Aggravated Assault

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only at any time you could cast a sorcery.

MahBoi100 on I'm Gonna Didgeridoo You in the Ass

21 hours ago

DarkKiridon

Thank you both for the upvote and the feedback. I appreciate it! I have played with both Phyrexian Arena and Molten Echoes in the maindeck before, but I have found them to be a little too slow and grindy, especially Echoes. I may put Arena into the deck again, but I haven't missed the extra card draw atm. Because minotaurs are a bit slow in the wind-up, I have come to prefer burst card draw, like Night's Whisper and Reforge the Soul. I might actually add Sign in Blood in the future because of that. You've given me something to think about. Thank you for that! :)

Regarding Aggravated Assault versus Relentless Assault, I prefer the former because of its strong synergy with Neheb, the Eternal, as well as being, as you say, repeatable. That being said, extra combat steps are really strong in our deck, and Moraug, Fury of Akoum has shown me that a well timed extra combat step out of nowhere can be game ending. If I find room someday, I might add Relentless Assault or maybe Savage Beating.

DarkKiridon on I'm Gonna Didgeridoo You in the Ass

4 days ago

+1 from me! I love this.

Wish I had some better or useful recommendations but maybe mainboard Phyrexian Arena and Molten Echoes? Swap out Aggravated Assault for Relentless Assault? Maybe the former is better for more uses out of it but I feel like that mana could be used for other things. That's all I got lol

Profet93 on Samut, Vizier of Naktamun

1 week ago

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

Sk8mops on Aurelia Combat Master

2 months ago

That doesn't sound too bad to be and would be worth a closer look. I'll try to integrate Neheb, the Eternal & The Reaver Cleaver into the deck. And if the mana output convinces me, I'll give Aggravated Assault another chance ;)

Btw, is there a public list of your Aurelia deck? I'm a bit curious what it looks like exactly, but I couldn't find it in your TappedOut decks...

NV_1980 on Aurelia Combat Master

2 months ago

You're welcome, friend! I've actually managed to find more than a few ways to keep the energy-flow going in my own Aurelia deck, to fuel not just Aggravated Assault, but also promote spell-casting in both the pre- and post combat main phases. This I did by adding lots of mana/treasure-generation capacity that depends on my attacks and the damage I deal (with cards like Ancient Copper Dragon, Neheb, the Eternal, Sword of Feast and Famine and The Reaver Cleaver). Thanks for making a good point about Lightning Greaves by the way; now I'm reconsidering it myself.

Sk8mops on Aurelia Combat Master

2 months ago

Thanks for the suggestions!

In the early days of the deck I actually played Aggravated Assault, but it was really too mana intensive. I play it in other decks, but they usually have green as one of their colors. Boros is just too weak at generating mana and even in mid to lategame I'd rather spend the 5 mana on a stronger board presence than just an extra combat phase. That's the reason why Aggravated Assault was replaced by creatures like Combat Celebrant, Moraug, Fury of Akoum & Scourge of the Throne.

I don't like Lightning Greaves in equipment decks, because it happens more often than I'd like that I only have one creature on the battlefield. And not being able to equip more equipment is a really unpleasant slowdown..

Dolmen Gate is a good idea that I've already thought about myself. However, no free slot has yet been found for it. And I have to say that I play all my decks in paper and I just haven't been able to get my hands on a Dolmen Gate because I haven't come across it yet ;) But I'll keep my eyes open for it in the future!

NV_1980 on Aurelia Combat Master

2 months ago

Nice deck. Curious as to why Aggravated Assault didn't make the cut. Requires too much mana? Dolmen Gate is a pretty awesome redunancy for Iroas and cheap to cast. I'd further recommend Lightning Greaves for Aurelia.

Rhadamanthus on How to Train Ūr-Dragon

2 months ago

Because of all the creatures that like attacking, I recommend Aggravated Assault. You have some effects in here that can even "go infinite" with it (Old Gnawbone and Ancient Copper Dragon being the main ones).

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