Jeskai Barricade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeskai Barricade

Creature — Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Anatak on Defender Lifegain... Lets get political

1 week ago

Hello, thank you for listing this very interesting deck. I've been thinking about a similar idea, combining Defenders and Lifegain.

I really like the Angelic theme with Angelic Accord, Luminarch Ascension and Angelic Wall. Very flavourful! I see Seraph Sanctuary in your Maybeboard and think it would only add to this strong flavour.

The Pride Guardian and Wall of Essence haven't turned out to be strong cards in my experience, because they rely on your opponent attacking you to proc the lifegain. Although I suppose that does work very well with Luminarch Ascension, since it discourages your foes to attack you.
Perimeter Captain is a strong enough card on its own and is exempt from this, and may even encourage you to run other good defenders which don't gain life, such as: Wall of Omens and Jeskai Barricade, the later of which by the way is a much needed combat trick, which the deck is currently light on.

A card you may wish to consider is Archangel of Thune, although its expensive! Another is Dawn of Hope.

In any case I wish you luck with the deck and thank you for inspiring some changes in my own build.

amarthaler on Arcades, Defender Commander

3 months ago

Solid decklist! I think I'll consider Jeskai Barricade as some more added protection for Arcades or High Alert.

dnthymamai on Choosing to blink an incoming …

3 months ago

I really tunnel visioned on my plan and didn't give much attention to both "may return" and the non-targeting of the Chwinga.

So, if I cast Jeskai Barricade first, I have to choose at that moment (preferably the newborn 4/4, but again, may return) and then cast the Chwinga to return Jeskai Barricade to hand. (exposing one of my two flashy permanents to removal, If I don't have any mana left)

But, if I want to make it more like a loop, and return both of them to my hand (Oketra and two 4/4's remaining on the battlefield) I can cast Rescuer Chwinga first, since I don't have to target anything right then, and the end result is both creatures return to my hand so I can do it again on a later turn!

Thank you both very much!!

Neotrup on Choosing to blink an incoming …

4 months ago

Another note, the method described by Rhadamanthus results in having one or both of the creatures in play once you stop casting them and let the stack resolve, depending on what you want to leave in play. If you cast Rescuer Chwinga first instead of Jeskai Barricade you can return both to your hand if you want, as Rescuer Chwinga's ability doesn't target so when it finally resolves you can return whichever creature from the battlefield to your hand. This can even be Rescuer Chwinga as long as it's been bounced and recast since initially triggering as it will be a new object and satisfy the "another permanent" requirement.

Rhadamanthus on Choosing to blink an incoming …

4 months ago

You can get what you want, but not in the exact way you describe. When an ability triggers, you have to choose a target for it at that time. This happens before anyone can get priority to take another action. Here's what you can do if we start with your original plan with only minimal changes:

  1. Cast Jeskai Barricade. God-Eternal Oketra triggers. You let that trigger resolve and get a 4/4 creature token
  2. Jeskai Barricade resolves and enters the battlefield. Its ability triggers and you will have to choose either Oketra or the token as the target. Hold priority
  3. Cast Rescuer Chwinga. Oketra triggers again and you get another 4/4
  4. Rescuer Chwinga resolves and enters the battlefield. Its ability triggers and you choose the Barricade as the target
  5. The Chwinga's triggered ability resolves and returns the Barricade to your hand. Hold priority again
  6. Cast the Barricade and keep this rolling.

When you're finished with your repetitions and the original Barricade trigger finally resolves, you don't even have to return what you originally targeted since the effect says you "may" do it. In fact, you don't have to do any priority hold tricks because you can just choose to let that first Barrier trigger resolve without returning anything. You can also lead with the Chwinga instead and target a land or something (it says "another permanent", not just creatures).

dnthymamai on Choosing to blink an incoming …

4 months ago

Hi guys. I didn't know to phrase it exactly in the title, but my question is this: Say I have God-Eternal Oketra as a Commander and I want to make a bunch of 4/4's. I don't have anything else in play yet, only Oketra. In my hand, there exist two creatures that blink other creatures, and both have flash.

Jeskai Barricade and Rescuer Chwinga (not the all-star Whitemane Lion).

Can I :

1) Cast Jeskai Barricade and choose nothing (yet) for the target of the triggered ability, because I will maintain priority, and "we are not there yet, I have more to do".

2) Maintaining priority, cast Rescuer Chwinga and let it enter the battlefield.

3) Now, two triggered abilities exist of the stack, that want to blink another creature.

4) Choose the two protagonists, one with the ability of the other.

5) Profit?? :-D

Can it be done, or must I quickly choose a target for the first triggered ability when I resolve the first creature?

Thank you!!

TypicalTimmy on What makes a deck-worthy commander?

1 year ago

I tend to look for a Commander who does one thing extremely well that I can build off of. While multi-faceted Commanders such as Kenrith, the Returned King are really nice in their flexibility, for me personally, I struggle to draw their potential in. Some of the Commanders I have built in the past are:

  • Karametra, God of Harvests as an ETB Matters theme. Because she brings out lands, Landfall was a strong subtheme of the deck, since Landfall itself is limited. And yes this includes cards with "Landfall" not under such a name, such as Tireless Tracker and Zendikar's Roil. However, because I am also casting creatures, creature ETB is important, too. So Hornet Queen and Soul Sisters had their stay. Some cards, such as Avenger of Zendikar really exploded as they drew these two elements together. Lastly, because I wanted continuous use of my ETB effects, return-to-hand was also important. So Jeskai Barricade and similar effects were in play. What resulted was a, slow, well-oiled machine that could cast multiple ETB creatures per turn and explode a boardstate from nothing.

  • Oros, the Avenger was built as a Wrath's Matters build. This is because if you put deathtouch on Oros, his activation wrath's the board of all non-white creatures. To protect myself, every single creature in my deck had to have , in part or in whole. Then, the deck used every single card available in the game to permanently give Oros his deathtouch. In this way, I never had to hold back because I didn't have an instant or sorcery to cast. Or perhaps I did, but not enough mana to cast it and activate Oros in the same turn. So auras, equipment and permanent effects such as Deadly Wanderings. While cards such as Maze Abomination might sound good, being non-white meant it died the moment Oros resolved. So it becomes a one-time deal. Now, because of the sheer volume of mana required, the deck ran an absolute absurd amount of mana sources. I think I had like 17 mana rocks alone. For filler cards, any other wrath was used. This way, against decks, I could still hit the board hard.

Sidenote: If there are 7 creatures on the battlefield that Oros can hit, and he has lifelink, you just gained 3(7), or 21, life. That's how the deck stayed ahead. After I gained +200 life and nobody has any creatures left, I essentially could not be stopped.

  • Radha, Heart of Keld was a Voltron-esque build who focused on as many land tutors as I could possibly get out, focusing on all basic lands so nothing ETB tapped. She was given ample protection. And then I topped it off with giant doublers, such as Xenagos, God of Revels and Unleash Fury. What resulted from here was a deck whose goal was to TKO any opponent in a single shot. Yes, infect was used as well. The deck name was Thick Thighs Save Lives. Lol.

So, as you can see, what I look for is a Commander who focuses on ONE mechanic or ability, and I tie in two or three supporting elements to ensure it runs smoothly. By implementing the deck construction in this way, I absolutely ensure I never draw into duds. It's either a useful land, ramp, or synergy support. No card every becomes wasted in my hand.

^-^

TypicalTimmy on When You Get a Deck …

2 years ago

I enjoy building big ole stupid Timmy decks but every once in a while I love to reign them in and home them into perfection. Cut through the swath of Timmy trap cards and build true synergy where each piece is not only deadly on its own, but their compounded effect together is so brutal and savage that opponents drop one after another in rapid succession.

It's a thing of beauty.

Like when you play Karametra, God of Harvests and you bring out Emancipation Angel for because she costs less with Cloud Key, so you tutor a land and you do this multiple times per turn, churning put multiple tokens from landfall triggers with Rampaging Baloths and Scute Swarm with Anointed Procession in play and making giant tokens with Avenger of Zendikar or drawing a ton of cards with Garruk's Uprising.

Or for more bang for your buck, Jeskai Barricade and Whitemane Lion with, instead of Cloud Key, Oketra's Monument and now you get 1/1 tokens on top of it all.


As much as I love big dumb decks, a well oiled machine is more of my specialty. I love to solve puzzles, and if I look at the game like a puzzle, it is infinitely more fun for me. Even if (when) I lose, I had so much fun tutoring out literally every single land in my entire deck that I just do not care.

I derive entertainment value and fun from achieving goals, and not necessarily winning :)

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