Combos Browse all Suggest
- Heartless Summoning + Myr Retriever + Myr Retriever
- Kuldotha Forgemaster + Myr Retriever
- Krark-Clan Ironworks + Myr Retriever
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Myr Retriever
Artifact Creature — Myr
When Myr Retriever dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
Profet93 on Kozilek - cEDH
3 weeks ago
haki2022 +1
Voltaic + rings + Everflowing Chalice (4 counters) =
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver - Combo
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Foundry Inspector - Combo
Blinkmoth Urn = Ramp, add Blinkmoth Well to make this asymmetrical + politics (which also is synergy with winter orb)
Karn, Legacy Reforged - Ramp
Have you thought of swapping out Void Winnower for Emrakul, the Promised End? Given you're in colorless, it can be hard to interact with the board at times. Emmy is a powerhouse which can potential be cheaper to cast that Void, not to mention it's potentially high ceiling. To sweeten the pot, Gerrard's Hourglass Pendant is synergy with it and helpful on it's own given your potential for over-extending (assuming no flash enabler).
Phyrexia's Core > Treasure vault(?) - Core acts as a sac outlet to prevent artifact theft, exile and most importantly, remove The One Ring. Ironworks is the only other card that can remove it. Having another card (a land which can be tutored for) is an additional form of redundancy that you might find more useful than treasure vault if you meta is on the more competitive side.
Potential cuts....
- Blast Zone - Too slow, especially for potential higher powered or cEDH games.
- God-Pharaoh's Statue - Unless you ramp into it, it's not that impactful. Given you already have a lot of redundancy, this is your weakest card in the deck IMO. You could potentially swap it out for another control card such as Ward of Bones but you're better off lowering the avg cmc of the deck.
Very solid deck and low avg cmc, great job
euqinU on What to add in my …
2 months ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
Jimmithee on Boros don't have artifact recursion?
3 months ago
Gerrard, Weatherlight Hero, Goblin Welder, Daretti, Scrap Savant, Wake the Past, Myr Retriever, and Goblin Engineer to name a few. But yeah, it seems like something that can be personally researched...
Neotrup on Interaction between Myr Retriever and …
4 months ago
Correct, you do not control an artifact card in your graveyard. In addition, it's not an artifact in your graveyard, it's an artifact card. Beyond that, protection only works while on the battlefield, you can target an artifact card in your graveyard that has protection from Myr Retriever.
CamraMaan on Interaction between Myr Retriever and …
4 months ago
If Rebbec, Architect of Ascension is in play and Myr Retriever dies, will the artifact in my grave that I target have protections granted by Rebbec? I'm 99% sure it will not, because I don't "control" them (requiring them to be in play). Correct...?
TIA
K4nkato on death by 1000 papercuts
5 months ago
Some thoughts:
1) Troll of Khazad-dum should be in some of your land slots to fix your mana. He should be fetching Geothermal Bog
2) The deck doesn't have a timely win condition. I ran some test games with your list against Goblin Combo, Grixis Affinity and Mono Blue Faeries. If a creature deck plays out a creature every turn then your removal absolutely runs them over at first, but there comes a point around turn 7 or 8 where you simply run out of cards. There's no draw cards in this list. It can wipe every card drawing Ninja, Faerie and Myr that hits the table but those decks will draw an addition 2, 3, even 5 cards over the game. Faeries wins out by holding all their Ninjas until the middle game, casting Of One Mind for full price to pull ahead, then casting a single Ninja and attacking into an empty board. Goblins wins by doing nothing until they have the whole combo in their hand / graveyard then they just win on the spot. Affinity draws cards until they can play two/four Myr Retrievers in one turn and defend them with Metallic Rebuke.
Fang Dragon costing seven mana puts him too far into the future to cast as a timely threat. By the time this deck reaches seven lands your opponent will have a removal spell, counter spell or other answer waiting for him. Gurmag Angler is big but most top decks can answer him. Thorn of the Black Rose refills your hand if you can watch the throne, but attacking for 1 isn't a reasonable clock.
I think Ichor Drinker is a good choice for the deck. It gives you a reasonable early turn play & some recursion post-board wipe, but I wonder if something like Nested Shambler, Persistent Specimen or Putrid Goblin would be a stronger choice for a threat. They naturally replace themselves on their own.
3) You aren't running enough support for You Are Already Dead in my opinion. I'd love to brew a deck built around these removal spells but they need a lot of support going for them. Someone else has recommended Crypt Rats but if you're looking for an interesting card with a lot of potential, have you considered Cuombajj Witches? One damage to any target, then you immediately pick it off. Fits the deck, provides a win condition, etc.
enpc on Need help with Samwise Gamgee
7 months ago
They both look like good budget alternatives. Teshar seems like a good option too, there are a bunch of Scrap Trawler/Myr Retriever combos that you could potentially look into if you wanted to lean even more into artifacts.
Part of me also wonders if Kodama of the East Tree might be an interesting include if you're running a bunch of dumb loops, but that would be something I'd have to have a play around with.
enpc on Need help with Samwise Gamgee
7 months ago
Personally, I would cut:
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Daxos, Blessed by the Sun - He's a glorified blocker
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Avacyn, Angel of Hope - indestructible is nice but especially if you go down the graveyard combo route you don't really care. And that mana cost.
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Rune-Tail, Kitsune Ascendant Flip - There are better cards if you really care about this effect but I feel like this card is in the deck only because it's legendary
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Nettlecyst - If you're looking at churning through tokens, this card isn't as good as if you're just amassing them. And I think you want to be benefiting from cracking food
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At least one of your wrath effects - you have a lot and you don't need that many, especially if you're trying to make the deck faster
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Loran, Disciple of History -I'm on the fence about this one - if you wanted to lean into Myr Retriever like artifact combo stuff then keep it, otherwise Sammy-boi already does this enough.
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Karametra, God of Harvests - You need more dorks to make her work. If you wanna add more cards like Llanowar Elves, Avacyn's Pilgrim, Elvish Mystic etc. then keep her, but right now she doesn't do enough. She's also always been a catch 22 card and I think unless you build around her, she hinders more than helps.
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Mirari's Wake - you're not really a lands themed deck and if you go down the graveyard loops then you'll wanna add Skullclamp. And dumb as this might sound, antheming your creatures can disable clamp's value.
In general, I think you need to pick between leaning into the lands effects (which is doable but will require some reworking) or going for food token artifact engines. The deck is currently sitting in this awkard spot where it kind of does both but doesn't do either well. And that will probably help cutting some cards.
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