Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour. (In addition to the mana the land produces).
Elhoggerino on Blood Blatter Beast of Bhaal
1 week ago
I also don't really understand Fog or Spore Frog but I know you like politics so maybe they'll be fun in order to get favours from people. Loads of card draw which is nice but again I can see you running out of creatures to sac for Village Rites and Deadly Dispute type cards. You generally need to draw cards while behind and while behind you might be suffering from graveyard hate agaist your skeletons or other effects - just something to consider. Also Damnation might be something to consider switching for a different boardwioe if you are gonna put some regenerate creatures in (Toxic Deluge turns off regenerate aswell - but it's such a good card it's probably worth it)
In terms of cuts to make to make space for more dummies, Shadow in the Warp doesn't really fit much in the deck - you have so many cheap creatures that you'll probably be casting more than one a turn and it will rarely help that much - and the 2 damage is pretty insignificant compared to your other effects. I would favour Llanowar Elves type cards over Fertile Ground as again, creatures are what you want and they give you the oppurtunity to sac them if you need.
Some good cards to consider:
Victimize - brings back your Sakura-Tribe Elder type cards and is a sac outlet at the same time
Kroxa, Titan of Death's Hunger - just great value aswell as triggering Bhaal. A good reanimator target aswell.
Recurring Nightmares - Reanimator + sac outlet + it doesn't die? This card's great.
Dread Wanderer? Not the best but helps you out in a pinch if you have a Village Rites and nothing else
Nether Traitor - I don't know why this isn't in there already
kamarupa on Cloaked Whispers
3 weeks ago
I love the concept of this deck, but it is def not going to be easy to make it work well. You have some obvious needs in 1) getting the combo pieces 2) having enough mana to cast them all before your opponent stops you 3) having room for defense and removal and 4) making sure your cloaked creatures die.
1) You not only need have some way of assembling your combo, you also need a way to put a spell on top of your library. I have to do this with my deck Cover Girl. The only spells I could find that made sense in that deck were: Jace, the Mind Sculptor, Brainstone, and Scheming Symmetry. I suggest running 2x of each of the first. Scheming Symmetry is a pretty big risk, so I advise against that here. The upshot of Jace is that you can cycle through your library 3 cards at a time, so you not only get to control your top card, you also get to filter for what you need.
2) Provided you employ some added filtering with Jace and Brainstone, I think you can remove some of your extra threats. This will allow for a little ramp. I guess I'd probably go with Birds of Paradise unless you're worried it will get bolted for being a bird. Then I'd probably go with a land enchantment like Fertile Ground. I think with the high-ish cost of your combo pieces, a little ramp is going to be helpful in creating a consistency in speed. (not to be fast, just to be as fast as it can be more reliably)
3) It occurs to me that cloaked spells could be blockers IF you both don't have all the combo pieces in place AND you whiffed with Hide in Plain Sight. Those are somewhat narrow conditions, so it's probably best not rely on that. I see you have room for 35 more cards, approx 24 of which will probably be lands, so I'll have to wait and see how much room you have for more defense and removal, but I think you have to include Bone Splinters. It's not as fast as I'd like but it pulls double duty in kicking off the final step in your combo and it does it for 1 MV instead of 3 like Start / Finish. I'd probably throw in 1x Fog, too. And Assassin's Trophy and Abrupt Decay would be excellent additions to the mainboard and sideboard. I'd probably go 4xBone Splinters, 2xAssassin's Trophy, 1xAbrupt Decay in the main and then extra of the instants in the sideboard.
4) Bone Splinters helps make sure you creatures die, but a board wipe like Killing Wave would probably be useful as well late game.
rwn1971 on Buttercup: Princess Bride
6 months ago
Oooh forgot about Fertile Ground . Great call. Thing about those enchant lands is people generally do not remove them as there is always bigger threats usually.
Darb_the_Bard on Buttercup: Princess Bride
6 months ago
I did the same thing but also swapped out Three Visits for Fertile Ground. Three Visits has also come down in price recently, but it's still not nearly as budget as these enchantments. Fertile Ground is more susceptible to removal, but is even more versatile in that it can tap for any one of the 5 colors on a given turn. And the overall deck price has been sneaking up since I've taken out all the tiny deathtouch creatures for various legendary creatures. So I'm happy to find some budget swaps. Thanks for the suggestion!
Darsul on C'mon Kes!
6 months ago
I don't/wouldn't use Heliod's Pilgrim to tutor your win par-say but, more like Fertile Ground is what I was thinking but, then I noticed the lack of Imprisoned in the Moon, Song of the Dryads and/or Darksteel Mutation so you can deal with threats. How do you deal with threats?
Darsul on C'mon Kes!
6 months ago
if you want to avoid Control Magic, Willbreaker is always fun with aura builds. I see you have Light-Paws, Emperor's Voice were is Ivy, Gleeful Spellthief? They always fun to have out together. Heliod's Pilgrim is always a good way to fine the aura you need. Infiltrator's Magemark just funny i love it (it's an aura with a global effect). Abundant Growth, Nylea's Presence both can trip but, don't ramp. Fertile Ground,Utopia Sprawl and Wild Growth ramp.
ArtistaFeo on Chishiro Precon 1
1 year ago
these are my pics from edh rec. you can't fit them all but they should be considered.
Armorcraft Judge Aspect of Mongoose Benevolent Hydra Biophagus Bloated Contaminator Boseiju, Who Endures Branching Evolution Cankerbloom Defiler of Vigor Doubling Season Duskshell Crawler Evolution Sage Farseek Fertile Ground Fight Rigging Gaea's Gift Garruk's Uprising Gruul Signet Hardened Scales Hull Breach Jiang Yanggu, Wildcrafter Kalonian Hydra Kami of Whispered Hopes Karn's Bastion Kazuul's Fury Flip Kodama of the West Tree Managorger Hydra Mosswort Bridge Nature's Claim Nature's Lore Ozolith, the Shattered Spire Renata, Called to the Hunt Return of the Wildspeaker Return to Nature Roaring Earth Scavenging Ooze Shadow in the Warp Shivan Devastator Slippery Bogbonder Snakeskin Veil Sword of Feast and Famine Sword of the Animist The Great Henge The Ozolith Three Visits Thundering Raiju Tribute to the World Tree Uncivil Unrest Unnatural Restoration Utopia Sprawl Vandalblast Vorinclex, Monstrous Raider
DatShepTho on Revenge of the Sythis (Active)
1 year ago
Can I recommend Enchantments like Fertile Ground, Wild Growth, and Wolfwillow Haven to replace the Signet and Diamonds? Not only will you get to draw from them when Sythis is out, but if you enchant an untapped land, they can net you mana the same turn.
Have (2) | zachi , oyianakis |
Want (4) | Untap-Island-Go , pabloriv , Kiskadee , TrueRandom11 |