Sideboard


Maybeboard


This deck I've been building for a long time. Recently got back into MTG and had to rebuild. The whole idea is why ramp mana when you can ramp counters? I know its not a good concept but it's fun.

Main strategy: Using graft early game with hardened scales/winding constrictor to get hydras out with more counters than mana used to cast them. This works because each graft triggers the abilities of hardened scales/winding constrictor/Coprsejack Menace separately. Build hydras over time using Primordia's turn based growth or Managorgers casting growth.

Side board is mostly there for defense if opponent is using a lot of counter/destruction

Win conditions are mostly using trample if needed on Primordial or Managorger to push 9 through then use tainted strike to get the +1 for 10 poison counter on your opponent. Bioshift can also be used to move counter from defended creatures to smaller undefended creatures to push more damage as well.

EDITS: 1.0: Added the Ozolith as protection, having it out will protect the counters from destruction. Increased the number of forced adaptations as using it on other creatures is also helpful and the ability to get them can be critical. Added some more land since more cards need more resources.

1.1: Swapped Mistcutter for Vastwood hydra. Due to rulings on The Ozolith + Vastwood Hydra if vastwood was to be destroyed the counters on it would be move to The Ozolith as well have counters distributed among creatures equal to counters on it at time of exiting the field.

1.2: removed Avatar of the resolute and forced adaptation, reduced the ozolith quantities this bring the deck back down to 60 making it more easily managed. Avatar was mostly used for reach but there is reach in sideboard, Forced adaptation was used for mistcutter thats no longer part of the deck and since The ozolith is legendary having 4 is excessive.

2.1: Added Disciple of Griselbrand for the sole purpose of gaining life in the very common event my creature are just being destroyed.

2.2: Total card count is now greater than 60. I was talking with a lot of people at modern night recently and most of them seem to run more than 60 cards because a lot of them have fetch cards that effectively act as copies in the deck - I am currently working on figuring out what fetch card would be best for me

2.3: Added a Maybe board to remind myself of things that seem like they could be a good fit.

I find this deck works really well for me and my play style. Any feed back is great and appreciated!

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92% Casual

Competitive

Date added 2 years
Last updated 6 months
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

32 - 7 Rares

12 - 0 Uncommons

12 - 8 Commons

Cards 70
Avg. CMC 1.82
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