Relentless Assault

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

MahBoi100 on I'm Gonna Didgeridoo You in the Ass

1 week ago

DarkKiridon

Thank you both for the upvote and the feedback. I appreciate it! I have played with both Phyrexian Arena and Molten Echoes in the maindeck before, but I have found them to be a little too slow and grindy, especially Echoes. I may put Arena into the deck again, but I haven't missed the extra card draw atm. Because minotaurs are a bit slow in the wind-up, I have come to prefer burst card draw, like Night's Whisper and Reforge the Soul. I might actually add Sign in Blood in the future because of that. You've given me something to think about. Thank you for that! :)

Regarding Aggravated Assault versus Relentless Assault, I prefer the former because of its strong synergy with Neheb, the Eternal, as well as being, as you say, repeatable. That being said, extra combat steps are really strong in our deck, and Moraug, Fury of Akoum has shown me that a well timed extra combat step out of nowhere can be game ending. If I find room someday, I might add Relentless Assault or maybe Savage Beating.

DarkKiridon on I'm Gonna Didgeridoo You in the Ass

2 weeks ago

+1 from me! I love this.

Wish I had some better or useful recommendations but maybe mainboard Phyrexian Arena and Molten Echoes? Swap out Aggravated Assault for Relentless Assault? Maybe the former is better for more uses out of it but I feel like that mana could be used for other things. That's all I got lol

Profet93 on Samut, Vizier of Naktamun

2 weeks ago

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

Coward_Token on Fuck it, late Outlaw of …

1 month ago

Spoiler Schedule

Insatiable Avarice: In mono-B, this is draw three for three, which is a pretty good rate. K'rrik, Son of Yawgmoth gets Demonic Tutor + draw two for

Fortune, Loyal Steed: From reading the story, I thought he looked like the "horse" from Elden Ring so this art was pretty startling

The Gitrog, Ravenous Ride: I kinda wish he got some serious flavor again. The original premise of "edgy hypno toad" was what made him funny, but now it just feels like WotC is milking that fan reaction for all it's worth.

Great Train Heist: solid Relentless Assault variant, but I kinda wish the last one said "each" for EDH purposes, even if I know it targets for the sake of crime:ing

Gisa, the Hellraiser: WotC throwing legendofa a bone, I guess.

Olivia, Opulent Outlaw: Why would becoming a criminal make Oliva gain white of all colors? I assume this is in preparation for Assassin's Creed, but it's still pretty weird. (For reference: White outlaws within Mardu's color identity)

Final Showdown: The best spree card? In voltron decks this is basically an instant-speed Plague Wind for seven mana that doubles as a situational savingspell. I think the first mode has a lot of situational uses, but it's something you have to keep your eyes out for.

High Noon: Rule of Law upgrade for Boros+, although Deafening Silence is still a thing

Arid Archway: idk if colorless decks needed a second Guildless Commons, but sure. Would rather have a mono-colored cycle tbh.

Tomb Trawler: I'm surprised how slowly Grenzo, Dungeon Warden is accumulating these kind of cards; Cogwork Archivist missed the mark in more ways than one

Roxanne, Starfall Savant: was kinda confused about the second ability until I realized she triggers on both ETB and attack. Powerstones obviously work too, plus e.g. Svella, Ice Shaper. Edit: Oh and Treasures too, obviously

Stubborn Burrowfiend: Ahhh! What the hell is the flavor supposed to be with that art?!

Kambal, Profiteering Mayor: Pretty cool with e.g. Saw in Half, Wedding Ring, and Tombstone Stairwell

Geralf, the Fleshwright: still not a good mono-U zombie commander but seems real good in the 99

Lilah, Undefeated Slickshot: so basically a multicolor Taigam, Ojutai Master/Ojer Pakpatiq, Deepest Epoch  Flip? Not bad.

Caustic Bronco: Could have been Dark Confidant on steroids, but mediocre thoughness and no evasion keeps its attack trigger from being reliable

Calamity, Galloping Inferno: somehow just a normal horse, not Elemental or anything.

Eriette, the Beguiler: gogo Enchant permanent! Also, every Licid is now a Dominating Licid

Obeka, Splitter of Seconds: suck it, The Ninth Doctor!

Neotrup on Neheb and extra combat

2 months ago

Neheb, the Eternal will trigger at each post combat main phase you have, and most effects that grant extra combats also grant additional main phases. That said, Moraug, Fury of Akoum is one of the exceptions, it only states that it gives you an additional combat step, not an additional main phase, so you will not get another trigger from Neheb. Grim Reaper's Sprint also does not state that there is an additional main phase, so Neheb does not have a chance to trigger there either.

Compare to the wording of Relentless Assault which does state that there is an additional main phase.

enpc on Tetsuo

1 year ago

running a scryfall search on equipment in your colours with decending CMC, you get the following:

https://scryfall.com/search?q=type%3Aequipment+commander%3AUBR+%28game%3Apaper%29ℴ=cmc&dir=desc&as=grid&unique=cards

Looking at it this way will give you the most reach in what instants/sorceries you can run. From this, cards which you can get good value on are Embercleave (as mentioend above) and Ramosian Greatsword. Kaldra Compleat and Drach'Nyen don't inherently have a cost reducer built in, but offer good value at higher CMC.

All of the above equipment put you in the range of extra turn spells like Time Warp, with Kaldra even enabling the casting of Nexus of Fate for free. Running a suite of extra turn spells in conjunction with extra combat spells like Relentless Assault, Seize the Day etc. allow you to beat face with your commander (who should be rather high damage) while getting extra swings for free. Ad Nauseam is an interesting card to try, but give that you'll have quite a high CMC deck, the risk to reward profile may not be worth it. That being said, you could build a generally low CMC list with a few high cost equipment and design the whole deck to be a free cast of Ad Naus and then storm out if you wanted something different.

If you are going to go down the high CMC route however, cards like Bludgeon Brawl let you run a bunch of expensive mana rocks like Gilded Lotus and Chromatic Orrery so you hcan go harder on ramp but then can equip your rocks to get good triggers from your commander.

Just some thoughts, hope it helps.

jarncards on hasteland

1 year ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

Rhadamanthus on zariel archduke of avernus and …

1 year ago

If you're asking whether Neheb will trigger twice, no. Zariel's emblem creates another combat phase directly after the first one, with no additional main phase in-between. Neheb will wait to trigger until the beginning of the postcombat main phase that comes after the additional combat phase.

Contrast this with an effect like Relentless Assault. Assuming you cast it during your postcombat main phase, meaning Neheb has already triggered once, it specifically creates another combat phase followed by another main phase, and Neheb will trigger again at the beginning of that additional main phase.

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