Giant Mantis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Giant Mantis

Creature — Insect

Reach (This creature can block creatures with flying.)

chirz2792 on Green/Black Destruction Deck

8 years ago

Cards I would suggest to add in for right now would be Foul Orchard, Temple of Malady, 4 forests, 3 swamps, Arcane Lighthouse, Butcher of Malakir, Dictate of Erebos, Sakura-Tribe Elder, Elvish Mystic, Burnished Hart, Brood Monitor, Terastodon, Murder, and Krosan Grip. Cards I would suggest taking out for those are Tasigur, the Golden Fang, Warden of the First Tree, Broodhunter Wurm, Canopy Gorger, Geyserfield Stalker, Giant Mantis, Herald of the Pantheon, Reaver Drone, Saddleback Lagac, Shambling Attendants, Tajuru Pathwarden, Woodland Wanderer, Zulaport Chainmage, Hedron Crawler, Elemental Uprising, Lead by Example, Gladehart Cavalry, Swell of Growth, and Jaddi Offshoot. I know that's a long list of cuts and adds but you have a lot of cards in here hat aren't relevant to what this deck is trying to do so I would suggest cutting those first :). Also wondering what's your budget like? Because there are a few cards I want to suggest but I'm not sure if they're too expensive or not so let me know about that and what you think about my suggestions.

Flakdragon on Hulk Smash

8 years ago

A few things, just off the top of my head.

1) Your average converted mana cost (cmc) is on the heavy side. Its sitting at a 3.6, which is high even if you really push the ramp element, which you do have, but not in near enough number to make it work. As it is, you'll often get stuck with a hand of 3 and 4 mana spells, and no way to cast them for a a few turns.

2) You have several Eldrazi cards in here that highly unsynergistic with how you've built your deck. Void Attendant, Ulamog's Despoiler, and Ruin Processor all require your opponent to have cards in exile to be fully effective. The Battle for Zendikar set has a number of Eldrazi that do that, with an ability called ingest. Without the ingest creatures, those three choices are gonna be either worthless or substandard, depending on the draw, as the only card you have to force something into exile is Unnatural Aggression, which in itself is a cumbersome card.

3) Giant Mantis and Hitchclaw Recluse are beginner's traps. 3 or 4 mana for some nominal reaching strength isn't worth it, especially when there are cards like Avatar of the Resolute and such in standard right now. In mono green, you need to be aggressive, and so spend 3 or 4 mana on a creature that might as well have defender isn't gonna be worth. Stick to fight spells for spot removal. Which, incidentally, leads me to...

4) You need more streamlined removal spells. Especially if you want this to be an eldrazi deck, fight spells are gonna be the easiest way to get rid of problematic things like flyers. Savage Punch, Roar of Challenge, Ruthless Instincts, Epic Confrontation, or Hunt the Weak can all be used as pseudo-removal in a color that doesn't have any.

I could keep going, but I think its better to figure out the direction you want to take the deck yourself. The only other thing I would say is to remember to get playsets of the key cards in your deck in order to increase draw chances and also remember that the Tarkir block is still fair game well into next year, so root around. I know my Temur deck was a ton of fun, and it was almost entirely green. If you're not sure what is standard playable, the advanced search function of Magic's Gatherer website is a godsend. You can find it hereHope you figure out some fun stompy combos.

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