Definitely not looking to make this highly competitive, but I’m always down to hear some of your suggestions.

You’re able to cast Kozilek as early as T3 if the stars align, but on average it’ll be about T5. The deck aims to ramp out heavily and empty it's hand in the first 3-5 turns before refilling back up to 7 with Kozilek's cast trigger. Kozi also gives access to counterspells thanks to it's activated ability while the new full grip should make sure you can land back to back haymakers that your opponents simply wont be able to deal with. Darksteel Monolith + Skittering Cicada let you overwhelm the boardstate out of nowhere. Forsaken Monument + Basalt Monolith gives infinite mana to make Crawling Barrens or Stonecoil Serpent infinitely big, mix that with a haste enabler like Liberator, Urza's Battlethopter, Flayer of Loyalties or Crashing Drawbridge and you've got at least one dead opponent.

Also worth noting that the land base is one of the most important things to keep track of. Every land has value, every effect has it's time to shine, you just have to know when and where. Cards like Thespian's Stage can copy Urza's Workshop to increase mana production by a ton, and The Mycosynth Gardens can copy any efficient mana rock you want, Expedition Map for more Urza land synergies or even a Manifold Key for utility. Due to the importance of the land base in this deck, Manascape Refractor just doubles up useful activated abilities of any land you need, and even just lets you copy the mana ability of any sol lands you or your opponents have.

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90% Casual

Competitive

Date added 3 years
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

40 - 0 Rares

36 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 5.06
Tokens Assembly-Worker 2/2 C, Copy Clone, Spirit 2/2 C, Treasure
Folders Slay
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