Maybeboard


You say can't do control? I say stick your hand in this here Hornet Nest and we'll see how aggressive you feel.

We're trying to form an army of Deathtouchers. The Hornet Nest is good at that but needs backup in the form of Acidic Slime, Ambush Viper , Deadly Recluse , Sedge Scorpion , Thornweald Archer, and Toxic Iguanar .

We've got some key instant speed effects in the deck so the Flash on Ambush Viper is very important; generally we'll want to play the other two-drops first so we can have it in hand when we want to hold mana for reactive plays in the midgame (the same is frequently true for cycling Tranquil Thicket).

Scuzzback Scrapper gives us a way to fill this role when we're up against Indestructible, regeneration, or damage prevention.

So how do you actually gain advantage from a deathtouch army? You may already be familiar with the Viridian Longbow trick; and if we're stable it's going to generate severe long term gains.

But what if we need to kill a lot of stuff right now? Allow me to re-introduce one of your least favorite cards from Theros block draft: Lightning Volley . Doesn't looks so bad now, huh?

Note that either of these can allow the Hornet Nest to ping itself, giving us a token without killing the thing. Value!

Wrap in Vigor serves both as a defense against enemy wipes and a badass combat trick if our opponent is actually swinging, likely killing just as much as a Lightning Volley when we block an alpha strike. It even lets you try for a big trigger on Hornet Nest without losing the thing!

Incite War is the less efficient but more flexible glue that keeps this part of the deck consistent. It gets around Hexproof and Shroud like Wrap in Vigor, but like Lightning Volley also kills things the opponent isn't (voluntarily) attacking with. Whichever one we don't draw, Incite War will usually get the job done for just 1 more mana. Sadly it doesn't interact especially well with Hornet Nest like the others do, but it does take on a whole new upside in multiplayer.

Sparring Collar is both a very nasty deterrent and allows us to go offensive. Looming Spires is generally going to be 3 damage or a dead creature too.

Snake Umbra is brutal on a flying token or anything we've Equipped, but it ain't shabby just plopped on a Deadly Recluse either.

Not all problems come in creature form. Most of them do go down to Acidic Slime, however, and for those that don't we're running one Mold Shambler.

Ultimately, though, we're likely in trouble against creatureless decks.

Suggestions

Updates Add

Initial playtesting suggests an insufficient amount of spot removal. I may have no choice but to include Fall of the Hammer but for now I'm going to try swapping out the third Incite War for a third Viridian Longbow.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Noble legal.

Rarity (main - side)

1 - 0 Rares

6 - 0 Uncommons

38 - 0 Commons

Cards 61
Avg. CMC 2.13
Tokens Insect 1/1 G w/ Flying, Deathtouch
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