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This deck is for those who like having mana, swinging big creatures, going infinite and seeing humanity triumph in a world of monsters, magic, and horrors beyond our comprehension. I chose Katilda, Dawnhart Prime for humanities leader thanks to their insane value potential. Now every human we play is a mana dork! The value from this itself is huge, but that is not all. Additionally, Katilda is both an infinite mana combo piece and an infinite pay off outlet in the command zone itself, which makes for a busted commander. I believe he is an insane card for 2 mana. Now, this leads us to our win strategies.

Main Strategy Number 1: Ramp up, amass a giant board of humans, and then Kill all opponents via combat damage.

How? 1. Give creatures haste w/ Ulvenwald Oddity   or Crashing Drawbridge. Also shout out to Concordant Crossroads for a future upgrade if budget allows. 2. Evade opponents blockers w/ Champion of Lambholt or Odric, Master Tactician 3. Swing for lethal with with buffed up +1/+1 counter creatures. Kyler, Sigardian Emissary, Mikaeus, the Lunarch, Gavony Township, and the commander can put +1/+1 counters on the entire field. (Plus, there are several anthem effects, and individual cards that can grow themselves). Finally, Cards like Branching Evolution help reach lethal faster, and The Ozolith is a great way to protect the counters in case of removal.

Main Strategy Number 2: Play solitare! Sometimes combat just is not enough. Thus, I included several infinite mana combo lines and infinite mana payoffs.

Infinite Mana combo lines: Line 1: Heronblade Elite or Karametra's Acolyte + Staff of Domination or Umbral Mantle == Infinite Mana (also staff = infinite draw).

Line 2: Commander + a few hasted or non summon-sick creatures + Village Bell-Ringer + Temur Sabertooth or Kogla, the Titan Ape for bouncing bell ringer = infinite mana.

Infinite Mana Payoffs: Infinite Mana + Haste Enabler + Augur of Autumn = play the entire deck. Realmwalker and Vizier of the Menagerie are included for top deck draw redundancy. Finally, Swing for all of the combat damage!

Eternal Witness + Beast Within + Temur Sabertooth or Kogla, the Titan Ape = Destroy all opponent permanents (beware the beast tide lol).

Temur Sabertooth + Kogla, the Titan Ape + human to make kogla indestructible = kill the beast tide. The tide of 3/3 beasties can be ignored if you are lethal swinging with an evasion source.

Misc/redundant Combo Lines:

Yisan, the Wanderer Bard + either Village Bell-Ringer or Staff of Domination loop. But if you already have an infinite at this point you can most likely already draw your deck instead.

Infinite Mana + King Darien XLVIII = Infinite counters and creature tokens.

Infinite Mana + Duskwatch Recruiter   allows you to look through your entire deck and pick out all of the creatures. Recruitment Officer lets you get most but not all.

Infinite Mana + Hopeful Initiate allows you to destroy all opponent artifacts and enchantments (With infinite mana, assuming you have all the +1/+1 counters you could ever need by this time),

Infinite Mana + Outland Liberator   or Cathar Commando with one of the aforementioned Eternal Witness loops.

Infinite Mana + Cemetery Protector + kogla/temur = exile all opponent graveyards (as an added bonus, use kogla or temur to bounce a card to your hand, replay that card to make cemetery create a token).

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Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

46 - 0 Rares

21 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Beast 3/3 G, Day, Elephant 3/3 G, Human 1/1 W, Human Soldier 1/1 GW, Human Soldier 1/1 W, Night, Soldier 1/1 W
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