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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Neverending Torment
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
TamashiRiki on Can spells from Arcane Bombardment …
5 months ago
Hi,
This is my first time posting a question here, and unsure if this question has already been answered. However, I was curious to how casting an epic spell would interact with Arcane Bombardment while on the stack on each of my upkeeps.
Example, let's say I have Arcane Bombardment on the field, and had the following random spells exiled:
Lightning Bolt, Tragic Slip, etc
Then lets say I played Neverending Torment. Obviously this would trigger Arcane Bombardment before it resolves on the stack casting spells exiled previously. Now, it's my next turn and on my upkeep I would cast a copy of Neverending Torment that doesn't have the epic ability. Would that copy being casted trigger Arcane Bombardment or would the oracle text ruling for the epic ability prevent the other spells from being casted?
I know that activated abilities would allow you to copy the copied casts of any Epic spells, but wasn't sure if that would also mean triggered abilities would work to bypass epic ruling.
Thanks for taking the time to read and/or answer my question!
Orange+ on Pinball Wizard
2 years ago
Hey xram666, thanks for your suggestions :)
I have had a look at Endless Swarm, and also other potentially good epic cards like Eternal Dominion, Neverending Torment, and Undying Flames. My problem with these cards is that 1) I don't feel like its safe to cast them early, so if I happen to draw them to the first Golos, Tireless Pilgrim activation, its kind of a waste; and 2) they are a bit boring. I mean, if I play Neverending Torment, I wont be able to play any more big sorceries for the rest of the game. And playing big sorceries is kind of the point of this deck. That said, it could be really good, especially if I have a Reliquary Tower on the board, and have gotten to cast one of the draw spells. That should easily give me a hand of 15 cards.
I really like Feral Incarnation, and will probably add it right in :D. I've done the comparison on token producers really easy for myself (and maybe a bit stupidly), and I am currently just adding power together. So for most of my token spells, they add up to about 8, like Elemental Masterpiece, which is 4x2 in power. So since 3x3=9, it beats several of the ones I have included :)
The categories are a bit tangled, but I like them the way they are. Some spells are a bit hard to place, like Inspired Ultimatum and also Necrotic Hex, because they could have been placed in more than one category. What I've done is added them in the category which identifies why I'm playing the card. And in the case of Necrotic Hex, I'm playing it as a board wipe variation that is able to clear indestructible creatures. Might switch things around later on though, nothing is set in stone.
Hour of Reckoning is good, and I have thought about playing it, but I just barely felt like not doing it. I don't want to swap out a board wipe that doesn't kill Golos for it, and the ones that don't kill him have nice side effects, like killing all enchantments and artifacts or giving me tokens. It's also a bit scary to let tokens live when I know of quite a few decks that like to spam tokens. In many cases, those are the most important board wipes - Like if your playing against Krenko, Mob Boss, and he has created 300 goblin tokens, but they have summoning sickness and there's no sac outlet. I don't know.. I might have to think more about how well Hour of Reckoning would work in the deck.
TheVectornaut on The "Rain of Gore" Debacle
3 years ago
Howl of the Horde, Howl from Beyond, Howl of the Nightpack. Listen, I just like wolves. Also Altar's Reap, Everlasting Torment / Neverending Torment, Tendrils of Agony, Hellrider, Hell's Thunder, Into the Maw of Hell, Sign in Blood, Minister of Pain, Descent into Madness, Shreds of Sanity, Soul Scourge, Screams from Within, Crown of Fury, Devils' Playground, Nightmare's Thirst.
Poisoner6 on Back in Black
5 years ago
I just finished building my own Maralen/Ab Nauseam deck and I have a few cards that I feel are needed in the deck that your list is lacking. These are just a few quality of life cards making a lot more things possible in the deck. Skirge Familiar , Xiahou Dun, the One-Eyed , Exsanguinate , Neverending Torment , Boseiju, Who Shelters All , Glacial Chasm , You could also put in cards such as: Walking Ballista , Hangarback Walker , To allow you to have some other win-cons besides the obvious Sickening Dreams combo that you already have in your deck. These additions would allow your deck to be a little bit more reliable and consistent. Making your games using this deck more diverse and enjoyable. These additions or changes may not be for everyone but it is what I have found to be the most fun and enjoyable for me to play and makes it not so much a glass cannon but a deck that can be played with a few different play out in mind.
BigBoyBeau on I'm not even sorry
5 years ago
Is there a place for Curse of the Cabal, Painful Quandary, or Neverending Torment?
Boza on All players win?
5 years ago
If you want to end the game in a spicy way Neverending Torment + Hive Mind is the way to go after grouphugging for the rest of the game.
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