Hidetsugu, Devouring Chaos
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2.

, : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, this creature deals damage equal to the exiled card's converted mana cost/mana value to target creature, player or planeswalker.

Recommendations View more recommendations

wallisface on Help for my version of …

1 year ago

exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:

  • Archpriest of Shadows (it's not doing much for 5 mana)

  • Hidetsugu, Devouring Chaos (this card just seems bad)

  • Reckless Stormseeker  Flip (the card seems fine, but your build feels very mid-range, so your cards should be aiming to make value-based-plays, not aggro-based ones)

  • Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)

  • Burn Down the House & Gix's Command (i'm just skeptical that they're maybe not very useful in your build)

  • Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)

  • Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)

  • Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)

There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.

But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker  Flip. Hopefully my rambling has helped create some food-for-thought in any case.

multimedia on Rakdos, Lord of Riots Demon Tribal

1 year ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

Rocketman988 on Demon Till Your Dreams Come True

1 year ago

I changed my mind and am trying out Hidetsugu, Devouring Chaos in place of Kuro, Pitlord. I never actually cast Kuro and he is only ever a reanimate target that comes in, kills creatures, and then gets sacrificed the next turn unless I REALLY need him to stick around and pay the extra cost. Hidetsugu can act as removal as well, potentially more reliably, while offering other uses. I'll miss that Sacrifice payoff, but we shall see.

Rocketman988 on Demon Till Your Dreams Come True

1 year ago

I'm going to try switching out Dragon Breath for Hidetsugu, Devouring Chaos. I think the extra card advantage slapped to a Demon may be more impactful than another source of haste, but playtesting will tell.

Rocketman988 on Demon Till Your Dreams Come True

1 year ago

MightyPox, for sure- Pestilence Demon is such a constant threat to the table. It is SO good at wiping out pesky utility creatures and acting as a free mana sink. People hesitate to commit things to table as long as he's around, which slows their game plans down and lets Rakdos lean into even more aggression. Also great at wiping out enemy boards to prevent retaliation swings.

I need to play around with Hidetsugu, Devouring Chaos but I think he may get a spot. He's partly card advantage, partly targeted removal, so I really like him. I'm worried about exiling cards that I would want to be able to tutor for later, but that may be worth the risk for the constant value and early turn blocking. The deck is really vulnerable to early turn aggression. Having useful early turn plays is really nice, and we can even get critical land drops off this engine. I think this is a likely permanent include.

I don't love Orcus, Prince of Undeath. He does nothing when reanimated, which is really disappointing. With the mana cost required to bring high CMC demons back, Rise of the Dark Realms just seems scarier and more effective.

Balor is great and I think I may test him out. The random discard is incredibly powerful because the best way to Rakdos IMO is to force everyone to throw away their plans and be reactionary at all times. He creates so much mischief that he'll probably be a lighting rod for removal, which is actually a good thing! We play way scarier demons, so them "wasting" removal on him is probably a win. That he does it a final time as he dies is icing on the cake.

Vrock- I agree, is just too small a body and too weak an effect for the deck. "For each' would have been super tasty.

MightyPox on Demon Till Your Dreams Come True

1 year ago

Ok, ignore my previous comment.

After a two year hiatus I recently started to play Magic more regularly and got more experience with my Rakdos deck.

I replaced Sower of Discord with Pestilence Demon and was quite impressed how good it is against my opponents' creatures in general.

I added Chrome Mox instead of Mox Diamond because I need the land card to come back after a Rakdos attack.

Did you take a look at some of the newer demons:

  • Hidetsugu, Devouring Chaos - nice cmc, could help filtering and smoothen our draws.

  • Orcus, Prince of Undeath - needs to be cast so reanimating him is not good. We need a lot of mana for his second ability because of the high cmc of the creatures in our deck. But if we have 11+ mana available (maybe from Sacrifice, Burnt Offering or Treasonous Ogre) he becomes a mass reanimation spell. The haste is also nice with our extra combat step effects.

  • Balor - some kind of disruption on a demon. I like it but don't know if his effect is strong enough to run him. Great art though!

  • Vrock - if it said "for each permanent" it would have nice synergies with a Rakdos swing but as it is it does not do enough.

  • Nalfeshnee - normally we don't cast spells from exile.

Demons I might test:

Hidetsugu, Devouring Chaos and Balor are interesting but they don't really add something to our general game plan.

Orcus, Prince of Undeath could be a finisher but with the high mana requirement it is a bit situational.

Davinoth on Prosper's Purgatory [Treasure EDH]

1 year ago

     elliotmward97: So I actually used to run Red Elemental Blast, Pyroblast, Tibalt's Trickery and Withering Boon but didn't feel I was getting enough mileage out of them. Imp's Mischief and Deflecting Swat are both great in any black and/or red deck, I just don't have a copy of either unfortunately lol.

     Hadn't considered Wishclaw Talisman but I'm definitely going to now! Especially with Goblin Engineer/Goblin Welder is a pretty nifty combo. =D

     Hidetsugu, Devouring Chaos is a card I really liked thematically, but in practice just never felt good to draw. Even going infinite with Dockside and Technomancer requires your opponents to have at least seven Enchantments and Artifacts - which totally is gonna happen sometimes, but definitely not all the time.

     Chandra, Torch of Defiance is another card I used to run (and quite liked) but got cut for Daretti, Ingenious Iconoclast as Daretti just synergized with the deck better. Chandra may yet make it back into the deck, though!

     As for cuts, I'm not totally sure but probably Hellkite Tyrant in favour of Ancient Copper Dragon. Tyrant is great but also extremely telegraphed. I'd probably look at Professional Face-Breaker or either Mayhem Devil or Nadier's Nightblade (depending on your playstyle) as a cut for Imperial Recruiter. And although Goblin Welder is a favourite of mine, it's likely on the chopping block if I do pick up a Ragavan.

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