Tajuru Pathwarden

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tajuru Pathwarden

Creature — Elf Warrior Ally

Vigilance, trample (This creature can deal excess combat damage to the player or planeswalker this is attacking if lethal combat damage would be dealt to all blocking creatures.)

Kazierts on Bant Stoic Control [Budget/Casual]

3 years ago

There's a reason why there aren't more creatures with vigilance besides the angel, it's because there's no need for them. I'll use the creatures you suggested as an example. Let's say I play either Alert Heedbonder or Tajuru Pathwarden. What do any of the these do to help develop my strategy? Nothing, especially the Heedbonder. The Pathwarden at the very least is big, but that's about it. Nether of them help to keep my opponent's creatures tapped. Taranika, Akroan Veteran I actually stopped to think about a little bit. However, it basically works the same way as the others. Sure she can untap my creatures and maybe grow some of them a little bit, which is important to know as a lot of the creatures wouldn't receive that big of a buff, but there's someone else that can also "untap" while also being an Engine. Soulherder. It doesn't technically untap but effectively is the same thing. To wrap up this point about vigilance, the only creatures that would benefit from having it would be the Bounding Krasis and Icefall Regent. Another thing to mention is Evolutionary Leap, which can turn useless tapped creatures into something more useful.

Icy Manipulator is an interesting one, but is kinda mana intensive due to the mana cost. Thankfully, I found other cards with similar effects, like Pacification Array. While I think the deck has sufficient tapping effects, this is something that caught my attention enough to make me want to playtest it.

Thanks for the opinion and suggestions!

ClockworkSwordfish on Bant Stoic Control [Budget/Casual]

3 years ago

Since you're completely built around Stoic Angel, I'm surprised you aren't running more creatures with Vigilance! After all, her drawback applies to you too, meaning you can swing with a vigilant army turn after turn and save your one untap for a mana dork or whatever. There are plenty of solid budget options, including Alert Heedbonder, Tajuru Pathwarden and Taranika, Akroan Veteran. Of course, you can also just staple Vigilance onto your whole crew with something like Brave the Sands or the humble Serra's Blessing!

The other thing to consider is having a repeatable, reliable tapping effect. Bounding Krasis and Icefall Regent can tap a creature... once. But maybe something nastier shows up later - then you'd be better served by something like Icy Manipulator. Having more cards that can tap a creature on demand than just the mana-intensive Verity Circle is likely to keep your opponent down once the Angel is in play.

Spootyone on Tesseract #8: Green Ramp Mini-Dive

5 years ago

IAmTheWraith: Thank you! I'm surprised how many messages I get like that. I am certainly a very lucky man :)

From my experience, thundering spineback looked better than it played. The honest truth is that most things don't survive for a turn like it needs. There is a lot of premium removal in Peasant, and when you're up against a ramp deck, you know to save that removal for what they play. I like spineback in the same way you do, but it just didn't perform (even WITH dino synergies).

channelfireball12345: Tajuru pathwarden is certainly a hell of a common. I think it ultimately depends on what I want that card in that slot to achieve. Given I am running both Sentinel Spider as well as Nessian Asp now, it might be a little overkill to have two creatures filling that "slot", and Tajuru Pathwarden may actually be a good card for that second slot. I'm going to give your suggestion some more thought, and we will both see how I feel in the future.

Thanks for the comments, everyone!

Cereal_Killer on From Nothing to Everything

5 years ago

Ok, since it's closer to modern, I'll suggest only cards that could fit that format

But, first of all, why don't you reduce your deck up to 60 cards?

Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?

I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?

Another suggestion could be Utopia Sprawl instead of Market Festival

If you want to draw cards when a creature enters, instead of Zendikar Resurgent and Garruk's Packleader, add Beast Whisperer. It's cheaper

Cards I personally don't like from this deck:

Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense

Austin_Smith_of_Cards on Red-Green Midrange

6 years ago

Definitely recommend either a playset of Kird Ape to start aggressing early, or Llanowar Elves variant to curve into your bigger drops faster. You're not running any 1-drops besides your burn and Bonesplitter, so having a creature to either start the face race or eat removal is super important.

For two-drops, Burning-Tree Emissary is great for pumping out other creatures, which is powerful vs control and aggro.

I'd probably fill out to a playset of Blastoderm, since it's one of the best beaters ever. You could also playtest Tajuru Pathwarden; it's a fantastic curve-topper.

Pieguy396 on

7 years ago

I agree; 27 lands is way too few in EDH. I generally run 37-39 plus a few pieces of ramp. I'd take out the following cards and replace them with lands:

If you like Mono- stompy, I highly recommend Omnath, Locus of Mana as your commander, as he both ramps you can grows ridiculously large with any unused mana you have.

Hope this helps! In addition, I recommend buying a preconstructed Commander deck for anywhere from $25-$50; they have some valuable cards and some pretty awesome commanders!

hoardofnotions on saskia allies

7 years ago

Makindi Aeronaut dosen't seem strong enough

Ondu War Cleric not strong enough

Sylvan Advocate not good enough for commander

Drana's Emissary not strong enough

Heartbeat of Spring wayyyy to risky

Vampire Envoy not strong enough

Veteran Warleader too all in, no etb not good enough

Drana's Chosen too slow

Goblin Freerunner not strong enough

Odric, Lunarch Marshal out of place i think

Munda's Vanguard cohort dosen't seem strong or fast enough for commander

Shatterskull Recruit dosen't do enough

Tajuru Pathwarden dosen't do enough

Angel of Renewal not strong enough

Tajuru Beastmaster too expensive for effect

Possible adds

all your cards in the maybeboard are good, except for Kazandu Blademaster and Riptide Replicator

I think you you add some board wipes, card draw, and recursion.

just do a gatherer.magic.com search for allies.

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