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Today we're playing around with the unusual Necroplasm, who can wipe the board of larger and larger creatures each turn. One thing that's easy to miss is that since he gets a counter on your upkeep and wipes the board at the end of the turn, he will take out all zero-drops on the turn you play him. So long, tokens!

So what's the best way to set him up? The muscle in the deck is the always-fun Hunted Horror, who comes from the same set and drops the turn immediately before the 'plasm. You'll have the best results if you drop both of them on the same turn (not too hard with the Horror's bargain-basement mana cost) but playing them on the curve is pretty good, too - giving your opponent a free turn with the 3/3 tokens shouldn't be too bad in the early game.

Now, Necroplasm will kill himself after hitting three counters, but if you skip past the 3-drop mark, he will keep growing and blasting your opponent's fatties every turn. A timely Slitherhead lets you do exactly that, and Retribution of the Ancients allows you to keep yanking the counters off of Necroplasm to keep him around. Though if he does blow himself up, you're happy to just Dredge him and wipe the board of tokens again, too.

With tokens getting the boot, Slaughter Specialist is another natural fit, especially at the two-mana mark. Your two-drops might fall to Necroplasm now and then, but with their low mana costs, they're very easy to recur with Unearth and Call of the Death-Dweller!

Necroplasm too slow or unreliable? Hey, you've also got Forced March to wipe out all tokens for the low, low price of . Of course, you can always pay more in the late game if your opponent's stuff is getting out of hand!

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Revision 1 See all

(2 years ago)

+1 Cavalier of Night main
+1 Fain, the Broker main
+4 Sign in Blood main
Date added 2 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

21 - 0 Rares

5 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.11
Tokens Centaur 3/3 G w/ Pro Black, Human 1/1 W, Inkling 2/1 WB, Treasure
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