Road of Return

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Road of Return

Sorcery

Choose one —

  • Return target permanent card from your graveyard to your hand.
  • Put your commander into your hand from the command zone.

Entwine (Choose both if you pay the entwine cost.)

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

BrassLord on Gnawty Girl

2 years ago

Having run other big green mana commanders, Command Beacon can help when your commander gets countered/killed. Road of Return does the same and also gives you some utility to boot! An early Geode Golem could quickly ramp and get out of hand!

On the jank/spicy side of things, if you chose to go more of a counters direction in terms of making the most treasure as possible, Helix Pinnacle MIGHT work. Kamahl, Fist of Krosa and Kamahl, Heart of Krosa are both mana sinks that can produce "creatures" and give needed trample boosts to your creatures. Biogenic Ooze Splitting Slime and even Centaur Glade are all ways for you to use the treasure accumulated from combat damage to produce even more creatures (admittedly not on a 1 to 1 level, but pretty dang cheaply)!

ninja8244 on Thrasta's Storm Primer

2 years ago

Thanks for the suggestions! I will have to figure out how good Road of Return would work, it does have a lot of synergy with Eureka . I forgot about Cavern of Souls , and I should also throw Boseiju, Who Shelters All in there.

OmegaAura113 on Thrasta's Storm Primer

2 years ago

Looking good so far! I want to build a Thrasta deck too, very similar in style to what you have going. My suggestion could be for Road of Return for extra recursion, and a Cavern of Souls for counterspell blockage (you have Eureka, so price shouldn't be an issue xD)

OmegaAura113 on Beledros Witherbloom EDH

3 years ago

I have a couple of ideas!

Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability

Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process

Reap can be replaced with Road of Return , since both do similar things, but Road can interact with your commander directly

Tragic Slip - Abrupt Decay is much better

Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )

And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.

It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!

OmegaAura113 on Beledros Witherbloom EDH

3 years ago

Heya! I’m currently working on the cheaper/casual variant of my Beledros deck, but for yours, I’d say some considerations would definitely be:

Regrowth

Eternal Witness

Abrupt Decay

Nature's Claim

Krosan Grip

Road of Return

And Triumph of the Hordes , if you can get any of them I’ll have a more definitive list of potential cards in the other list, if you’d wanna pick off that one too; though it’ll be a day or two!

Profet93 on Miirym, Sentinel Wyrm: Double Dragon

3 years ago

Forkbeard

I agree with most swaps except for...

  1. Adding in Thought Vessel over Skyshroud - Skyshroud thins the deck, provides tempo. I agree, the lack of forests is harmful, thats why you should add "dual lands" that are both forests and mountains, which promotes colorfixing as well and thins the deck. Thought vessel is nice to have, lower CMC is great too, but I wouldn't cut skyshroud, because if you were to cut some non basics like reflecting pool and/or mossfire valley. While I think you should cut one of the discussed enchantments, I respect your decision. If not one of the enchantments, then perhaps mirage mirror or better yet Sarkhon Vol. His "act of treason" effect is cool, +1 is meh, and ultimate is not reliable enough, nor impactful enough. Mirage mirror is fun, cool, jank utility. But doesn't immediately improve the deck. Ramp does!

  2. Bala Ged is cool, I personally never been a fan. I think there is better recursion from best to worst IMO.....

Eternal Witness - Simple recursion on a body

Seasons Past - Recursion with a twist that recurs itself

Road of Return - Might be best fit for you, although I like the above 2 better. Limited recursion with utility for reducing cost of expensive commander is something to be considered

Praetor's Counsel - Super recursion, but expensive, great late game, horrible early game unless filled with ramp and even then

Davinoth on Marisi's Marching Band [Goad EDH]

3 years ago

     Omniscience_is_life: Thanks so much for the Upvote and great suggestions! Your comment (particularly the linked "Annoying pieces of shit" bit) gave me a good chuckle haha! =)

     Have to agree with your opinion on Bretagard Stronghold ! I've played it once and it was particularly underwhelming. I'll likely replace with another basic or Temple of Abandon .

     I had been considering Farseek & Curse of Opulence , though I was planning to cut Road of Return and keep Skyshroud Claim instead. Being that Marisi costs four though, SS Claim & Exp Veg do conflict with a tempo draw and is probably a better plan.

     I really love Shamanic Revelation , but you're probably right here, too. I have one Sylvan Library , but I'm not super keen to pull it from the deck it's in or to go and buy another haha! Probably Return of the Wildspeaker is the right direction. :)

     Planning to cut Prey Upon for Pit Fight . At least then I can target my own creatures with Brash Taunter & Stuffy Doll .

     Again - great suggestions! Thank you!

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