Shinewend

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shinewend

Creature — Elemental

Flying

Shinewend enters the battlefield with a +1/+1 counter on it.

(1)(White), Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

plakjekaas on Questioning the Iona Banning

2 years ago

You didn't specify which deck you were playing when you bashed Mindbreak Trap. You were arguing that Iona would help the situation in the same paragraph, I assumed you were playing white. Rule of Law wouldn't prevent the Trap from being cast, it would prevent your plays being "countered for free, because, you know, blue" because 4 spells in a turn under Rule of Law is kinda hard to realize. Red Elemental Blast breaks the Mindbreak Trap in mono red.

Of course the blue player could play many artifacts to get out under Iona. If it's right to play Wurmcoil Engine in your deck, 40% of your deck will likely be colorless cards and you will shrug about Iona the way Ardenn, Intrepid Archaeologist shrugs about Null Rod. Just because you're not effected doesn't mean the card is not breaking something.

I once had a Heliod, Sun-Crowned mono white +1/+1 counter deck that really relied heavily on the Commander's ability to generate those counters. Then the Mogis, God of Slaughter player ramped out an Erebos, God of the Dead on turn 3, and got mana screwed after, never gathering enough devotion for my Swords to Plowshares to solve this Indestructible enchantment that was blocking out the very tactic I built my deck around. Now I know there's a few cards in white that could exile enchantments, but I'm not playing Forsake the Worldly when Shinewend has a similar function with a lot more synergy with my deck. My opponents wouldn't touch the player with Erebos, because it seemed to be completely immobilizing me. Yet I got by with a Mother of Runes, a True Conviction and my commander for player removal and went on to win that game after the Mogis player died.

My Juri, Master of the Revue deck got Leyline of the Voided, rendering all my Nether Traitor clones and Blood Artist variants useless for what they were supposed to do. Yet Ophiomancer, Goblin Bombardment and Impact Tremors made for a fast enough clock to make the leyline player regretting making themselves a target.

So yes, I think you're a bit of a drama queen for complaining this much about single card counterplays for your main strategy and how they shouldn't exist because you want to be able to do unimpeded what your deck is supposed to do.

Especially because at the same time, you started this topic to argue bringing back a card that does exactly that to others in a different deck you play.

You've said in this topic that Rest in Peace shouldn't exist in the format because specifically your archetype can't deal with it. At the same time you said Iona, Shield of Emeria being unbanned would "help the situation". You're both salty about being locked and advocating you should be able to lock others. And yet you don't see what's wrong with that, despite your superior reading comprehension.

ClockworkSwordfish on Tiny Heckin Chonkers

3 years ago

Looking good! I tried a Pauper EDH deck built around Sigil Captain in the past, and it's fun seeing what undercosted bruisers you can get by looking at all of the 1/1s with funky abilities. I feel like you got most of the heavy hitters, but sometimes some creatures that aren't 1/1s can help your cause!

I think the most impressive of these is Safehold Elite - since Persist brings her back with a -1/-1 counter and +1/+1 counters and -1/-1 counters cancel each other out... no matter how many times she dies, Sigil Captain will let her come back as a 3/3! An unkillable 3/3 should be even more impressive than the various 1/1s who give you a replacement on their death. Another handy creature to keep around is Ainok Bond-Kin - though his 2 power might keep him from picking up the Captain's boost, giving First Strike to all of your other creatures makes them even more of a pain to deal with in combat. They become even more fearsome when gang-blocking, letting three innocuous creatures take down a rampaging Ulamog's Crusher - your foe's creatures won't stand a chance! Sporeback Troll likewise gets in on the +1/+1 counter love, letting you regenerate any of your other creatures for a measly two mana.

As far as other handy 1/1s go, I think it might be worth considering Deftblade Elite , Faerie Guidemother , Hungry Spriggan , Selesnya Evangel , Shinewend and Soltari Trooper . Having some extra removal never hurts, and some of these creatures can hit a lot harder than their size suggests!

TheeKowalski on

3 years ago

I've been running a similar deck with Heliod, A few powerhouse cards I would suggest are:

Patron of the Kitsune Odric, Master Tactician Shinewend Cauldron of Souls

The outlast ability is pretty good with Heliod too Abzan Battle Priest Abzan Falconer Ainok Bond-Kin

TCK_Green on Heliod's Sun Gun

3 years ago

Fun deck! Who says White can't be competitive? :D I've built a Tiny Leader version of this which is incredibly similar to this, and I honestly think it's the highest-power deck I've got - it regularly wins on T3/4, and that's with opponent interaction!

(Yes, some people still play TL. My playgroup find that it's just the right length to get a game in at work over lunch!)

Would highly recommend Oketra's Monument and Sun Droplet for the deck - having an extra token alongside your creatures double all the 'ETB gain 1' triggers, and Sun droplet heavily decentivises your enemies from swinging at you since if gives you 4 free life-gain triggers around the board. You mentioned going wide - I was going to suggest Mikaeus, the Lunarch, but I see that you've already thought about that above :) Mike's not super great in the deck, but he's a good lad to turn 1x +1/+1 into >5x +1/+1s.

Other cards that might be worth considering are Shinewend (repeatable card-free removal ftw!) and Heliod's Intervention (I personally like it more than Return to Dust since you have flexibility, even if it destroys instead of exiles). Ashes of the Abhorrent was on my Maybeboard for the anti-graveyard and board-wipe utility, though I decided against it in the end. Perhaps it might fit in the EDH version of the deck?

Hope some of those suggestions are of help. Let's make White great again! (Hold up, that came out wrong. What do you mean that it's already gone to press? STOP THAT PRINTER!)

DaWubber on Exemplar of +1/+1 counters

5 years ago

I really like the additions of Molten Hydra and Ashling the Pilgrim to serve as conditional board wipes. I also completely forgot about Mikaeus, the Lunarch. Shinewend is also a super neat card that I had never heard of before.

Davidjameskeenan on Marath Midrange (Toolbox)

6 years ago

MrFertilid Thank you for your suggestions! I realized after reading your comments that 99% of the time when I play Marath, Will of the Wild I don't use his ability to move counters. Normally I fire damage at creatures or players and make 1/1 tokens. I need to think outside the box more.

I love your suggestion of Archangel of Thune and Spike Weaver. I'm so glad the former is getting a reprint so that I can hopefully afford one. I have a Ghave, Guru of Spores deck I have been tweaking which has a focus on going wide with tokens so I know it'll find a home! I will definitely make use of Illusionist's Bracers too!

I think I will hold off on the Shinewend and Stingmoggie only because I want the creature to have an ETB effect for use with my tutor cards like Green Sun's Zenith, Natural Order, Eldritch Evolution, and Chord of Calling. A lot of my stuff dies as soon as it comes down so I need to get some value off an ETB. Thank you so much for looking at my deck and making suggestions.

I will check out some of your decks, cheers!

TheDuggernaught on outlast +1/+1 counter deck

7 years ago

I would go for a sort of mono-green stompy build. You can find a rpimer here. Usually these lists are mono-green. But they certainly do not have to be! Creatures that would fit the theme that I can think of off the top of my head are Experiment One, Avatar of the Resolute, Winding Constrictor, Strangleroot Geist, Narnam Renegade, Scavenging Ooze, Young Wolf, Aspect of Hydra, Rancor, Anafenza, the Foremost, Varolz, the Scar-Striped, Shinewend (excellent sideboard tech), and Woodland Wanderer.

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