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Community Discussions

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Renegadespider on Help improve my deck pls

38 minutes ago

15Forest 2Nykthos, Shrine to Nyx 4Llanowar Elves 4Elvish Mystic 4Leafkin Druid 4Unbound Flourishing 1Raking Canopy 4Circle of Dreams Druid 4Karametra's Acolyte 2Nylea's Disciple 3The One Ring 1Nissa, Genesis Mage 1Nyxbloom Ancient 1Avacyn, Angel of Hope 1Archetype of Endurance 1Awaken the Woods 4Genesis Hydra 4Genesis Wave 2Gelatinous Genesis 1Spawnsire of Ulamog

So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?

sonalexander on Yahenni, The One Punch Partisan

1 hour ago

Hey there, thanks for the upvote and questions.

Truth be told, I don’t really worry about enchantments or artifacts, as there are plenty of ways to kill in this death, attacking tends to be the last form I use.

The deck is really only meant to play in semi casual environments, so im not super worried about having answers for everything as Grave Pact effects are enough for people to hate playing against this.

All of those suggestions are solid, but 9/10 times Yahenni is actually just an indestructible sac outlet. So, saving counters is meh. I used to have more sad outlets in the deck but since Yahenni is cheap and hard to remove, I removed a lot of the extra in favor of more support.

CrimsonKing on Token Legion

2 hours ago

I really like your version of this deck. A good card draw engine that’s been helping me out a lot has been Tymna the Weaver. With all the creatures we can produce, you can easily get 3 plus cards.

You could always add War Room (pip), but I only run that for flavor lol.

herb on Bonny & Beau, Multiplied

2 hours ago

Thank you! I do paper and online MTG, but mostly just theorycraft dumb ideas nowadays. This deck is the product of that nonsense. It's by no means a 'good' deck, it's just there for funsies. Glad you enjoy it =D

seshiro_of_the_orochi on Card creation challenge

2 hours ago

Saheeli and Huatli, Artists

Legendary Planeswalker - Saheeli Huatli

Vehicle spells and dinosaur spells you cast cost less.

+1 Create a token that's a copy of target creature you control, except that token isn't legendary and is a vehicle artifact with crew 2.

0 Put X loyalty counters on ~, where is the number of creatures you control.

-12 You get an emblem with "vehicles you control are creatures". Until your next turn, creatures you control get +3/+3 and gain Double Strike, Lifelink, and Vigilance.

~ can be your commander.

4


Create a golgari enchantress.

Niko9 on Are Free Spells Becoming Too …

4 hours ago

wallisface For sure, in 60 card the flares seem like they won't be a problem, that's a great point! I don't even think the flares will be very good in cEDH or anything, I just think it's a big problem in casual commander where sometimes it feels like they prey on player's want to optimize decks little by little. I mean, I don't think that Esper Sentinel has ever, ever actually won me a game of edh, but just the fact that it makes so many decks slightly better has sold so many copies. I don't know, it's just a different feeling when you find some cool new tech card that fits your deck perfectly rather than wizards just printing something slightly different or slightly better in the color you're playing.

And yep, I agree that card draw is getting a little out of hand, or at least card splashable card draw. Draw in blue never felt too bad, even if Brainstorm was very good, the cards blue had to play used to be objectively less powerful 1 for 1, so it evened out. With things like The One Ring it adds powerful draw into every color, and that's pretty broken. I think the London Mulligan also plays a part in it. Players being able to just mulligan with little cost because if they hit their draw engine it didn't really matter how deep they went, that's unhealthy gameplay on a pretty big scale.

I get that draw is maybe a good overall feature because it evens out mana floods/bricks, but for a format with a large and older card pool like modern, most of those cards are not balanced for games that have that much draw. Tron almost never whiffs now, and that absolutely blows my mind. Hitting a brick on Tron was like the one downside it always had and now it's just, well, I guess you can't cast a Ragavan off of Tron, so...mid...

Ultimately I do wonder if The One Ring will get banned in modern though. The way it plays with cascade is one of those things where I feel like neither player really has fun in that match. Protection plus card draw really shores up the random aspect of cascade way too well. The one ring really feels like something that should have been in commander only. Even if it's rough in edh, at least it's not, one ring drew me a new one ring, rough.

Femme_Fatale on Official missing/incorrect card/token thread

4 hours ago

junkerking1 Floodhound *list* It was already in. Did you mistype the code for it?

[[Floodhound (MH2) *List*]]

Femme_Fatale on How do I properly fill …

4 hours ago

Each custom card page will tell you what the markdown syntax is for that custom card :p
It's underneath the rules text of the card.

Shilgengar, Sire of Famine

kamarupa on Clerical Air

4 hours ago

Thanks so much for your +1's, Squee_Spirit_Guide & Balaam__!!

Izzetaura on Fun EDH cards

7 hours ago

I recommend Aura Graft, Mirari, Divert, and Redirect. Redirect is my favorite card of all time, and it pairs well with Archaeomancer.

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