urborg, Tomb of Yawgmoth

Ancient Tomb

Artifact lands (synergy with Throne)

Mirrex for token pressure

This is optimized mid-power consistency without pushing into fast-mana territory.

⚖️ Power Level

Optimized Mid-Power

Not cEDH. No Mana Crypt / Mox abuse. No fast combo wins.

The deck wins around turns 6–9 through scaling pressure and careful interaction.

Play Tips

• Do not overcommit infect creatures. • One evasive threat + proliferate is enough. • Hold up interaction whenever possible. • Use proliferate defensively (Blast Zone, Ratchet Bomb). • Urborg turns utility lands into black sources — leverage this.

Feeziks updated Izzet a good deck? No, …

1 hour ago

Updates

Liking this a lot more. Honestly just mulligan 2 or 3 times and go down a card or two until you have one of the chaos enablers in hand

Added

Removed

Mizzix, Replica Rider, Melek, Reforged Researcherfoil, Goblin Electromancer, Fellwar Stone, Thought Vessel, [[echo ...

TypicalTimmy on Card creation challenge

1 hour ago

Brother John

Legendary Creature - Human Cleric

Vigilance

Whenever a spell or ability you control would put one or more +1/+1 counters on a single target you control, you may instead put that many -1/-1 counters on target creature.

2/3


So I recently began playing BECMI, which is D&D based on AD&D.

Not sure if AD&D was like this, but in BECMI some spells are reversible. So "Cure Light Wounds" heals 1d6+1 but it can ALSO be cast to deal 1d6+1 points worth of damage.

I rolled up a Cleric, but didn't have a name for him. Someone at the table jumped in and called him Brother John, and that became canon lol


Wild

capwner on Braids, Unbanned

2 hours ago

I'm with nawj, I think the build could benefit from more cheap sac fodder like Ichor Wellspring and Mephitic Draught which can hopefully come down turn 2 into turn 3 braids using fast mana over slower rocks like Arcane Signet since you want your 2 drop to be something you are cool with saccing.

capwner on Dimir Seizure (Twiddle n' Twitch)

2 hours ago

Very cool original idea and build! Any consideration for Hidden Strings as a more value-y version of Twiddle? You might want to add a couple other creats for cipher but I think this could be really good instead of possibly Sinister Possession which doesn't care about tapping and gives your opponent all the choices.

LordScromp updated Mr. House

3 hours ago

Mr. House

Make tokens rapidly whether they are treasures or creatures

LordScromp on Mr. House

3 hours ago

Make a lot of tokens, whether treasures or creatures

Femme_Fatale on Missing Transform Button

4 hours ago

No date, yeago has just said soon in the missing/incorrect card thread.

Balaam__ on Pioneer MoonBounce Version 2.0

4 hours ago

@TheoryCrafter thanks for the input. It’s proving a tough decision; I can draw an extra card with reunion but there’s more options to pyre as you said. I can’t tell if I have just enough removal already or whether I should leave that option open. I need more games under my belt, I think.

yeaGO on Official missing/incorrect card/token thread

5 hours ago

It will be fixed soon

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