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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Goldhound
Artifact Creature — Treasure Dog
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice Goldhound: Add one mana of any colour.
luizfpa on Alesha, Who Blinks at Death EDH
3 months ago
@king-saproling thanks for the suggestions! I think I’ll try some of them, like Goldhound and Gravelighter, but it seems that most of them do not bring in the kind of sinnergy I’m looking for here.
I won’t part with Key to the City because it helps to keep the commander alive and feed the graveyard mostly every game.
Pitiless Plunderer would be great, but it’s quite pricey here where I live.
king-saproling on Alesha, Who Blinks at Death EDH
3 months ago
Looks good. Personally I would make these swaps:
Witch's Mark -> Bounty Agent
Savai Crystal -> Custodi Soulcaller
Bitter Reunion -> Gravelighter
Cathartic Reunion -> Priest of Forgotten Gods
Seize the Spoils -> Vulturous Aven
Thrill of Possibility -> Voldaren Bloodcaster
Flip
Faithless Looting -> Cathar Commando
Commander's Sphere -> Goldhound
Mardu Banner -> Pitiless Plunderer
Key to the City -> Lightning Coils
Azoth2099 on
8 months ago
Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.
Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.
Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.
Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.
There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.
Lastly, you need a lot more mana dorks, my guy. As many as possible.
Sorry for being so long-winded! Cheers!
Balaam__ on Slippery Rush
1 year ago
Solid idea to build around. I have a similar deck somewhere, but one thing I’ve found is that Instants generally perform better than Sorceries. Less restrictive to cast, opening up opportunities to hold it in reserve after attacking in case your opponent has any tricks up their sleeve. Also gives the option to play them on the defense as you’re blocking, potentially turning the tide.
I recommend Brute Force, Built to Smash (extra benefits for Goldhound), or Dynacharge. Stuff like that.
Apollo_Paladin on Rakdos Menace (MTG Arena Build)
1 year ago
@ enraged
Hey, glad you liked the build. It's quite a fun one to play.
On your suggestions, I've already looked over every single 1-mana burn spell legal in the format and End the Festivities, Blazing Volley, and Dual Shot are unquestionably the best options to pair with Pestilent Spirit (In that order, too). If I need Instant speed, I don't see a value in Spikefield Hazard when I could just as easily Dual Shot. Mana isn't even close to a struggle in this build as it's all quite low cost, and I already have 4x Goldhound in there just in case things get really dire, so I don't ever see the Land side being used either.
The Neonate isn't bad at all, but I don't know what I'd drop to put her in honestly. My other 1-drop Menace creatures all have pretty well-definited versatility within the build (Goldhounds for mana, Valentin for converting destruction to exile), compared to Card Draw - which while nice - is nowhere near as predictable a benefit overall.
Lastly, I toyed with Rampaging Ferocidon for a while when I first built the deck, but anymore he's just not anywhere near as threatening as other 3-drop creatures. I ended up with Pestilent Spirit as my 3-drop, but I used to run Sonorous Howlbonder, who for all intents and purposes makes large chunks of my deck simply unblockable. So, that's the standard I'm comparing against currently for 3-drops. Figure in the fact that the Ferocidon punishes Creature spells (and I run mostly Creatures myself) and this feels like it'd just be working against my own Lifelink most of the time. I can fill the same overall function with Knight of Dusk's Shadow now; for less mana, and no downsides to me.
I do appreciate the interest and suggestions though, and I'd be happy to hear if you have some additional thoughts that maybe I've overlooked.
Either way, Cheers!
Max_Hammer on Mardu Treasures
1 year ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Relatively cheap, potent, and just perfect upgrades.
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Anointed Procession double the treasures, double the constructs, double the fun.
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Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
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Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
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Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
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Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
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Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
This bit is, of course, focused on making as many treasures as your board can bear.
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Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
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Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
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Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
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The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
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Blood Money is a board wipe, but you get even more treasures afterwards.
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Monologue Tax makes three more treasures a round, more or less.
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Bolas's Citadel can be a wincon on its own.
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Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
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Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
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Black Market Connections gives you pretty much whatever you need at the moment.
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Ancient Copper Dragon makes a million treasures, plus he's a dragon.
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Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
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Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
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Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
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Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
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Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
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Fake Your Own Death revives a creature and gives you a treasure.
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Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
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Sudden Breakthrough is a buff with first strike that makes an extra treasure.
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Sticky Fingers gets you tokens when you attack.
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Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
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Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
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Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
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Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
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Undercity Scrounger is okay filler, if you need it.
Great, now you have all of these treasures, now what are you going to do with them?
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.
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Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
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Digsite Engineer is going to make a lot of big creatures for you.
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Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
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Scrapyard Recombiner is a good tutor for you.
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Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
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Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
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Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
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Epochrasite is great, since you can sacrifice it again and again.
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Arcbound Worker and Sparring Construct are both little boys to sacrifice,
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Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
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Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
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Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
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Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
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Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
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Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
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Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
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Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
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Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
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Comet Storm is fun, but Crackle with Power is more fun.
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