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Hydr0x on Treefolk-Traditional {10 Treefolk}

1 hour ago

Tell me what anyone thinks about this plan, going full land-grab add Grim Tutor or Emeritus of Woe add Shields of Velis Vel and Gilt-Leaf Archdruid but in exchange for what, or if that is or isn't necessary with what land interaction I already pack in this deck.

wallisface on Curse of the fire penguin

5 hours ago

It's an enchant creature card. When you enchant the creature, you overlay the upside-down card bottom (everything below the grey line) with the card bottom of the enchanted creature (everything below the art). The enchanted creature is now a 6/5 penguin with trample illustrated by Matt Thompson with an Unhinged expansion symbol. Whenever the enchanted creature is put into a graveyard from play, move Curse of the Fire Penguin onto a new creature.

wallisface on Why Has WotC Not Reprinted …

5 hours ago

DemonDragonJ the price of Book of Rass despite its lack of printings prove it is a terrible card that nobody plays, so it’s not entirely a matter of opinion here. You can think it has value, but there is solid proof the community is heavily against you there.

I’ve already given you multiple (fairly conclusive) reasons for the original thread question.

As to the other cards you mentioned, i’m not commenting on the because firstly it deviates us further from the question of this post. Secondly, the Book of Rass discussion proved there’s very little merit to having those conversations. And thirdly I feel like i’ll end up being stuck having to explain every old-bordered card to you one-at-a-time, as you’ve already done a few rounds of suggesting more cards to reprint for no apparent reason

KongMing on GO GO DINOSAUR!

6 hours ago

So here's a funny recommendation that could work well with your current setup, that is having Gishath swinging and a bunch of Trample Dinosaurs in your deck.

Say you have Anger in your grave, and you're swinging with Gishath, Sun's Avatar and one other creature whose damage can get through. What if that creature was enchanted with Breath of Fury? You can stack the triggers so that Gishath's resolves first, and brings a Dinosaur into play that you can attach Breath of Fury to after the other creature was sacrificed. If Anger is in your grave, the new creature has Haste and can attack in the extra combat to repeat the combo! If it also has Trample or Flying, you've got a great chance of getting its damage through (as long as the original target isn't dead, lol).

Even if you don't have Haste, Breath of Fury basically lets you trade a creature that gets through for an additional combat (and Gishath trigger) and the chance to do it again.

Edit: In fact, if you have your Quartzwood Crasher out, that would generate you a token to continue the combo, as long as you have someone to hit...

SufferFromEDHD on I want your SPOONS!

6 hours ago

Urborg Justice > Black Sun's Twilight (too much mana for too litle)

Skull Collector > Yahenni, Undying Partisan (you have better sac outlets and recycling ETB effects is exactly what this deck needs)

Braids, Cabal Minion > Sheoldred (too much mana for interesting effects but Braids is faster)

Nim Devourer > Howl from Beyond (similar effect plus a sac outlet)

KongMing on Pointy Hats (Wizard Tribal)

6 hours ago

Heyo. So I'm getting the feeling that Vindicate is in the deck to help deal with enchantments. What about Paraselene instead? You don't have that many enchantments yourself, and it might help to control the whole board as needed. I know as Ertai sometimes you need to make sure your control is targeted, but I wanted to make the suggestion.

Your deck is really well honed! I want to also suggest Fiend of the Shadows, but I'm not sure what to cut for it. Great deck, +1 from me.

(Also, not sure about budget or availability, but you can swap Counterspell for Mana Drain.)

jakeelephant006 on Host of the Seraphim (Liesa)

15 hours ago

Some cool ideas but it seems very land-light with a few nonbos. I really like this Liesa as a punishing commander so I hope you have lots of good games with this deck. Here are my suggestions:

Cuts: - Emeria, the Sky Ruin (you don't run 7 Plains cards in the whole deck) - Culling the Weak (not that many creatures at low costs to sac) - Duty Beyond Death (same reason as above) - Retaliate (too narrow and left up to opponent choices) - Warping Wail (too narrow) - Gilded Lotus (too expensive and not many high mana cards to ramp into) - Thaumatic Compass (Too slow as a land tutor and w/o many basic lands & not much land ramp & likely missing land drops due to low land count you're not as likely to flip this) - Approach of the Second Sun (too expensive and slow) - Sickening Dreams (you don't draw that many cards so throwing them away for a bit of damage doesn't seem great) - Charitable Levy (your deck has over 50 non-creature spells and only 18 creatures so this likely hurts you more than your opponents for the payoff) - Speaker of the Heavens (feels like a nonbo w/ Liesa's life loss) You could also consider trimming the amount of narrow removal or protection you have. There's plenty enough to trim the one or two narrowest or weakest versions of those effect. You could also think about trimming some of the other high mana value or mana hungry cards in the deck since you don't have that many lands. The deck could also use some focus. How much of an angel deck are you when you only play 10 of them? I can imagine that some of your angel payoffs only trigger with your commander in some games.

Adds There are three main categories in order of importance: 1. Lands: I know you're trying to get Tainted Pact to draw your entire deck and I won't argue against it but it does limit your land choices. However, there are lots of good options that you could still include. Here are some good dual or mono colored lands that you aren't running which all come in untapped a good portion of the time so they won't slow down your curve: Bleachbone Verge, Federation Outpost, Flagstones of Trokair, Ifnir Deadlands, Shattered Sanctum, Shefet Dunes, Tainted Field, Turbulent Moor. There's plenty more as well and lots of options that come in tapped as well. You could also look at more lands that have are both Plains & Swamps like Shadowy Backstreet and Turbulent Moor. I would put in at least 8 lands to have more consistent games. 2. Card Draw: You just don't have a lot in the deck. Simple things like Night's Whisper or Read the Bones would do just fine or you can lean more into things that gain you life. I think a great option would be Inspiring Overseer as it's also an angel. Maybe two or three of these effects would be helpful in addition to the tutors you currently run. 3. Angels: Feels like you need more cool flying creatures to beat down with. Liesa, Forgotten Archangel (maybe in exchange for one of your grave-hate enchantments?), Drana and Linvala, Lyra, Archangel of Dawn, and more could be added to fill out your heavenly host. I would recommend adding at least 5.

Like I said at the start, I love the overall idea and the general strategy. It just looks like it needs some tuning and focusing to run consistently well. Good luck!

Mortlocke on The Nobility Are Athirst

16 hours ago

Bossof00,

Thanks for the suggestion, ill give it a try! I have a copy in my "no trade" binder that has been begging for use.

DemonDragonJ on Which Card Should Replace Thassa?

19 hours ago

I have a copy of Thassa, God of the Sea in my Numot, the Devastator EDH deck, but I am planning to replace her, and the two cards that I am currently considering are Augury Adept and Wall of Denial; the adept is likely to be a better match for the deck, as the deck isa fairly aggressive deck that focuses on attacking and combat, but the wall is a personal favorite card of mine, as it provides exceptional defense, so I would like to ask everyone here for advice, on this matter. Alternatively, I could re-instate Mantis Rider in that deck, as that creature does suit this deck, although it simply is a flying beater, without any additional abilities.

What does everyone else say, about this subject? Which card is a better replacement for Thassa, in my Numot deck? I am eager to receive your feedback, on this matter.

legendofa on Help turn my Deck Modern

20 hours ago

Next thought is, if you can get full sets of the key cards, that will help consistency. I think your goal should be to reliably get a value sac engine running by turn three. How long do your games usually last?

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