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I love the idea of a Horde of Notions deck that revolves around the elementals it can bring back from the graveyard. Here is my attempt at a horde tribal EDH, mostly casual but with a few interesting twists (I hope)

A few spellshapers in order to discard otherwise expensive elementals into the graveyard early on for cheaper reanimation

A few ways to sacrifice elementals in play in order to instantly reanimate them with horde in order to profit from comes into play abilities.

Elementals that can protect horde by championing him

And lots of acceleration of course

Any help or ideas for the mana base would be greatly appreciated, I'm looking at new ways to reliably sacrifice elementals for profit as well..

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Updates Add

Still not enough ways to sacrifice elementals in order to reuse their come into play abilities with more frequency, creating loops with things like Nevermaker to lock opponents out.

+1 Birthing Pod +1 Blasting Station +1 Carnage Altar

Coming out is the following :

-1 Fist of Suns the majority of cards cost less than 5 mana so this is out -1 All Suns' Dawn most of the useful cards can be brought back with horde so this is out too -1 Fulminator Mage land destruction is not fun in casual.. goodbye mage

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

41 - 0 Rares

21 - 0 Uncommons

22 - 0 Commons

Cards 101
Avg. CMC 3.96
Tokens Copy Clone, Plant 0/1 G, Saproling 1/1 G, Shapeshifter 1/1 C
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