Horde of Notions
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Horde of Notions

Legendary Creature — Elemental

Vigilance, trample, haste

: You may play target Elemental card from your graveyard without paying its mana cost.

Recommendations View more recommendations

GingerLife117 on Horde of Notions

3 months ago

Holy crap Vigor would go amazing in it.....there's plenty of self mill cards I just got to find the eight ones that work the best and I'm pretty sure there's cards that put stuff from library to grave for graveyard decks....this whole deck is just I had a Horde of Notions and a bunch of elementals laying around in my collection and just kinda threw it together and it somehow works....it's my keep it casual deck so I also don't want to make it too powerful....I do want to keep it in the strong power level 7 to slow power 6 range.... it is super slow I usually spend the first 6-8 turns ramping so I can eventually make a big board and/or start doing stuff....but when he's able to pop off he can pop off and make a huge buff board

Theasus7 on Horde of Notions

3 months ago

Maelstrom Wanderer would be a pretty awesome bomb to finish off the game. I almost wonder if you figure out ways to get really big expensive elementals into your graveyard and then cheat them onto the battlefield with Horde of Notions's ability.

Also, Vigor is my favorite card in all of MTG. If you are ever looking for some different elementals he might be a good option.

MTGBurgeoning on Jenson Carthalion WUBRG Tribal

1 year ago

I had not considered General Ferrous Rokiric! He would be an awesome addition to this deck. I have a copy of him in a flavorful Guilds-matter 5-color deck helmed by Niv-Mizzet Reborn. Every spell in that deck is two colors, and he is ridiculously strong when in play. A definite consideration here! I know that Fusion Elemental is only a five-color 8/8, but, still, it's an 8/8. Horde of Notions offers very little other than its 5/5 trampling, vigilant and hasty body. Niv-Mizzet Reborn is a candidate for replacement as its ETB trigger offers very little value here. Even so, it's still a 6/6 with flying. Fusion Elemental may be the creature to be replaced by General Ferrous Rokiric. Evasion reigns supreme! At first, I did consider Transguild Courier and Sphinx of the Guildpact, but decided against it because they do not offer anything other than their five-color color identities. If the creature list is left unchanged after the aforementioned swap, how would you wedge Transguild Courier and Sphinx of the Guildpact into the 99?

legendofa on Which non-partner commanders would you …

2 years ago

Yarok, the Desecrated + Omnath, Locus of Creation to cut out the Horde of Notions middleman and get roundly punched in the face.

On a more responsible note, Kumena, Tyrant of Orazca or Adrix and Nev, Twincasters + Sygg, River Guide would give the Bant Merfolk commander I think is sorely missing.

libraryjoy on Fun Commander/Archetype recommendation

2 years ago

Ok, so my favorite 5 color is Kenrith, Returned King + Zirda, the Dawnwaker, focusing on cycling! It's a lot of fun and reasonably powerful. Mostly value. I got the idea from Commander's Quarters and made some adjustments on my own: Kenrith Returns with Zirda by His Side. I also run Jodah, Archmage Eternal as a "play big spells cheap" commander: Jodah's Big Buddies - on a Budget $70. Horde of Notions Reanimator seems fun, although I haven't built it. I run Rienne, Angel of Rebirth as a multi-colors matter commander, but you could definitely find a different commander and focus on that.

TypicalTimmy on Commander Deckbuilding Advice - A …

2 years ago

Build. Around. Your. Commander.

I see quite often decks select a Commander, but the cards within the +99 or +98 (or even +97 if you're a madlad) have almost no true synergy with what their Commander wants. For example, if you want to build Basandra, Battle Seraph then you need to understand her personal goal: "Players can not cast spells during combat". The best way to build her is to lock yourself in as much combat as possible, preventing anyone from interacting with you. Cram as many additional combat spells and abilities into the deck and ensure you are hitting 3, 4, hell even 7 combat phases per turn and win before you reach the end step.

Want to build Horde of Notions? Ask yourself: If I am able to play Elementals from my graveyard, how do I get them into there? Answer: Discard and mill. Dump your library ASAP to play everything. Your graveyard becomes one massive tutor.

Daxos the Returned? You better have dozens, like +80% of your nonland cards, be enchantments. I've seen decks with like... 12 enchantments? My guy what are you doing??

Please. Build around your Commander at all times. That's how you'll win. It's also how you'll have the most fun. Why is that? Because your Commander is realistically the only card you can cast as often as you'd like in the game. If you build around your Commander, no card you draw into will ever truly be a dead card in hand, because you'll always have some sort of synergy you can build into.

SirHipHopHippo on The Suicide Squad

2 years ago

TheWooba

Thanks! I'm happy you like it. I've actually been testing this deck with Horde of Notions for a while now and I think that I will make the switch for a few reasons.

  1. Early game hate. People just dislike Kenrith decks in general, you typically become an early game target. Less people are worried about Horde and I tend to fly under the radar a bit more.

  2. Elemental synergy. Cavern of Souls , Unclaimed Territory , Cover of Darkness , Risen Reef , and Kindred Discovery all have more use cases when running Horde of Notions .

  3. Haste and Vigilance, it's nice being able to swing hard with Horde of Notions immediately on cast, the vigilance is a major bonus because this deck does struggle with blocking since most the bodies in the deck kill themselves.

I've also in my testing decided to take out Phase Dolphin because I simply don't use it enough, if it had haste it would be significantly better. I am going to replace Phase Dolphin with Shalai, Voice of Plenty so that I can protect the creatures better, I've had opponents destroy Suicide Squad creatures mid combat which is always the worst. My only downside to doing this is that Shalai is not 3cmc or less so it's one less card to work with all of my synergies with Teshar, Ancestor's Apostle , Aluren , Collected Company , and Sevinne's Reclamation .

However, Shalai, Voice of Plenty is legendary / historic so it does work with Teshar, Ancestor's Apostle in some ways.

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