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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Expedition Map
Artifact
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
fluffyeel on You draw you lose
1 day ago
Some small recommendations I can think of:
- You have a lot of drawing for all parties, but your opponents will also be discarding (quite likely, especially given the Memory Jar). I therefore recommend Megrim, which actually is the reason Memory Jar became the first emergency ban in MTG history. You could also run things like Animate Dead, Reanimate, and Necromancy to take advantage of loading up your opponents' graveyards. Of course, Rise of the Dark Realms is a nice showstopper, though it's quite pricey...
- Archfiend of Despair is a delightful combination of Wound Reflection (already recommended) as well as stopping lifegain. I love using it wherever I can. (It's also a demon, so it synergizes with one of your alternate win cons.)
- You could also consider going more of a snow-covered route, so replacing your basic swamps with the snow-covered kind and going with Extraplanar Lens to amplify your black mana. Crypt Ghast also is another mana accelerator.
- The Meathook Massacre and Massacre Wurm are also "board wipe with benefits" that I highly recommend. I also almost always play Kokusho, the Evening Star in every black deck I run. Archfiend of Despair could also be another fun option for removing things and punishing your opponents.
- Some of your artifacts and tutors could be better. Rather than Wayfarer's Bauble, I could suggest Expedition Map instead. Grim Tutor, Planar Bridge, and Beseech the Queen could also make for fun tutoring.
- I'm not sure if Gemstone Caverns and Mox Diamond are worth it here: sure, they're fast and get you more mana quickly (always a good thing), but the multicolored mana isn't so necessary. There are options I might prefer like Mox Amber, Mana Vault, Volrath's Stronghold...
- For a mono-black deck, Contamination might be a great way to lose all friends. I highly recommend it.
Profet93 on Karn? No, Voltron!
1 month ago
I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.
Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it
Lithoform Engine - Winmore
Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need
Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep
Portal to Phyrexia - Way too costly for what it does.
Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.
Shield of Kaldra - Without other Kalrdra, this isn't helpful enough
Sword of Hours - This is not a 1/1 counter deck
The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy
Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough
Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use
Vorrac Battlehorns - Unimpactful
Aladdin's Lamp - WAY too costly
Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe
Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask
Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art
Golem-Skin Gauntlets - Kind of cool, but not good on it's own.
Basalt Monolith - Ramp + Combo with Forsaken Monument for
Cloud Key/Semblance Anvil - Ramp
Sensei's Divining Top - Dig
Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck
Expedition Map - Find the land you need, ensure you get your land drop.
Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.
Gerrard's Hourglass Pendant - Recover from a boardwipe
Darksteel Citadel - Artifact land for Karn
Mycosynth Lattice - Lots of shenanigans, super double edged sword.
Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.
SufferFromEDHD on Petulant Petitioners
3 months ago
Urza's Saga & Mox Opal if possible.
Expedition Map you are running quality utility lands.
Ipnu Rivulet on theme.
leon_bulminot on We're All Friends Here
4 months ago
Okay so couple cards to consider, specifically for planeswalkers.
First off, activating MULTIPLE planeswalker abilities of a single planeswalker in a single turn: The Chain Veil. And if you have Teferi, Temporal Archmage out with Chain Veil, and a few mana producing artifacts and a Proliferate effect from say Viral Drake or something, infinite counters on your walkers. I usually did it with Gilded Lotus, Thran Dynamo and a Sol Ring, with Chain Veil being the fourth untapped artifact. Proliferate with Viral Drake and you negate Temporal Archmage losing counters.
Next up is additional Counters. Vorinclex, Monstrous Raider and Doubling Season. Enough said right? Contagion Engine is a tad expensive to get online but, double proliferate. And if you had a Tekuthal, Inquiry Dominus on board, quadruple proliferate for 4 mana. So starting out, with everything on the field, Ugin, the Spirit Dragon enters the battlefield with 28 counters from just from Vorinclex and Doubling season. Add in the quadruple proliferate and it just gets dumb. Generally once Doubling Season hits, you can ult your planeswalkers THAT turn. Also, Nesting Grounds pairs well with Tekuthal to move indestructible counters onto other permanents.
Best five color mana searcher ever that is expensive but at one extra above Migration path, especially since planeswalker decks are more mid game, Shard Convergence is like a mega Expedition Map but in green.
A walker that’s good for searching anything, Liliana Vess.
If you want solid searching combo that also lets you untap artifacts as well as hunt for whatever you want is Tezzeret the Seeker and Mycosynth Lattice. And if you want to shut the game down for a win, so long as you have enough creatures to protect him, Karn, the Great Creator and Mycosynth shuts down ALL opponents mana flow. Wanna blow it up? Urborg, Tomb of Yawgmoth, Kormus Bell, and then some blanket -1 toughness effect.
There are so many ways you can go with walker decks. But those are some things I use and still use.
DavidSP on Brudiclad (and Magda)
4 months ago
Update 2024: 1. Lower the curve 2. Bring in Magda and some dwarfs 3. Faster Mana 4. Update some lands
- Mana Vault
- Izzet Locket
- Expedition Map
- Skyclave Relic
- Stoneforge Masterwork
- Glint-Horn Buccaneer
- Goblin Instigator
- Goblin Kaboomist
- Sharding Sphinx
- Galazeth Prismari
- Storm-Kiln Artist
- Magda, Brazen Outlaw
- Tectonic Giant
- Vault Robber
- Axgard Cavalry
- Krenko, Tin Street Kingpin
- Mirrodin Besieged
- Chaos Warp
- Kuldotha Rebirth
- Preordain
- Ghired's Belligerence
- Role Reversal
- One with the Machine
- Dwarven Reinforcements
- Temple of Epiphany
- 3 Mountain
- Scalding Tarn
- Kher Keep
- Molten Tributary
- Bant Panorama
nuperokaso on Help me Man the Lux Cannons!
5 months ago
The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:
- Braided Net Flip - This is a Tumble Magnet with multiple advantages. It can stop Planeswalkers what the original magnet could not. It stops other activated abilities. It can draw a lot of cards. Note that once again, the other side can be untapped in reaction to the activation, so you'll have the effect twice.
- Manifold Key - Strictly better than Voltaic Key
- The Enigma Jewel Flip - another mana source for activated abilities. However, it legendary, so play at most one.
- Pithing Needle - stops problematic Planeswalker and can be found by a Trinket Mage
- Relic of Progenitus - stops graveyard strategies without hurting your deck. Even when the opponent doesn't have anything with graveyard, this can draw a card to replace itself. Can be found by a Trinket Mage
- Experimental Augury - reasonably cheap card selection that proliferates.
- Vesuva, Tolaria West - If you ever want more Locus Lands.
- Urza's Tower, Urza's Power Plant, Urza's Tower, Expedition Map - alternative mana base instead of Cloudpost.
- Moonsnare Prototype - One mana accelerator.
- Inventors' Fair is artifact tutor and a life gain on a land.
If you REALLY want to go all in on counters and play older cards:
- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.
king-saproling on cEDH Zirda
6 months ago
What do you think of Sunforger? It gives you full access to your control suite and perhaps more importantly, Enlightened Tutor. Also since you have Angel's Grace you could include Final Fortune or Chance for Glory to safely take an extra turn using Sunforger.
This is probably too clunky for a streamlined build like yours, but you could go spice level midnight and take infinite turns using Sunforger and the previously-mentioned cards along with Tithe tutoring for Mistveil Plains, Enlightened Tutor for Expedition Map, Map for Deserted Temple, then use Temple and Plains to recycle Final Fortune and Angel's Grace each turn. Again this is more wacky than strategic but I had to bring it up because infinite turns in Boros!?!
Andramalech on The Iron Giant
7 months ago
Profet93 for each response!
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Expedition Map was already in the list and likely to return.
-
Howling Mine will stay out of the list, it was just a colorless draw I could remember.
-
The Kozilek suggestions are bomb dot com and I hadn't used them in favor of more artifact-specific body presence. However, pretending to be blue is a great comparison and both of those variants have a spot here.
-
Land Fetching is great and all, and surprisingly Field of the Dead... might be useful. I mean you're right on the regard of Myriad Landscape and it's intention, but Environmental Sciences had a spot in the list. I think maybe I just need to trim the list.. somehow.
Feedback was super helpful and I think I'll need to shed some flavor from the list in favor of more function. Thanks again!
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