Sauron has come to the world of Magic: The Gathering! Commanding his Dark Riders, he comes forth to do battle with the infinite planes.

What this deck is trying to do

This deck is attempting to get Sauron, the Dark Lord into play as quickly as possible to generate Armies, and as a backup plan build out a compliment of Nazgul to leverage being tempted by The Ring.

What I need from you

When I look at the stats for this deck, I am concerned by the relatively small portion of 1 and 4 mana spells, and the somewhat light collection of creatures. Right now I can drop three lands, which means in addition to potentially swapping in better performing cards I have three open deck slots.

Any suggestions regarding what cards I should be looking at, what cards could be swapped out for better value, or any overall commentary on deck composition would be well appreciated.

Updates

After a major revision this is where my commentary on my thoughts will go.

Update 1

The first major update! Here we are attempting to target fundamental issues around deck purpose and execution. To review, the major issues were:

  • Lack of deck clarity. We weren't sure what we were trying to do beyond be tempted by the ring
  • Lack of speed. Our deck was heavy and slow and didn't have a lot of payout when we got there.

To address the first point, we've reviewed the two (technically 10) pillars of our deck: Sauron, the Dark Lord and Nazgul. Sauron rewards us for having Armies deal combat damage to players, and becoming hellbound in order to draw cards when The Ring Tempts us. Nazgul provide Wraiths with counters when The Ring Tempts us. To maximize this benefit, Changelings and Shapeshifting are introduced to gain benefits from Sauron and Nazgul both. We have also introduced creatures like Lazotep Chancellor to take advantage of generic Amass abilities.

To address the second point, we've slashed a lot of higher end mana cost spells and brought down the average cast cost to 2.60 from 2.70+. I still need to adjust the landbase, but I am intending to stay in the 38-40 range for lands.

The gameplan now is much clearer: Generate armies and play Nazgul and Changelings to pump counters, put artifacts and enchantments into play that protect my large creatures, and play as quickly as I can to get Sauron onto the board.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

74% Casual

26% Competitive

Revision 2 See all

(7 months ago)

+1 Barad-dur main
-1 Birthday Escape main
-1 Book of Mazarbul main
-1 Claim the Precious main
+1 Dauthi Embrace main
+1 Dimir Signet main
+1 Dreadhorde Invasion main
-1 Foray of Orcs main
-1 Gollum, Patient Plotter main
-1 Gothmog, Morgul Lieutenant main
-1 Grixis Grimblade main
-6 Island main
+1 Izzet Signet main
+1 Lazotep Chancellor main
-1 March from the Black Gate main
-1 Memory Erosion main
-1 Mordor Muster main
+1 Moria Scavenger main
+1 Myriad Landscape main
-1 Orcish Medicine main
and 46 other change(s)
Date added 8 months
Last updated 5 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 0 Rares

28 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.60
Tokens Copy Clone, Orc Army, Shapeshifter 2/2 U, The Ring, The Ring Tempts You, Zombie Army 0/0 B
Votes
Ignored suggestions
Shared with
Views