Colossal Dreadmaw

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

mudkipdude on Card creation challenge

6 months ago

Betrayal against the gods

Legendary sorcery

Destroy each creature with power less than their owners devotion to the colours that that creature is.

This was stupid hard to word. Basically, if you’ve got a Colossal Dreadmaw and a Polukranos Reborn  Flip, then your devotion to green would be 5, so your pulokranos is dead but the dread maw is fine. Also, Yargle and Multani is, once again, basically immune. Anyways, challenge is a devotion card again, bonus points if it makes yargle and multani even stronger, super ultra bonus points if it involves crabs, and absolutely the actual greatest points possible if you can do all that and make it help polukranos reborn. If you do you will be possibly the best card creator here, because let’s make a checklist:

  • 100 points: devotion-centric card

  • 250 points: yargle and multani good

  • 1000 points: crab synergy

  • 100000000 points: polukranos reborn synergy

TypicalTimmy on Card creation challenge

8 months ago

Take Colossal Dreadmaw and make an appropriate Commander for this theme deck

seshiro_of_the_orochi on Card creation challenge

8 months ago

Dreadmaw Admirer

Creature - Human

When ~ enters the battlefield, you may search your library for a creature card with mana value 6, reveal it and put it into your hand. If you reveal a card named Colossal Dreadmaw this way, also search your library for a basic forest card and put it onto the battlefield tapped. Shuffle afterwards.

2/3


Listen, I'm trying to build a deck theme around Dreadmaw. Create another card for that deck theme.

limitsoflogic on Dino Crisis 4.9

9 months ago

Nice deck, full of flavour. I think there's a few things you could do to make it pop even more...

First thing that comes to mind is Molten Echoes. Obviously this won't work on your legendaries, but the potential for supercharging your etbs (and especially Gishath trigger mass-etb party) is too sweet to pass up.

Seize the Day would also be a nice addition, potentially game-ending if people are dumb enough to let Gish hang around for a turn.

I would also consider Warstorm Surge despite its high cmc. Again, this could just end the game if you hit the right dinos off Gishath.

In terms of what to cut, I would probably say Gideon's Intervention and Cartouche of Strength are up there, although of course you know your own local meta better than I do. Obviously I'm loath to suggest you cut dinos, since they are the lifeblood of the deck, but if I had to choose the weakest I'd go with Colossal Dreadmaw, Snapping Sailback and Shifting Ceratops

Finally on mana base and ramp, I think you could swap a basic for a Cultivate just to push the tempo a bit, and maybe consider bringing in a couple of tap duals (e.g. Wooded Ridgeline) and stuff that searches for Forests like Nature's Lore and Wood Elves for a bit of mana fixing

Hope that helps!

Madcookie on Pattern Recognition # 288 - …

10 months ago

Transmute is one of my favorite mechanics precisely because of how flavorful but also fair and limiting it is. You mention tutors that cost less than 4 mana have a drawback and make transmuting for 3 sound OP, while the main downside of the mechanic is its extremely limiting scope - you can only get a card of the same CMC. On top of that everything except Muddle the Mixture, Dimir House Guard (only in some K'rrik cEDH), maybe Shred Memory does not have any meaningful effects for the mana cost and excluding the transmute ability, is essentially unplayable.

Most tutors that are played in various formats are very versatile either grabbing almost any card you want like Demonic Tutor(deck) or Fae of Wishes(sideboard), or can get a card type that synergizes with your deck like Buried Alive or Fabricate. Transmuted cards can only grab a card with certain CMC usually a specific combo piece, which means in the majority of situations they can't be used to tutor for something else like an answer or a different combo piece, increasing the chance that they are dead cards in your hand.

Sure, Transmute is uncounterable but in situations not involving storm you are better off countering the stuff your opponent searched for, instead of the tutor itself. Last but not least most of the Transmute cards have black in them and generally black tutors do not reveal what you search for, unlike Transmute which always makes you share that information with everyone.

Because your topic bled into "Are tutors bad for the game" I'll touch on that too. No. If you ban tutors then cards that overflow with value take their place - Consecrated Sphinx, Rhystic Study, Esper Sentinel, Smothering Tithe. Prices skyrocket even higher. Then you probably ban those. Then what? Where do we draw the line? When 99 Colossal Dreadmaw becomes the meta?

If anything players should discuss power-levels and have some consideration for their playgroup when deckbuilding.

thefiresoflurve on The Zacaning

1 year ago

Hey, there! This looks really fun :)

As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.

Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.

An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.

So, if I did the switch over to a more synergistic set of cards, I recommend replacing:

Ageless Entity -> Lathiel, the Bounteous Dawn

Colossal Dreadmaw -> Blossoming Bogbeast

Enduring Angel  Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.

Famished Paladin -> Faeburrow Elder

Healer of the Pride -> Serra Ascendant (just broken in EDH).

Verdant Sun's Avatar -> Old Gnawbone

Wall of Reverence -> Smothering Tithe

Presence of Gond -> Armadillo Cloak

Elemental Mastery -> Kenrith's Transformation

Alhammarret's Archive -> Aggravated Assault

The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.

Happy building!

apparentlyasian on Ghyrson Starn, Ping Ping Boom

1 year ago

wanzkarat -1/-1 counters are stronger than damage on creatures usually. A damage based deck struggles with indestructible creatures so Soul-Scar Mage enables you to kill gods, etc. Pinging damage is also inherently small so it struggles with high toughness creatures. The -1/-1 counters stick around so if Ghyrson can't kill a Colossal Dreadmaw this turn, it could the next.

God-Eternal-Magic-Player on Frantic Archaeology [Infinite Graveyard Jank]

1 year ago

I've put Destructive Tampering in, just for the unblockableness, and it works pretty well if you've got some big Monastery Swiftspears and Runaway Steam-Kin to attack with and the opponents are sitting on some big Colossal Dreadmaws

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