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Comment Stream View more

legendofa on The Rules Say It Works

9 minutes ago

Ridgetop_sigh Just checked to verify, and that looks disappointingly accurate. But it's also contingent on maintaining an identical or near-identical board state.

With the Intruder Alarm + Krenko, Mob Boss combo, the board state changes directionally and deterministically each time the loop occurs. In this case:

  1. During an opponent's upkeep, I tap Obeka, Brute Chronologist, and ask if the opponent wants to end their turn.

2a. The opponent declines to end the turn. I tap Krenko, Mob Boss to create some Goblins, which triggers Intruder Alarm, untapping all creatures. I announce that I will create X,000,000 Goblins, and that my opponent has the option of interrupting this cycle by ending their turn.

2b. The opponent ends their turn.

There are other situations that can affect the board state through repeated tapping and untapping without the end state being an immediate win or loss condition, like Galecaster Colossus + Deepwater Hypnotist. In this case, if those two are in play as the combo's being executed, then the end state is all opponents' nonland permanents returned to their hands and me controlling X,000,000 Goblins.

So this breaks the non-deterministic condition of MTR 4.4. The board state is deterministic and doesn't immediately result in any player's win or loss. So I guess strictly forcing the opponent to end their turn doesn't work the way I want, going off MTR 4.4. It ends up as a sort of ultimatum: End your turn, or I take over the game.

JasonParker on Renegade Prime's Aggressive Energy Initiative

10 hours ago

Hey I finally found this! I stumbled upon this deck a while ago when I was just starting to play MTG again. And it was actually the inspiration for my first commander deck! Mine had The Indomitable as a commander. And had more of an emphasis on mind control effects and counter spells.

But similar in other ways. Lots of evasive creatures, a focus on coastal piracy effects, and thopter spawners.

PhyrexianPraetor on Mono Green Devotion

13 hours ago

capwner thanks for the suggestion. I was thinking of adding blasphemous act either as a one or two of to the main board or as a side board card.

TheShwiz updated Mayael's Angels

17 hours ago

Latest Changes

-rhytm of the wild +elemental bond

Balaam__ on Sacred Suffering

17 hours ago

This is probably the cleanest version of this deck I’ve seen. +1

Femme_Fatale on CommanderSalt API?

18 hours ago

yeaGO: The owner of CommanderSalt already contacted T/O on the discord a while back looking for a link.

Femme_Fatale on Official missing/incorrect card/token thread

18 hours ago

churcham32: It'll be a while for those ones as they are just reprints and I got to get started on TRK. I've been really busy with work and just came off Desert Bus.

capwner on Virulent Silencer PDH

20 hours ago

Thanks for the suggestion, though I think the damage from atlas isn't quite worth it since I'm going for infect! And hopefully the deck being all 1-2 drops means I shouldn't need to ramp. This was also kind of just a concept deck, don't know any PDH players and haven't been able to actually try it.

Grusilda on Tannuk: Lands are our friend …

20 hours ago

You could include Shrine Steward to search for Snake Umbra. Unfortunately there are no common shrines for it to search for so that would be a one-trick pony.

MortisAngelus updated Atraxa's Counter Top

20 hours ago

I just can't get enough

I thought I was done with this deck, but here we go; after selling quite a lot of cards, I decided to add some more goodies to this deck.

Grusilda on Assemble Metal, Work the Land, …

21 hours ago

I admire your commitment to the bit, but you might want to include some answers like Scour from Existence or Zuko's Exile.

capwner on Zirda Isochron Stoneblade

23 hours ago

Neat concept for Zirda, I don't think I've seen them built for Modern before since there's no monolith combo but the umbral mantle workaround is cool. My only thought is maybe try to squeeze in some more channel effects like Otawara, Soaring City, or abilities played from the graveyard like Seasoned Pyromancer. Maybe another Karn could be nice as well since you have so many slots dedicated to the Karnboard? And Karn is another copy of your Isochron wincon. Judge's Familiar seems like the weakest card to me. I personally don't like Surgical Extraction very much anymore, since the reanimator/goryo's decks can often use Psychic Frog to defend against the extraction. I prefer relic/spellbomb and Grafdigger's Cage, or The Stone Brain in your Karnboard could work as an extraction effect.

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