Maybeboard


I made this deck online for my buddy, Jake, the way I would make it if it were for myself. This commander can actually be pretty deadly since it can not only deal lethal voltron commander damage, but can also deal additional commander damage with its triggered ability...to each opponent! I tailored this deck build for high-power play, but by swapping certain pieces in this deck to enhance either the traditional voltron strategy or the triggered ability for commander burn damage, this deck can be further optimized for either strategy. You can simply swap certain pieces to focus more on copying the triggered ability and buffing the damage output or, alternatively, focusing more on equipment/auras and pillowfort pieces (i.e. Silent Arbiter) while enjoying the added benefit of the triggered ability to help close out wins against all other opponents quicker. For a voltron strategy, the alternate partner commander pair Ardenn, Intrepid Archaeologist + Kediss, Emberclaw Familiar may be better suited to do that job. Nevertheless, for this build, I combined a little bit of both strategies to take advantage of the commander's voltron potential as well as its unique ability to try and close out a win as efficiently as possible. The deck could obviously be faster to the point of approaching cEDH territory by adding fast/OP mana (i.e. Lotus Petal, Rite of Flame, Mox Diamond, Dockside Extortionist, etc.) along with some two-card combos that, unanswered, essentially win on the spot (i.e. Dualcaster Mage + Twinflame ), but I wanted to keep this build more tailored to the commander and have some resiliency should an aggro cEDH plan fail resulting in wasted fast mana. Plus, there are better decks for cEDH that don't need all these equipment pieces anyways. Lastly, other than a couple potential infinite combos involving either Aggravated Assault + The Reaver Cleaver or Aggravated Assault + Sword of Feast and Famine (assuming you can keep dealing sufficient damage each combat and have 5+ fresh mana available to repeat the process), some other noteworthy stand-alone threats to close out a game are:

  1. Aggravated Assault
  2. Relentless Assault
  3. Gratuitous Violence

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94% Casual

Competitive

Date added 2 weeks
Last updated 2 weeks
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

48 - 0 Rares

23 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.03
Tokens Construct 0/0 C, Copy Clone, Treasure
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