Maybeboard


The Big Get Bigger

This is my second Commander deck, though the first I really built from scratch. It's basically a big, dumb creature deck with as many +1/+1 counter-related cards as I could fit. Hamza, Guardian of Arashin can come out pretty quick if you get a few creatures with counters early, and from there you can cast most anything else at a discount. That being said, this is very much a work in progress, and I feel like it can often be slow to get started. I'll have to see what I can do about that.

Because this is a creature-focused deck, I tried to use creatures for utility where I could. I preferred mana dorks (Incubation Druid, Gold Myr--to be replaced with with Avacyn's Pilgrim when I get one) over mana rocks because they can get +1/+1 counters, although they're a bit more vulnerable. Leinore, Autumn Sovereign, Towashi Guide-Bot, and Armorcraft Judge are creatures with card draw, and Triskelion helps with removal, especially when you're putting more counters on it.

A lot of cards here serve multiple purposes, actually. Inspiring Call is card draw and protection, Unbreakable Formation is protection and counters, and Smell Fear is counters and removal. Khalni Ambush   and Ondu Inversion   are land or removal depending on what you need. Options!

The heart of the deck, though, is just a bunch of creatures, ways to put +1/+1 counters on them, and good things that happen when you add those counters. Scurry Oak, Herd Baloth, and Iridescent Hornbeetle make yet more creatures. Cards like Abzan Falconer and Duskshell Crawler hand out abilities, and Champion of Lambholt can make your creatures very difficult to block. Basri's Lieutenant and Ochre Jelly provide a bit of protection against board wipes. Many of the creatures just get very big, very fast. Note that Enduring Scalelord + Wildwood Scourge are an infinite combo, triggering off each other to add more counters until you decide to stop.

Improvements

There's a lot that could fit in this deck, and I'm still working out exactly what it needs, hence the massive maybeboard. A few of my thoughts so far:

  1. As mentioned, it can be kind of slow to get started, depending on the initial draw. Sometimes I end up with a bunch of "Whenever you add a +1/+1 counter..." cards without anything that actually adds the first counter, or cards that don't do much until you have a lot of creatures out. This may just be bad luck--a good draw can be pretty explosive--but maybe I can adjust my proportions more.
  2. Because it's so creature-focused, it can suffer against decks with a lot of board wipes or other ways to shut creatures down (Intrepid Hero is a serious problem for this deck--though I'm probably going to add one of my own). I have a few ways to protect my creatures, but may need more.
  3. Maybe more card draw? With Hamza out, you can go through a hand of creatures pretty quickly. There are some good, repeatable sources of cards in here, but I'm not sure if it's enough.

Suggestions

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

90% Casual

Competitive

Date added 1 year
Last updated 2 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

34 - 0 Rares

34 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Beast 4/4 G, Copy Clone, Elephant 3/3 G, Insect 1/1 G, Knight 2/2 W w/ Vigilance, Squirrel 1/1 G
Folders My Commander Decks
Votes
Ignored suggestions
Shared with
Views