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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Atsushi, the Blazing Sky
Legendary Creature — Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
- Create three Treasure tokens. (They are colourless artifact token with ", Sacrifice this artifact: Add one mana of any colour.")
Crow_Umbra on (Bhaal) So Hard MFs Wanna Find Me
1 month ago
That shit cray. That shit cray.
Deck looks pretty fun. Will have to keep Bhaal in mind as I decide what my Lord Windgrace deck will eventually get turned into lol. A few cards that could maybe work here:
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Atsushi, the Blazing Sky - A couple of potentially useful options on death.
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Druid of Purification - Probably one of my new favorite removal options in Green from the past couple of years. Could be a fun reanimation target
freddiefrick on Swiss Army Viashino
6 months ago
I feel like Atsushi, the Blazing Sky fits here so well! Even if you don't get to keep it around, you get so much value out of him.
Caerwyn on Can an Adventure be cast …
7 months ago
Pedrodamus - Atsushi, the Blazing Sky creates an impulse draw effect--you "draw" the cards into exile and can only use them for a limited time. Because you are allowed to cast the card, you can choose which side to cast.
The exert from the wiki you sited is poorly written. It is referring to situations like, say, the card being exiled due to Rest in Peace or any other exile effect which does not allow you to cast the card. It properly should say "If an adventure card ends up in exile in a manner which does not permit you to cast the card, you cannot cast it as a creature."
Pedrodamus on Can an Adventure be cast …
7 months ago
Caerwyn just came across this interaction while goldfishing....i exiled Decadent Dragon off of an Atsushi, the Blazing Sky trigger. I remember there being a weird interaction with Adventures going into exile by any effect other than the Adventure resolving and that you couldn't cast either half so I did some searching and I came across this on the Adventure wiki:
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
Am I able to cast either the Adventure or creature or is the card just lost to exile ?
freddiefrick on
7 months ago
More dragons (I got distracted and couldn't stop thinking about it):
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Akoum Hellkite: free bolts every turn
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Themberchaud: board wipe on a stick
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Cavern-Hoard Dragon: hard counters that pesky artifact player
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Atsushi, the Blazing Sky: great value for 4 mana
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Stormbreath Dragon: hasty beater and great dump for mana in the late game
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Realm-Scorcher Hellkite: more tools on the battlefield after you cast it
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Thundermaw Hellkite: can pave the way for you to kill one or more players on a turn
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Mirrorwing Dragon: beater that's hard to remove with spot removal
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Terror of Mount Velus: game ender
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Hellkite Charger: multiple combat steps
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Ryusei, the Falling Star: hold the table's nonflyers hostage. Kind of expensive though
Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.
A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.
wallisface on Help for my version of …
1 year ago
exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:
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Archpriest of Shadows (it's not doing much for 5 mana)
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Hidetsugu, Devouring Chaos (this card just seems bad)
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Reckless Stormseeker Flip (the card seems fine, but your build feels very mid-range, so your cards should be aiming to make value-based-plays, not aggro-based ones)
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Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)
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Burn Down the House & Gix's Command (i'm just skeptical that they're maybe not very useful in your build)
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Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)
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Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)
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Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)
There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.
But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker Flip. Hopefully my rambling has helped create some food-for-thought in any case.
Quickspell on Atsushi, does this combo work?
1 year ago
I haven’t seen this posted anywhere so I wanted to confirm it actually works.
Requirements:
- Molten Echoes on the bf
- Atsushi, the Blazing Sky in hand
Results in
- Infinite treasures
- Infinite ETB effects
- Infinite LTB effects
- Infinite die-effects
Step by step
- Have Molten Echoes on the battlefield.
- Cast Atsushi, the Blazing Sky.
- Molten Echoes will create a copy of Atsushi.
- As a state-based effect, the original Atsushi dies, leaving the copy in play.
- Atsushi’s LTB will trigger, creating three treasures.
- Using those treasures + , cast Corpse Dance with buyback and return Atsushi from the graveyard to the battlefield.
- Molten Echoes will trigger and it’s effect will go on the stack.
- As a state-based effect, the original Atsushi dies, leaving the copy in play.
- Atsushi’s LTB will trigger, creating three treasures.
- Molten Echoes’s ability on the stack will resolve, creating another copy of Atsushi.
- As a state-based effect, the first Atsushi copy dies, leaving the new copy in play.
- The dying Atsushi copy’s LTB will trigger, creating three treasures.
We now have six treasures and can cast Corpse Dance with buyback for five treasures, leaving one. Each time we cast Corpse Dance, we will get three treasures from the dying original Atsushi, and three from the dying copy. So we can repeat this for infinite treasures.
Crow_Umbra on Mardu Samurai Tribal
1 year ago
I've really liked Atsushi, the Blazing Sky in the various decks I've played it in.
Although they're not from Kamigawa Neon Dynasty, some simple enchantment anthems like Brave the Sands, Fervor (not super budget, but helpful), and Goblin War Drums can really help aggro strategies with swinging early, keeping blockers up, and evading blocks on opposing boards.
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