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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Historic Brawl | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wall of Forgotten Pharaohs
Artifact Creature — Wall
Defender
: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert of there is a Desert card in your graveyard.
Skyler1776 on B/W Lifelink Control Shenanigans
4 years ago
This is no longer Standard-Legal. Wall of Forgotten Pharaohs , Blessed Light , Blight Keeper , and Sunset Pyramid have all rotated out. I suggest cards like Mortify , Sorin, Imperious Bloodlord , Knight of the Ebon Legion , Twinblade Paladin , Gideon's Company , and Bloodthirsty Aerialist to replace those cards. Sorin, Vengeful Bloodlord and The Haunt of Hightower could be cool as well.
Rorolith on B/W Lifelink Control Shenanigans
4 years ago
Wall of Forgotten Pharaohs and Sunset Pyramid are not standard legal.
jakeelephant006 on Making Mexico Pay For It
5 years ago
Possible cards to add: Island, Wall of Mist, Orator of Ojutai, Nivix Barrier, Monastery Flock, Jeskai Barricade, Geist of the Archives, Dragon's Eye Sentry, Doorkeeper, Sylvan Caryatid, Profaner of the Dead, Triton Tactics, Abzan Beastmaster, Bastion Protector, Lightning Greaves, Kindred Boon, Kindred Summons, Valorous Stance, Dive Down, Mizzium Skin, Sight of the Scalelords, Guard Gomazoa, Gomazoa, Hover Barrier, Spectra Ward, Whispersilk Cloak, and Oblation.
Cards to pull: Primeval Bounty, Darksteel Ingot, Aura Mutation, Blue Sun's Zenith, Devouring Light, Essence Scatter, Glint Chart a Course, and Wall of Forgotten Pharaohs.
That's about all I got for now. Basically, more creatures, keep Arcades safe, better cards. There are more cards that are pullable too but the ones above really should go at the very least for more creatures. Pass the message along.
K4m4r0 on Nobody has the intention of building a Wall
5 years ago
AlphaAuthority Thank you for your suggestions. Isochron Scepter would be a good addition. I have yet to playtest more and see what to take out for it. I mentioned Aura Shards in the "Other Cards" Tab as a good addition. I have to see how my meta evolves and if I will finally add it to the deck. Hornet Nest and Kaijin of the Vanishing Touch are too slow in my opinion and I would rather attack than block and would not get that much value/ it's very situational in my opinion. Shield Sphere and Stalwart Shield-Bearers are already in the deck. I think Thing in the Ice Flip is a great card but you can't control the flip very well. If I'd be in a situation to decide wether or not to counter a spell that's threatening the boardstate just because I would transform Thing in the Ice Flip that would be awful. 1W for Wall of Hope is not bad but I have better 1-drops with better effects than getting a bit life. Lurking Predators is too expensive cmc-wise and Mother of Runes can be good but I don't know yet what to scrap for her.
Zacheria10 You don't need the ability, Wall of Forgotten Pharaohs is a "4/4" for two colorless mana and you don't need mana-fix and can play it very early.
Zacheria10 on Nobody has the intention of building a Wall
5 years ago
I have a question as to your include of Wall of Forgotten Pharaohs, since you happen to be running no Deserts to turn on it's ping ability
crookedsidewalks on
5 years ago
Hi friend! Seems like a pretty sweet list. I love the wincon, and it's cool to see Lightning Bolt in a tron list.
I'm a little confused on why you're running 4 Mnemonic Wall over the 2 Ghostly Flicker/2 wall split you see in a lot of lists- Mnemonic is decent value, but at five mana, I'm not sure it has the same impact without having the option to flicker it. I'm also wondering if 4 Radiant Fountain is worth it in a three color tron list- I almost feel like a couple of those could be subbed out for a Rugged Highlands and a Swiftwater Cliffs, or some other combination of temur duals.
Another thought- what if you turned the Shimmering Grottos into Painted Bluffs, and jammed a couple copies of Wall of Forgotten Pharaohs? It'd give you a good early blocker, and potenitally speed up the burn wincon.
Good luck with the list!
BlaineTog on No cards for you! -- budget hand disruption
5 years ago
@Hewer:
Thanks for the comments, glad you like the deck!
I didn't make many concessions for price with this deck so other than swapping in the Vraska's Contempts, I don't think you need to change anything up for that reason. That said, I haven't done much testing since Dominaria came out so it's possible there are places to tighten up the list. Cast Down is a pretty easy switch for Walk the Plank, for example. Of the 50 most-played creatures in Standard, the only creatures it can't kill that Walk the Plank can are Kari Zev, Skyship Raider, The Scarab God, Pia Nalaar, Lyra Dawnbringer, Ghalta, Primal Hunger, Gonti, Lord of Luxury, and Shalai, Voice of Plenty, and having to deal those using our other removal spells is probably well-worth Cast Down's upgrade to Instant speed.
To answer your specific questions:
More Torment of Hailfire: I'm running only 2 because I don't want to draw this card until later in the game. It's pretty bad with a low X-number and since we don't have ramp, we need a lot of turns of hitting our land drops before it's worth casting.
Duress: No, this card is great. You board it out sometimes but most decks play a number of important noncreature spells and being able to peak at your opponent's hand in the early game is very important for planning out sequences.
Dreamstealer: a fine card but it isn't a replacement for Duress and doesn't generally work with our artifact plan.
Dire Fleet Poisoner: I'm not very impressed by this card in our deck. You could play it and it might be fine, but it doesn't really do anything we can't do in other ways.
Sword-Point Diplomacy: I've tested this a little and have been generally unimpressed. Your opponent just has too much control.
Gifted Aetherborn: already in the sideboard, definitely better than Dire Fleet Poisoner in this deck. The life gain and extra point of toughness are really powerful against aggro decks.
Heartless Pillage: I could see this swap, but I really value being able to cycle away discard later in the game. Heartless Pillage has higher upside than Unburden but the fail-case is pretty bad. I'd say this change is up to you.
Treasure Map Flip: I've done extensive testing of Treasure Map in this deck and I do really want to include it, but I want all our other cards more. You especially can't swap it out for Renegade Map because Map is why we get to run so few lands and Treasure Map is too slow to make up for dropping even lower. If you can figure out what to cut, though, I say go ahead. The obvious choice would be Implement of Malice, but then we drop below our critical level of forced discard, and everything else serves critical purposes. There's a chance that Wall of Forgotten Pharaohs is just too cute and we'd be better served by dropping Treasure Map on turn 2, but then we're setting ourselves up for really bad game-1s against aggro.
The Eldest Reborn: Might be fine in the sideboard for matchups against hexproof decks if those are a problem in your meta. Otherwise, it doesn't have all that much synergy with our deck. I could definitely see it playing an important role in a different discard deck that wasn't leaning into the artifact-matters theme.
Cruel Reality: Kinda the same thing as The Eldest Report, except 7 mana is a lot for this deck. We'll get there eventually, sure, but not until turn 7 at the earliest, at which point I'm concerned that Cruel Reality is just too slow of a finisher. I'd probably rather just run more copies of Torment of Hailfire, which gives us way more immediate value and can easily just win us the game on the spot. Cruel Reality makes more sense in a Golgari ramp deck that wants to stick in on like turn 4 or 5 so it can start nugging the opponent during the development stage of the game.