Victory Chimes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Victory Chimes

Artifact

Untap Victory Chimes during each other player's untap step.

: A player of your choice gains .

Profet93 on Gisa: So Undead It’s Criminal

1 week ago

Santiago1011 +1

Thank you for your detailed explanation, that makes a lot of sense. That's such a great synergy! At the risk of further exposing my ignorance, how does Victory Chimes commit a crime to work with your commander?

Targeting opponents, anything they control and/or cards in their graveyards, is a crime

Perhaps I'm missing it (like the Hex Parasite), where is the word "target" on victory chimes? I'm looking at the oracle text and I don't see the word target, it just says "a player of your choice."

Santiago1011 on Gisa: So Undead It’s Criminal

1 week ago

Hey Profet93, yeah I can explain!

Basically, Hex Parasite's activated requires you to pay a (in our case, we'd opt for the 2 life most of the time) and amount of mana to remove X counters from a target. The key here is that unlike some newer cards, Hex Parasite does NOT say that X must be greater than zero.

That means we can pay 2 life for the phyrexian black, and 0 mana fr X to remove 0 counters from TARGET permenant. This is important because the targetting of opponents creatures is what we're after here. The same premise works for Retribution of the Ancients where you pay a to activate and remove 0 counters from permenants you control to give target creature -0/-0. The ability still resolves as normal even though nothing 'happens'. Gisa of course does have something happen from this targeting though.

So ideally you play U-Saga turn 1-2, ramp on turn 2-3, get Hex Parasite and cast Gisa on turn 4, and by turn 5 have Gisa, HP, and 8 zombie tokens for the price of 8 life.

All that said, I think Victory Chimes is the best Gisa trigger in the deck since you don't hurt yourself using it and it has no mana cost to activate AND you can use it on every single player's turn. It's just harder to get out due to cmc and not tutorable with U-Saga

ashby4 on Zaffai, Thunder Conductor

5 months ago

These cards both fit the theme and have at least some synergy with the deck- Muse Vortex, Spellbinding Soprano, Malcolm, Alluring Scoundrel, Fires of Victory, Victory Chimes, Entrancing Melody, Maelstrom Muse

Talruum Piper is a bad card, but it is a musical Minotaur.

These cards don't quite fit the theme but are powerful in this sort of deck- Volcanic Vision, Immolating Gyre, Tzaangor Shaman, Omnispell Adept, Galvanoth, Epic Experiment, Summons of Saruman, Aminatou's Augury, Commence the Endgame

Also some cheap land upgrades- Fiery Islet, Frostboil Snarl, and Command Tower.

You should also consider running more lands than 35, with a mana curve this high it can be easy to stumble on lands. Alternatively you could play more ramp spells like Worn Powerstone and Coldsteel Heart.

griffstick on Kenessos, Priest of Thassa

1 year ago

Besides artifact ramp has become really good these days. Most of them add additional effects. Cards like

I'm gonna stop there.

um_fido on Deadly Seclusion

2 years ago

Nice Reanimate Khardur list!

Didn't knew Toil / Trouble existed, great card! I think Rite of the Raging Storm would be a great addition in this deck.

I've tried to use Victory Chimes many many times, but most of the time people didn't need the mana and I didn't have use for it, so i just swapped it for a Commander's Sphere/Skyclave Relic to fix my mana.

Squirrel_of_War on Hugs

2 years ago

Victory Chimes will let you pay the for your friends.

iris2002 on Big mana lizard

2 years ago

I think Victory Chimes would do well in here, just to give other people mana.

edge_dino on TSG

2 years ago

I also want to say take out the Entomb for Vile Entomber cause while it does cost 4 compared to the 1 it is still a creature doing it and with your commander you can easily bring it bak from the grave thus doing it more, i also see you are going with a small milling theme to aid your commander as well but i think it could potentially backfire against many opponents but that would be more situational, as for fitting in fun cards like Victory Chimes you could take out Fellwar Stone and yes ik that the mana cost is different but considering you already have solring and signets i believe it would be completely alright for that, as for King Narfi's Betrayal just take out 1 of your mill cards and that saga is easily better because of its effects in general and Black Market is practically a must have as a constant and a potential target for removal, now where cards to remove go Winds of Rebuke and Grisly Spectacle .

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