Reap

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reap

Instant

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap.

Goldbranner on Anikthea Hand of Erebos - Constellation Population

8 months ago

kirbysan Thanks! Anikthea was spoiled and I started playing this for months before the precon was released so I've gotten plenty of games in. A board wipe followed by graveyard exile is pretty much worst case scenario, so that sounds tough, but it's a big reason I like the repeatable self-mill like Out of the Tombs so that if your yard is removed you're just waiting a turn to see some more. The Crawling enchantments and others in my maybeboard might help. Pull from Eternity in response to your Anikthea trigger is a nice trick to consider for that scenario. Reap is also good for those kind of games so you can respond to mass graveyard exile. Nightmare Shepherd might help you too with boardwipes? Generally I have a full enough hand with enchantresses that I haven't really found myself with nothing to do. I try to avoid overextending to the point where passing the turn into a boardwipe would put me out of the game, and that often means not casting more than 1 or 2 enchantresses even if you have more in hand.

123456789101112131415161718 on Ezuri's Exuberant Elfball Extravaganza

2 years ago

Hey Profet93, thanks for the upvote!

Flying isn't super prevalent in my meta, and I can usually outpace the decks that do have fliers. While earlier iterations of this deck ran a fair bit more of flying interaction, having Whirlwind and the few removal spells in this deck tend to be enough.

Reap is definitely a meta call, most of my playgroup plays black and being able to return my entire graveyard to my hand most of the time is super good.

I ran Skullclamp for a bit and its a bit too slow in this deck. Due to the numerous lords I run as well, my little 1/1's generally aren't little 1/1's, which doesn't let me equip, draw repeat. If I find games start to go on for a bit longer I might put it back in.

Heart Warden is a pretty cool card, but I don't know what I'd take out. It might be a tad bit too slow as well, as I usually can only cast it turn 2, which only gives me an extra 1 mana turn three, whereas I'm usually aiming for a bit more. Might test it out though as the added draw ability can be helpful.

Glimpse of Nature is busted 100%, I just have no idea what to slot out for it. If you have any suggestions please let me know.

Fierce Empath is something always in the back of my mind, but I've found there's enough tutors/card draw en masse to grab craterhoof or regal force pretty reliably.

Thanks for all your suggestions!

Profet93 on Ezuri's Exuberant Elfball Extravaganza

2 years ago

123456789101112131415161718

+1

How prevalent is flying in your meta? Is Reap a meta call?

Skullclamp - Draw

Heart Warden - Mindstone, the elf

Glimpse of Nature - Cantrip early game, powerhouse late game. I once had a game I conceded because all I did was make mana off of every elf cast and drew almost my entire deck and I couldn't win (me just playtesting against opponent for early trials). This can go insane.

Fierce Empath - While not an entirely serious suggestion, it's worth considering. Helps you find your craterhoof for finish, regal force/harvest for draw or the other card for lifegain/token production

OmegaAura113 on Beledros Witherbloom EDH

3 years ago

I have a couple of ideas!

Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability

Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process

Reap can be replaced with Road of Return , since both do similar things, but Road can interact with your commander directly

Tragic Slip - Abrupt Decay is much better

Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )

And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.

It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!

Frank_Glascock on Marit Lage's Landing [PRIMER]

3 years ago

boristormodor, thanks again for the feedback. I am always excited to see a notification that you have posted a reply.

Would you be willing to post some of the other decklists from your playgroup? It seems both of our groups are utilizing competitive casual decks. It would be great to have more of these decks from which to choose.

I would like to post one deck that I found online and one that I have been working on for a few years.

https://tappedout.net/mtg-decks/xyris-hot-wheels-snake-time-extravaganza/

This deck was designed to be a cEDH deck by Marcsman. He has not updated the list for Commander Legends. I cut Goblin Engineer for Jeweled Lotus. He recommended cutting a mana dork. You can read our exchange in the comments section. I am also playtesting Hullbreacher for Reap but haven't gotten in any games with this change.

The other list I have been playing and updating since 2012.

https://www.moxfield.com/decks/VNV_NGt14EKKhVNCq3VP-A

It is definitely a glass cannon deck as all Maelstrom Wanderer decks have to be because of cascade. It isn't as strong as the Xyris deck.

I haven't gotten a chance to play your deck yet but I have all the pieces/proxies. My playgroup allows for proxies of cards we own. Should I be able to playtest the deck would you be ok with me posting it on Moxfield.com crediting you in the title? I did that with Marcsman's Xyris deck. I copied a lot of the Tappedout.net chat and put it in the primer section.

Frank_Glascock on Xyris Hot Wheels Snake Time Extravaganza

3 years ago

marcsman, what are your thoughts on cutting Reap for Hullbreacher? Hullbreacher hinders our traditional wincons but generates massive mana and card advantage. It seems like in theory it would be easy to draw into either Craterhoof Behemoth on a board with a few snakes and/ or mana dorks or to play several dorks and resolve a massive Finale of Devastation. This is just a theoretical change as I haven't had a chance to playtest it.

I am still playing Jeweled Lotus in place of Goblin Engineer. Jeweled Lotus is an auto include in this deck. I didn't want to cut a mana dork because each dork in essence moves us a turn ahead. My reasoning on cutting Goblin Engineer was that it is only good with Underworld Breach and if you have one of the three wheel spells that discard your hand.

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