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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
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Historic | Legal |
Judge's Tower | Legal |
Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Metalspinner's Puzzleknot
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Silverdrake on Extreme Budget Robots (6.4 tix!!)
5 years ago
Since you have no means of sacrificing Ichor Wellspring, it might make more sense to run Metalspinner's Puzzleknot
multimedia on U/W Tezzeret Control M19
5 years ago
Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.
I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.
I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.
Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.
Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.
Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.
ClockGear on Mono-Black Artifacts (Dominaria Standard)
5 years ago
@Super_Freak_1988 I think that Sunset Pyramid is a bit too slow (just like Treasure Map Flip and Arguel's Blood Fast). If you want to play it, I suggest cutting the Metalspinner's Puzzleknot for it
ClockGear on Mono-Black Artifacts (Dominaria Standard)
5 years ago
@tibbgrocc Although Treasure Map Flip has some synergy with the deck, I think it's a little too slow for what we're trying here. If you want to play it anyway I suggest you play it instead of Metalspinner's Puzzleknot.
jomnepo on So, You Wanna Buy Junk Yea? (Budget)
6 years ago
I feel the need of Glint-Sleeve Siphoner in the main deck for card advantage and to use the energy from the Aether Hub, Attune with Aether , and Metalspinner's Puzzleknot.
ClockGear on Mono-Black Artifacts (Dominaria Standard)
6 years ago
@Noriyatsu I think Metalspinner's Puzzleknot works better, since it is also an artifact (so it could get discounted by Foundry Inspector. Also I think Arguel's Blood Fast is a bit slow.
I think Treasure Keeper could be interesting, but I would need to cut a 4-drop and I think the current ones are better. But it could be a pretty good budget alternative to Karn, Scion of Urza.
Noriyatsu on Mono-Black Artifacts (Dominaria Standard)
6 years ago
Metalspinner's Puzzleknot need to be remove.. add Arguel's Blood Fast Flip
Treasure Keeper is also good choice
WriteToLive on Great Gravetide!
6 years ago
You'll want Vessel of Nascency as it fills your graveyard, essentially letting you draw 4. Also, Tezzeret's Touch is ridiculous in this deck as you constantly can cast the artifact and the enchantment each turn, giving you recursion effects for Metalspinner's Puzzleknot or even Implement of Malice
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