Laid to Rest

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Laid to Rest

Enchantment

Whenever a Human you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), draw a card.

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

king-saproling on Omelette du Fromage

1 year ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Fecundity
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Earthcraft
Prosperous Partnership (requires looping Irregular Cohort)

counterspells:
Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

jakeelephant006 on Oh the Humanity!

2 years ago

Looks like a fun a powerful deck. I think it could use some consistency upgrades. Meaning, more ramp spells and card draw spells. Honored Hierarch is another human that ramps, but also Cultivate or Kodama's Reach would look really nice here and ramp right into Kyler on curve. Any other 2 or even 3 mana ramp spells would probably fit in nicely. Just having a couple more would probably help the deck enact its game plan more consistently.

For card draw, the list of options slims down. Some ideas for Human specific options could be Laid to Rest or Vanquisher's Banner. Otherwise, its mostly your average green draw spells focusing on playing creatures or drawing cards for having one creature or many creatures on the field. Maybe Garruk's Uprising would be good with Kyler pumping your team drawing cards for new creatures entering the battlefield and providing trample.

Don't forget about the MDFCs from Zendikar either. A lot of the green and white ones work will with +1/+1 counters or having lots of creatures. You could probably afford to trim a basic or two for these.

Finding some cards you could consider trimming to make room for some of these ideas is the hard part. My first check was to see if there were any effects that you had a lot of that could be scaled back a bit. Then, I wanted look at the non-human cards and see if there was anything that could be removed there.

The two things that stuck out from the over-saturation category was targeted removal and lord effects. I think your removal suite looks really good. It is well balanced in terms of the kinds of threats it can answer and all the removal is either flexible or well suited to the deck. I just think you could afford to trim back one artifact/enchantment removal piece. You have 5 in the deck. Most of them are attached to humans which is nice. I would think about which piece is the worst and swap it for a ramp spell.

The lords category has more things to trim. Since Kyler provides this effect for you I don't think you need to worry as much about having a large number or lords in the 99. It is always a good idea to have some back-ups when your commander is removed a lot, but I think there are a few too many. I would focus on keeping the ones that are humans, of course, and the ones that can provide additional effects or abilities. Pathbreaker Ibex and Mirri, Weatherlight Duelist, while providing really cool abilities, don't synergize with the rest of your team as well. Also, Dawnhart Wardens' buff just isn't as impactful as the others and has some amount of fail rate. There are even more that you might consider trimming back on later, but those are the first few that really stick out to me.

The last card I want to talk about is Hardened Scales. While writing this post I kept finding myself wanting to talk about +1/+1 counter synergies and cards that would work well with that strategy. However, there just aren't all that many cards in the deck that care about counters. However, Kyler caring about them is good on its own so a card like Hardened Scales is worth including for that reason alone. I think its possible that you could include a few more counters matters cards and additionally add in a few more cards that put counters on all your creatures.

I hope some of these ideas are helpful and I hope you have a good time with this deck. Again, it looks fun and powerful.

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