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sandwich_steve on Fuk your land base bitch

21 minutes ago

Hey friend,

Pyrohemia and a creature with indestructible (many options) or protection from red Subterranean Spirit (5 drop) or Vulshok Refugee (3 drop) synergize well for just pumping red mana into pyrohemia indefinitely.

Smoke is a decent red stax piece.

Spellshock and Ancient Runes add damage quickly.

Mana Flare with Manabarbs can bait players into damaging themselves, or add Stoneshaker Shaman to punish not tapping lands.

Ruination and From the Ashes remove nonbasic lands. Overmaster could make one mass land removal card not be countered, that way you don't rely on only Obliterate.

The tech is weird for Ghost Town but I like to suggest it for any land destruction deck.

Tectonic Instability works well with Field of Ruin so all lands get tapped by it.

Hope this helps a little.

Regards

Profet93 on Rhys, the Evermore Persistence Pays …

24 minutes ago

SufferFromEDHD +1

Given you run sun titan + blasting station, would Angelic Renewal be useful for the 3 card combo? Not to mention its additional redundancy, though that might not be needed. Similarly, given you are running revelark, Karmic Guide can combo with rev + blasting station (I think?). Plus, its ability is super useful with your commander.

Not sure how helpful auramancer is with just 3 enchantments.

With all your recursion, Phrexian/Ashnod's Altar could be worth consideration to help ramp you. Your avg cmc is low so perhaps it's not needed.

The Ozolith - Could be useful, unless I'm missing something? Imagine putting all those -1/-1 counters on it and then just putting them on their commander or something.

Lastly, while super expensive and perhaps a bit slow, Martyr's Bond could be another useful bond to help clear the board and prevent removal.

capwner on ❌ lands ❌ creatures ✔️ …

1 hour ago

IMO Temporal Mastery is an essential card for EDH Belcher because of the play patterns in MP games you'll typically get out belcher, use it to kill enemy #1, then the belcher effect will stack your deck but you'll need to untap it to kill the remaining players. The way I like to do it is activate Belcher on P4's EOT, put Temporal Mastery on top, then start turn and miracle the mastery, use belcher to kill Player 2, then you take your extra turn and belch Player 3. I just think it's neat :)

lespaul977 on Mono Red

3 hours ago

Looks like a solid, fun burn deck to me! Have fun with it!

legendofa on Self Damage

3 hours ago

Are you looking for ideas, or just making a list? Any format preference?

steosgrb on Importing from Urzagatherer

7 hours ago

Hi everyone! I just joined this site so if I'm talking in the wrong section, please let me know and I will fix it. I put my collection manually on UrzaGatherer and now I would like to import it on here to use the deckfinder option but I don't know anything about csv and can't manage to import my list. Does anyone have a clue on how to help a poor mtg newbie? Many Thanks

Profet93 on The D.E.N.N.I.S System

8 hours ago

disintegrasean +1 for its always sunny reference.

Any particular type of recommendations u r looking for or avoiding?

sungkwon on Locke Treasure Hunter

8 hours ago

I wonder if Hexing Squelcher would be good for this deck?

Bookrook on Pattern Recognition #397 - Slow …

9 hours ago

Okay, just always thought it was a tier above the rest. Looking forward to seeing you pilot it next year!

Gilmer on Delirium Burn

11 hours ago

Comments are cool

PhotogenicParasympathetic on Card creation challenge

13 hours ago

Tibalt, Chaos Incarnate

Planeswalker - Tibalt

As an additional cost to cast ~, roll a D20 and note the result.

Tibalt enters with loyalty counters equal to the result. When it does, it deals that much damage to you and to each creature you control.

-1: Flip a coin. If you win the flip, Tibalt deals damage equal to the noted result to any target.

-5: Flip a coin. If you win the flip, Tibalt deals damage equal to the noted result to each creature your opponents control.

-10: Flip a coin. If you win the flip, exile Tibalt, then copy him once for each opponent you have. Each of those opponents casts a different copy of Tibalt without paying its mana cost. (They still pay the additional cost).


Make a two-character card (like Shiko and Narset, Unified or Hidetsugu and Kairi) that includes your favorite non-canon ship. Can be MTG or any other IP, but the relationship can't be real within that IP.

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