Sideboard


Maybeboard


Introduction

As our playgroup grows we find ourselves often times playing commander with 5 players. Because no one really likes a three- or four hour game we came up with several variants on the commander format. Two of our most played formats are called The Lone Wolf and The Sheriff.

The Lone Wolf

For those who don't know this 5 player variant: Before you start the game you shuffle five cards from a deck outside the game. Two of them are basic lands in different colours, two of them are cards in a matching colour with one of the Basic Land and the fifth card is colourless, say an Artifact. Each player takes one of the cards face down and only the two players with the basic lands reveal the card they've taken. Those players are in opposite teams. The other 3 players each have a face down card and they're not allowed to show their card. Both players with the coloured card each belong to the player with the matching Basic Land at the table and the player with the face down Artifact is The Lone Wolf. The coloured teams try to beat each other while The Lone Wolf must try to win all by themself.

This variant speeds up the game by a whole bit and it brings a lot of fun interactions and politics to the table

The Sheriff

For those who don't know this 6 or 7 player variant: Before you start the game you write playerroles on a paper. There is 1 Sheriff, 1 Vice, 1 Renegade and 3 Bandits. In a 7 player game there's an extra Vice. Only the Sheriff reveals identity. They start on 40 life, the rest has 30 life. The Sheriff is the start player. The Sheriff and the Vice win when all Bandits and the Renegade are dead. The bandits win when the Sheriff is dead. The Renegade wins when everyone else is dead.

Now this variant speeds up the game even more and it brings a lot of fun interactions and politics to the table

Gluntch, The Bestower

Both variants are fun with every deck, but I decided to build a deck specifically for these variants. I've decided to stay true to Gluntch's Selesnya colours and go for a creature token theme and a +1/+1 counters theme. The deck plays out very well and it's a lot of fun. Winning is still an issue. I've recently added two extra winners, Craterhoof Behemoth and card:Allmost Perfect, because games gotta end. And if my big beaters can't do it, Approach of the Second Sun or Halo Fountain can!

To the TappedOut'ers

Do you like The Lone Wolf and Sheriff format? Do you have any other five, six or seven player variants in your playgroup? Are there any Gluntch players out here? How do you win with your deck? Any tips or suggestions for good cards in the deck? I'd be happy to hear from you! Please not I only play on-colour fetches and no real tutors

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95% Casual

Competitive

Top Ranked
Date added 6 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 3 Mythic Rares

44 - 6 Rares

20 - 1 Uncommons

6 - 2 Commons

Cards 100
Avg. CMC 3.16
Tokens Beast 3/3 G, Bird 1/1 W, Cat Beast 2/2 W, Citizen 1/1 GW, City's Blessing, Copy Clone, Elephant 3/3 G, Elf Warrior 1/1 G, Gnome 1/1 C, Plant 0/1 G, Plant 0/2 G, Saproling 1/1 G, Spirit 1/1 C, Spirit 1/1 W, The Monarch, Treasure, Treefolk X/X G, Vampire 1/1 W
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