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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Eldrazi Conscription
Tribal Enchantment — Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
orcopollo on Bloom and Thorn
8 hours ago
seshiro_of_the_orochi thanks for the suggestions! I did consider Colossification, but I ended up scraping it off because it only really buffs creatures without providing evasion (in fact slowing the game by tapping the enchanted creature), which is not something my deck really struggles to do by its own haha but I had not thought about Eldrazi Conscription! Many thanks for that one, I will think about it, even though it looks a bit out of my budget
seshiro_of_the_orochi on Bloom and Thorn
12 hours ago
This looks fun! I have Yenna in my Sythis, Harvest Hand deck as a way to either copy a ramp aura or Eldrazi Conscription/Colossification. Maybe give those a shot here?
Profet93 on Kosei Canseco, Modified, Allegedly (MonoG Voltron)
2 months ago
Skyshroud Claim > ranger path - Upgrade
Return of the Wildspeaker > Soul's Might - Too expensive for what it does
Eldrazi Conscription - Death to enemies
Conqueror's Flail - Anti-interaction as they can kill your commander in response to enchant/equip/counter
Heroic Intervention > Fog - Protection
Yavimaya Hollow > Forest - Protection
Local_Hethen on Rafiq, The One Hit Wonder
2 months ago
I also have a Rafiq deck and my pods will absolutely remove him asap if they can.
I do see some protection for him but not much in the way of tutoring for your protective abilities or spells. It looks like you rely more on your draw abilities but that leaves too much to chance in my opinion. Enlightened Tutor, Steelshaper's Gift, Wargate, or something to just find what you need.
I would also drop the Colossus Hammer for Eldrazi Conscription.
Think about Steel of the Godhead, Shield of the Oversoul, and Favor of the Overbeing.
Icbrgr on Lightpaws EDH
4 months ago
this looks like it can get out of hand fast lol. Is Eldrazi Conscription worth considering?
wallisface on Don't
5 months ago
goblin4god the changes/reductions you’ve made so far have all looked great, so I definitely think you’re on the right track!
For specifically getting down to 60 cards, i’d suggest ditching the following 7:
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remove the 2 Talrand, Sky Summoner. You have waay stronger threats already in your deck and this card sits in a weird position of neither posing a massive threat, nor ramping/controlling the boardstate.
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remove the 1 Eldrazi Conscription. It’s overkill when all your big threats easily end the game by themselves.
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remove the 4 Tyvar's Stand. You have enough redundancy you can easily afford to lose a creature or two. And you should have enough control over the lategame to keep your big threat alive without needing this.
After that, here’s some other options worth considering for card swaps - i’ve tried to keep budget in mind.
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Mana Leak is better than Negate - opponents will almost never have the mana to pay the cost, and it hits a much wider breadth of cards.
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Wash Away is clumsy, and expensive to play the cleave cost. I’d be running Witness Protection instead so you can ruin any of your opponents threats that get into play.
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Dispel is very situational, i’d probably swap it for 2 copies of Spell Pierce and 2 copies of Spell Snare - both cards which have a bit more universal use.
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Shark Typhoon is super strong for both offering you early game card draw, and late game free-win-condition. If you have the $$$ i’d be running 3 total (swapping out 2 of your other big-threat cards).
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if you want stronger card draw, Preordain will probably offer more overall value than Opt.
Good luck with the brew! :)
Forkbeard on Runadi, Behemoth Caller: Beef Chief
6 months ago
Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:
In:
Out:
The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.
SufferFromEDHD on Narset Voltron
10 months ago
I just took a look at my deck
Eldrazi Conscription > Ulamog, the Infinite Gyre
If Scroll Rack is in than Land Tax makes it a draw engine. Cut Blue Sun's Zenith
Smoke forces your opponents to play voltron.
Have (4) | Azdranax , zachi , gildan_bladeborn , JuneBlue58 |
Want (2) | Crimsonknight_7 , Barakana |