Geothermal Crevice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Geothermal Crevice

Land

Geothermal Crevice enters the battlefield tapped.

Tap: Add {{R}} to your mana pool.

Tap, Sacrifice Geothermal Crevice: Add {{B.G}} to your mana pool.

Baiken_3D on Lady Meren, the Fae-Cursed Queen EDH

1 year ago

I just goldfished this deck and oh my god the feeling of sheer, careless power that this deck gives me is honestly unmatched. I lost so many triggers in the haze of pumping Korvold over 20 times and recycling fetchlands three times in a single turn. I can't complain about getting all three shocks off of just one fetchland, but I think the mana base could be strengthened by some extra types of lands, like the bond lands, the pain lands, or sac lands like Geothermal Crevice. The bicycle lands could also assist since they're fetchable. This deck is honestly inspiring as is and I really like where your head's at here, keep up the good work!

Daarkest on Turbo Exhume

5 years ago

Why Geothermal Crevice? Your only green card is not even going to be hand casted.

The_Squirrel on loopholes

6 years ago

Well I really think you should add 4 Simian Spirit Guide and 4 Elvish Spirit Guide. Yes, you would need two of them in hand to cast your spell t1. BUT, you only need one of them to cast it turn two. They are a better fit than the Dwarven Ruins type lands in my opinion. With those, you have to have one in your hand t1. If your spell is countered or your creature is killed, you're also down a land. The guides are the best colored mana acceleration with CMC greater than two. You could do them and keep 1-3 Geothermal Crevice.

Your mana could be something like this:4 Simian Spirit Guide, 4 Elvish Spirit Guide, 4 Pillar of the Paruns (I'd never heard of this card. It's a great find that's prefect for your deck), 4 Mana Confluence, 4 Gemstone Mine, 4 City of Brass, and 2 Geothermal Crevice

I didn't realize initially how few black cards you have. Unmask wouldn't work. If you don't have that or Force of Will you'd have no protection what so ever, which would be very bad. You want to have at least 14 cards of that color to cast those cards, including the cards themselves.

If you added Shardless Agent and Ardent Plea, you would have 17 blue cards. I would replace the four Omniscience with four Force of Will. Force is expensive, but if you plan on continuing to play legacy, you'll want them anyway. I honestly think you should have 4 Unmask as well. You currently have ... one ... black card. Now you certainly could add 4 Griselbrand. That guy is as good as any to cheat into play. Maybe more Progenitus could work. I don't think he's a great card for you though. You could look into more black fatties.

If you don't go with either of those protection spells. Trinisphere may work.

Sorry for the ridiculously long post.

triproberts12 on There be Dragons

7 years ago

Might I suggest Infernal Plunge and Culling the Weak to give ramp and sacrifice for value? Alternately, if you do want to keep in a bunch of color, you might be better served by Kaleidostone, and Geothermal Crevice over Prismatic Lens and Jund Panorama. Sunburst might also be a good mechanic to consider. In particular, Opaline Bracers could go well with the cheap flyers, Pentad Prism could help you fix for a turn 4 Dragonsoul Knight attack, and Skyreach Manta could act as psuedo knights. Also, if you go Jund, Commune with Nature and Commune with the Gods are options to help you find pieces, and Bloodbriar from the most recent set could be quite powerful in this deck. You're running so many mana fixers, I don't see any reason not to splash a third color.

GobboE on Tazri's Allied Goon Squad (Ally Tribal)

7 years ago

I would be wary of triple colour assets in this deck because, simply said, it is not a triple colour deck. For versatility you need stuff that generate any one mana of any colour, when you want it. So, indeed as you said, don't include the panaroma's, or the sac lands like Geothermal Crevice : while they can be good in certain circumstances, they tend to put you at a disadvantage. Here's some other budget-ish options: Grand Coliseum, Alloy Myr , Prismatic Lens , Spectral Searchlight , Opaline Unicorn . Also for fetch lands to work you need basics in your deck, you only have very little of those. So I would advice of removing the 'Vivid' lands. And don't include other one shot lands such as Archaeological Dig or Tendo Ice Bridge , it won't do much in your deck.

Optimator on Tazri's Allied Goon Squad (Ally Tribal)

7 years ago

GobboE, Thanks again for the great advice! I own a metric crapload of the Panorama fetches ( Jund Panorama , for instance). Would you recommend those for mana-fixing in this deck? I also own a bunch of each of the Obelisks ( Obelisk of Esper , etc). I'm leery of the tri-land sac cards like Geothermal Crevice . They don't seem as optimal but I'm no expert and my M:TG instincts aren't fully developed. I could add Guildgates and the Lifelands but they're all tapped upon entry. I heard one shouldn't have a majority of one's lands be slow but I'm willing to defer to veterans' judgement on the subject. Would you recommend a set of the bounce lands (Rakdos Carnarium, etc)? Banners, cluestones, signets?

I want a Harabaz Druid , for instance, but it won't be in the 1.0 version of the deck for budget reasons but will find its way in quite early on, I'm sure. It's just too good and $6 isn't the end of the world. I mean, I'm scraping together couch change for this month's rent but by the time I build this deck that won't be a thing ;)

The Orchards are on my short-list, Lotus Vale perhaps, Ancient Ziggurat for sure, Gemstone Mine is a little pricey, City of Brass would work well I believe, Unknown Shores seems legit, Mana Confluence is pricey but a candidate, Mirrodin's Core seems okay, Springjack Pasture seems funny but isn't blowing me away, Thran Quarry would be good but it's a little up there in price for me, and likewise for Undiscovered Paradise .

Henge of Ramos seems outdated, Tendo Ice Bridge is too expensive, Reflecting Pool seems like it won't help me much and is expensive to boot, Archaeological Dig seems meh, same for Forsaken City , Rainbow Vale , School of the Unseen , and Tarnished Citadel.

Plenty of fixing rocks out there I suppose. Would you recommend those? Coalition Relic is a no-brainer but out of the initial budget, ditto for Gilded Lotus but more so, Khalni Gem maybe, $Lotus Bloom$, Lotus Blossom on the other hand seems neat, Prophetic Prism seems nice and is cheaper than Mana Prism (but doesn't give a colorless for free), Phyrexian Lens seems okay, Prismatic Lens is cheap, Spectral Searchlight seems okay too, Springleaf Drum might be all right,

Mana Cylix , Chromatic Star, Chromatic Sphere , Pentad Prism, Sphere of the Suns , Standing Stones , Terrarion all seem meh.

Paradise Mantle?

Some five-color decks I've seen utilize a lot of Green spells like Dawn's Reflection, Divergent Growth , Fertile Ground , $Food Chain$, Manamorphose, Metamorphosis , Multani's Harmony , Overlaid Terrain , $Prismatic Omen$, Trace of Abundance , Utopia Sprawl, and Utopia Vow . Might be a good idea to include a few, huh.

Such an intricate dance...

Balancing lands vs fetches vs rocks vs spells is tricky! I might have to do some guess-and-check once the deck is build in the meatspace.

The two cards you recommended are excelent for this deck and even my Goblin deck so consider them strongly considered. I was trying to keep all un-owned cards under a dollar for the 1.0 version but those are both cheap and brilliant so if they don't go into the initial build they will be in the very first wave of upgrades. I can't thank you enough for all of your assistance.


DaringApprentice, excellent suggestions. My newb-ass didn't even now about Captain's Claws . Drana's Chosen is dope too. I might leave her out for the initial build and see if I need the beef. Planar Guide is one I hadn't seen before, too. Cheaper than ghostaway , that's for true.

I initially had all the Lairs in the deck (you may notice they're all in the Maybe list) but I was worried about having too many slow lands. I'll probably buy a set anyway and experiment with them. Thanks for reminding me. Mana-fixing vs slow mana... a hard debate when working with a budget deck! Do y'all think it's worth it? Thanks for your suggestions!

geartank on

8 years ago

Hi PopcornBunni, I like your deck idea. I think you should add Irrigation Ditch, Geothermal Crevice, Sulfur Vent, Ancient Spring, and Tinder Farm to your land base, and Bloodbraid Elf. When you play with that, this can happen:

Turn 1:Irrigation Ditch

Turn 2:Sulfur Vent

Turn 3:Sacrifice both your lands to play a Bloodbraid Elf, cascade to an Ardent Plea, cascade to a Restore Balance, and your opponent has to sac pretty much everything. Then attack with your Bloodbraid Elf which triggers Ardent Plea, giving her a 1/1 counter.

The board only has your Bloodbraid Elf now. Repeat this process and ping with the elf.
This strategy has won me a few matches, and I hope it will for you too.

geartank on

8 years ago

Hi PopcornBunni, I like your deck idea. I think you should add Irrigation Ditch, Geothermal Crevice, Sulfur Vent, Ancient Spring, and Tinder Farm to your land base, and Bloodbraid Elf. When you play with that, this can happen:

Turn 1:Irrigation Ditch

Turn 2:Sulfur VentTurn 3:Sacrifice both your lands to play a Bloodbraid Elf, cascade to an Ardent Plea, cascade to a Restore Balance, and your opponent has to sac pretty much everything. Then attack with your Bloodbraid Elf which triggers Ardent Plea, giving her a 1/1 counter.

This strategy has won me a few matches, and I hope it will for you too.